Yuri Sizov
2b4773f0cf
Expose methods to play scene from plugin code
...
(cherry picked from commit 49f6dc5004
)
2020-07-06 19:00:56 +02:00
Rémi Verschelde
1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
...
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde
fcce1ca8c4
doc: Sync classref with current source
2020-07-06 14:32:13 +02:00
Hugo Locurcio
d4f4e0d7dc
Fix String.capitalize()
description to follow camelCase changes
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This closes #40093 .
(cherry picked from commit 887099680a
)
2020-07-06 14:16:49 +02:00
Slooth
d4d57476ad
Add documentation for minimap_draw and minimap_width
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(cherry picked from commit df8f0e6215
)
2020-07-06 14:14:23 +02:00
clayjohn
6c0ff26f35
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
Slooth
c29da0e2fe
Update TextEdit select and select_all methods
...
(cherry picked from commit b2471edf45
)
2020-07-03 15:37:58 +02:00
Slooth
62677d7da1
Add documentation for selecting_enabled
...
(cherry picked from commit bc1ea1cbad
)
2020-07-03 15:37:58 +02:00
Slooth
a8d499723f
Add documentation for center_viewport_to_cursor method
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(cherry picked from commit 654d33866b
)
2020-07-03 15:34:30 +02:00
Slooth
aacbdebda3
Add documentation for shortcut_keys_enabled
...
(cherry picked from commit d838282191
)
2020-07-03 15:34:30 +02:00
Aaron Franke
3fd7c33f39
Fix incorrect documentation for Vector2.angle()
...
(cherry picked from commit 299c3ec1c1
)
2020-07-03 15:34:30 +02:00
Andrii Doroshenko (Xrayez)
f50c88ba7b
Clarify Geometry.offset_polygon_2d
regarding vertices translation
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The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.
(cherry picked from commit 19b72da35d
)
2020-07-03 13:17:57 +02:00
Hugo Locurcio
8cc3d4bda6
Keep the bottom panel visible when enabling the distraction-free mode
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- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
(cherry picked from commit e6352d1daa
)
2020-06-29 10:46:05 +02:00
Marcel Admiraal
ebff150680
Support SDL2 half axes and inverted axes mappings.
2020-06-26 06:28:56 +01:00
Andreas Gustafsson
68c273fb09
Tween.xml word order fix
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Change the word order of '...the where...' into '...where the...'.
(cherry picked from commit 5181daaf9e
)
2020-06-24 22:52:05 +02:00
Meriipu
d2347bc4ec
Clarify what a string being empty means
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Should close https://github.com/godotengine/godot-docs/issues/2432
(cherry picked from commit 2643b8fa5e
)
2020-06-24 22:52:05 +02:00
Dylan
198bd4cb0f
Environment doc update regarding Viewport usage.
2020-06-22 17:59:44 -04:00
Rémi Verschelde
8fd861ab11
doc: Sync classref with current source
2020-06-22 13:24:11 +02:00
skyace65
0b1d9f9d88
Fix Joint2D doc
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(cherry picked from commit a94ba7be59
)
2020-06-22 08:37:57 +02:00
Hugo Locurcio
9889641bae
Document how Vector2, Vector3 and Color behave in a boolean context
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See #39731 .
(cherry picked from commit 227f12478d
)
2020-06-21 21:44:02 +02:00
Aaron Franke
d9beab34c5
Update bool documentation to be more clear
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(cherry picked from commit 08577fab14
)
2020-06-21 21:42:56 +02:00
Rémi Verschelde
8ac13e50cf
Move Haiku platform port to external repository
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The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform
While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.
The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).
Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
(cherry picked from commit efcc508ee5
)
2020-06-21 21:42:26 +02:00
PouleyKetchoupp
b3af0b2a39
Option in RichTextLabel for height to fit content
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(cherry picked from commit ad8081216c
)
2020-06-19 16:17:27 +02:00
Ev1lbl0w
17c87d2ec1
Expose disable_render_loop property to GDScript
2020-06-18 11:59:29 +01:00
Rémi Verschelde
bf913d6917
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
(cherry picked from commit ba0db95909
)
2020-06-18 11:29:28 +02:00
Vorblen
f46624030c
Add description for "absorbent" and "rough"
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(cherry picked from commit 8acdbaa4f2
)
2020-06-18 11:29:28 +02:00
Andrii Doroshenko (Xrayez)
5084043373
Bind Shape2D draw method
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(cherry picked from commit 430d1fd795
)
2020-06-18 10:51:44 +02:00
dominiks
ff185f715a
Add note about automatic window title to FileDialog documentation.
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(cherry picked from commit d2250a2320
)
2020-06-15 14:34:35 +02:00
Hugo Locurcio
4c289058ed
Clarify Node virtual methdods not being called if node is orphan
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This closes #39489 .
(cherry picked from commit b2ba78ff0f
)
2020-06-15 14:34:35 +02:00
31
1b58f94296
Fix Image.create_from_data use_mipmaps doc
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The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.
(cherry picked from commit 09b324b5b6
)
2020-06-15 14:34:35 +02:00
Hugo Locurcio
469c1b5f5e
Document how to resize a SubViewportContainer to avoid stretching
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This closes #27534 .
(cherry picked from commit f818a99d0b
)
2020-06-15 14:34:35 +02:00
Ricardo Prins
d42f332fc7
Add description to TileSet.is_tile_bound() method
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(cherry picked from commit 00398abf77
)
2020-06-15 14:34:35 +02:00
31
42312d7d4d
Fix Material.render_priority doc: no opaque sort
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Opaque objects are rendered using the depth buffer, so the end result
appears sorted, but the opaque objects themselves are not sorted.
(cherry picked from commit 608bc8f3dc
)
2020-06-15 14:34:35 +02:00
skyace65
b181b97b6c
Fix label percent visible doc description
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(cherry picked from commit a09aeefa1d
)
2020-06-15 14:34:35 +02:00
Hugo Locurcio
5a1f94ba47
Document the in
operator in String, Array and Dictionary classes
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This also clarifies the `in` operator behavior in Object.
(cherry picked from commit 7f01f68226
)
2020-06-15 14:34:34 +02:00
bruvzg
2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11).
2020-06-13 11:01:49 +03:00
Rémi Verschelde
c80ab247b7
doc: Sync classref with current source
...
(cherry picked from commit fef49bff0b
)
2020-06-11 10:00:07 +02:00
Victoria Fisher
aa448a2a07
Adds full description for AudioEffectRecord.xml
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(cherry picked from commit 718221a2ff
)
2020-06-11 10:00:06 +02:00
Hugo Locurcio
c87128fa06
Improve the 3D light documentations
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See https://github.com/godotengine/godot-docs/issues/3670 .
(cherry picked from commit f7e21d8e88
)
2020-06-11 10:00:06 +02:00
SaviHex
fda49b74a1
Added a "title" attribute for the link tag in the docs xml
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(cherry picked from commit 18c08f65d6
)
2020-06-11 09:44:14 +02:00
Rémi Verschelde
3fb9c776ff
Merge pull request #39437 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.2) - 8th batch
2020-06-10 17:33:50 +02:00
Rémi Verschelde
3c7e03510c
Merge pull request #39256 from lawnjelly/tilemap_pixel2
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GLES2 batching - Add UV precision adjustment for tilemaps
2020-06-10 15:52:00 +02:00
Hugo Locurcio
8e8861ed06
Mention ordering caveats for Dictionary.hash()
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See https://github.com/godotengine/godot/issues/27615 .
(cherry picked from commit 77b89263dd
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
3202df9b5c
doc: Make File store/get integer methods clearer
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Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
(cherry picked from commit cd25d184a5
)
2020-06-10 15:30:52 +02:00
Marcel Admiraal
7200a0eac5
Update Rigidbody 2D and 3D sleep documentation.
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(cherry picked from commit 1b738a77c1
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
51de6732c9
AStar: Make get_closest_point() deterministic for equidistant points
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Closes godotengine/godot-docs#3667.
Supersedes #39405 .
(cherry picked from commit 187ba4c5a8
)
2020-06-10 15:30:52 +02:00
Michael Alexsander
2652a2d184
Add generic file icon and its modulation to the 'FileDialog'
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(cherry picked from commit 637927f803
)
2020-06-10 15:30:52 +02:00
Hugo Locurcio
0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
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This closes https://github.com/godotengine/godot/issues/17267 .
2020-06-07 21:35:40 +02:00
lawnjelly
275183ef15
GLES2 batching - Add UV precision adjustment for tilemaps
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Scaling tilemaps can cause border artifacts around the edges of tiles. This has been traced to precision issues in the GPU. This PR adds an adjustment to allow a minor contraction of the UVs of rects in order to compensate for the incorrect classification of texels across the UV border.
2020-06-07 16:29:40 +01:00
Rémi Verschelde
6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
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Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Pedro J. Estébanez
1ff7b0a0a9
Add shader time scaling
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Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Maganty Rushyendra
b4ca613138
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
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Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
(cherry picked from commit 0451248ff1
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
61da4882aa
Add performance hints to the DirectionalLight shadow mode property hint
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This also clarifies some parts in the DirectionalLight documentation.
(cherry picked from commit b46756c723
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
9e01a0cd28
Add a getter and property for the editor distraction-free mode
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(cherry picked from commit cc1859efed
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
d56b9d5ebf
Disable antialiasing on the DynamicFont outline as well when requested
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
(cherry picked from commit 2919fc7317
)
2020-06-04 12:09:40 +02:00
Maganty Rushyendra
25af738762
Expose get_char_size()
from Font instead of BitmapFont
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`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
(cherry picked from commit a4413710f9
)
2020-06-04 12:09:39 +02:00
Gustav
26c617654e
Fix ProjectSettings.save_custom documentation
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(cherry picked from commit 728c0c1e14
)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra
e51767b3c0
Document usage requirement for Viewport to sample ViewportTexture as HDR
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Modified class documentation to specify that `USAGE_3D` or
`USAGE_3D_NO_EFFECTS` is required in order to use HDR in a ViewPort.
Fixes #38702
2020-05-29 08:05:35 +08:00
lawnjelly
c7d18dec70
Rename batching project settings in preparation for GLES3
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As it now seems like we will soon have GLES3 batching working using the same intermediate layer as GLES2, it makes more sense to reuse the same batching settings for both renderers rather than duplicate project settings for GLES2 and GLES3.
2020-05-26 18:15:35 +01:00
Rémi Verschelde
acb83db1d1
doc: Sync classref with current source
2020-05-25 17:00:22 +02:00
Rémi Verschelde
11d6c0f20d
Merge pull request #38984 from Calinou/bakedlightmap-configuration-warning
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Document known bugs in BakedLightmap
2020-05-25 11:28:16 +02:00
Hugo Locurcio
5fb5fb135a
Document known bugs in BakedLightmap
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See #30929 .
2020-05-24 21:29:12 +02:00
Rémi Verschelde
b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
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[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection.
2020-05-20 09:36:56 +03:00
Hugo Locurcio
8ebcdeb3d7
Document that Dictionary is always passed as reference
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See #38792 .
(cherry picked from commit 675fea1648
)
2020-05-18 16:40:33 +02:00
Max Hilbrunner
ebc63dac30
Merge pull request #38784 from remram44/patch-1
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[DOC] Update description of Object.free() method
2020-05-17 20:33:57 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
Remi Rampin
ccf5703568
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
2020-05-16 12:32:41 -04:00
Rémi Verschelde
d45b96d2b1
Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
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Fixes #38581 .
2020-05-15 13:32:30 +02:00
Marcel Admiraal
dd7f9b1c08
Make it clear that PhysicsDirectSpaceState is only available from
...
within _physics_process().
(cherry picked from commit bb9c104695
)
2020-05-13 16:13:47 +02:00
Hugo Locurcio
47d003fbb8
Clarify that the SSL certificate setting overrides the default bundle
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See https://github.com/godotengine/godot-docs/issues/2531 .
2020-05-12 11:52:57 +02:00
Hugo Locurcio
e77313b3ed
Clarify the id
parameter in TileMap.get_used_cells_by_id()
2020-05-12 09:26:38 +02:00
Chris Bradfield
752f61d4fe
[DOCS] minor description changes
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(cherry picked from commit 975ed93794
)
2020-05-11 11:01:13 +02:00
Tomasz Chabora
79f3725bdd
Add documentation for the VisualShader nodes
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(cherry picked from commit fecf79f287
)
2020-05-11 11:01:13 +02:00
lawnjelly
dcb19ed735
Add Nvidia Workaround for GLES3
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Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Rémi Verschelde
4daba9bfc5
doc: Sync classref with current source
2020-05-07 13:47:06 +02:00
Thakee Nathees
1a39b4ea22
method bind TextEdit::set_line() added
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(cherry picked from commit b9acf1cedf
)
2020-05-07 13:43:43 +02:00
Marcel Admiraal
87de81258d
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
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(cherry picked from commit da13b74cc8
)
2020-05-07 13:37:19 +02:00
follower
90f9f01a2f
Fix suffix property doc typo: "prefix" -> "suffix"
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(cherry picked from commit ae067413a5
)
2020-05-06 23:30:45 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2)
2020-05-05 14:56:02 +03:00
Hugo Locurcio
2293cf61c6
Document the expected normal map coordinate system where relevant
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(cherry picked from commit d8808fba85
)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
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[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
lawnjelly
53f6dafdde
Added 'disable_half_float' project setting to the class reference.
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Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde
e363b65b99
doc: Sync classref with current source
2020-05-04 16:10:57 +02:00
Bastiaan Olij
02b1a5de47
Added missing spring enums for generic_6dof_joint
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(cherry picked from commit 45d1f41837
)
2020-05-04 16:10:22 +02:00
Hugo Locurcio
23ee40deff
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
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reStructuredText doesn't allow embedding links in bold/italic text.
(cherry picked from commit e8a2fa6b7d
)
2020-05-04 16:10:22 +02:00
Rémi Verschelde
01a085d05f
Merge pull request #38320 from lawnjelly/kessel_pr_light_join
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GLES2 2D batching - item reordering, light joining and light modulate fix
2020-05-01 15:03:03 +02:00
Revan Ji
6a7d50403a
Add set_frame, pause, and oneshot to AnimatedTexture
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Add API documentation for said changes.
(cherry picked from commit f5029e18ca
)
2020-05-01 11:00:10 +02:00
Hugo Locurcio
be56ec9e65
Document the formats supported by Image.load()
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This partially addresses #32166 .
(cherry picked from commit a26649de42
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
6fb6107e6a
Warn when trying to open res://
or user://
with OS.shell_open()
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`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
(cherry picked from commit d46e411b44
)
2020-05-01 10:56:58 +02:00
Bojidar Marinov
4b58d453d4
Expose the cell_size affecting VisibilityNotifier2D precision
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Refs: #4803
(cherry picked from commit d49ff7aff7
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
782d9536f3
Improve the compression project settings documentation
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(cherry picked from commit b2b8db7897
)
2020-05-01 10:56:58 +02:00
Tomasz Chabora
6bb87d7d23
Mention how to remove TreeItem from a Tree
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(cherry picked from commit f6aec99d27
)
2020-05-01 10:56:58 +02:00
Markus Sauermann
e88cde0415
Clarify Transform scaled Method description.
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(cherry picked from commit 19c8b0be45
)
2020-05-01 10:56:58 +02:00
Avantir-Chaosfire
fd6424aa04
doc: Improve Node2D to_local/to_global description
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(cherry picked from commit 5c6f824e71
)
2020-05-01 10:56:57 +02:00
Rhathe
768f4e684c
Enable setting of collision iterations in Physics2DServer
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This allows fine-tuning of collision iterations for more
accurate collision physics with a performance cost.
2020-05-01 03:49:21 -04:00
lawnjelly
451c3fc0fb
GLES2 2D batching - item reordering, light joining and light modulate fix
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Although 2D draws in painters order with strict ordering, in certain circumstances items can be reordered to increase batching / decrease state changes, without affecting the end result. This can be determined by an overlap test.
In situation with item:
A-B-A
providing the third item does not overlap the second, they can be reordered:
A-A-B
Items already contain an AABB which can be used for this overlap test.
1)
To utilise this, I have implemented item reordering (only for single rects for now), with the lookahead adjustable in project settings. This can increase performance in situations where items may not be grouped in the scene tree by texture. It can also be switched off (by setting lookahead to 0).
2)
This same trick can be used to help join items that are lit. Lit items previously would prevent joining completely, thus missing out on performance gains other than multi-command items such as tilemaps.
In this PR, lights are assigned as bits in a bitfield (up to 64, the optimization is disabled above this), and on each try_item (for joining), the bitfield for lights and shadows is constructed and compared with the previous items. If these match the 2 items can potentially be joined. However, this can only be done without changing the rendered result if an overlap test is successful.
This overlap test can be adjusted to join items up to a specific number of item references, selectable in project settings, or turned off.
3)
The legacy uniform single rect drawing routine seems to have been identified as the source of flicker, particularly on nvidia. However, it can also be up to 2x as fast. Because of the speed the batching contains a fallback where it can use the legacy single rect method, but I have now added a project setting to make this switchable. In most cases with batching it should not be necessary (as single rects are drawn less frequently) and thus the flickering can be totally avoided.
4)
This PR also fixes a color modulate bug when drawing light passes, in certain situations (particularly custom _draw routines with multiple rects).
5)
This PR also fixes #38291 , a bug in the legacy renderer where light passes could draw rects in wrong position.
2020-05-01 07:47:33 +01:00
Fredia Huya-Kouadio
9b9f70bd20
Update the documentation for ExternalTexture
to match the restriction on Android platforms
2020-04-28 08:04:41 -07:00
Hugo Locurcio
ae0bc06eba
Improve pitch_scale
descriptions in AudioStreamPlayer documentation
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This closes #29439 .
Co-authored-by: Cheeseness <contact@jbushproductions.com>
(cherry picked from commit 4751dee7f4
)
2020-04-27 10:18:41 +02:00
Hugo Locurcio
24265c498b
Improve the procedural geometry class documentations
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This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.
A warning about ImmediateGeometry3D performance was also added.
(cherry picked from commit ed7347d73d
)
2020-04-27 10:14:42 +02:00
Hugo Locurcio
bbd381c987
Add an easing/transition type cheatsheet to the Tween documentation
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Related to https://github.com/godotengine/godot-docs/pull/3403 .
(cherry picked from commit 5972a9138e
)
2020-04-27 10:12:11 +02:00
Hugo Locurcio
f3cd7e3808
Document how some editor classes should be accessed as singletons only
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This closes #37687 .
(cherry picked from commit a225265b0a
)
2020-04-27 10:11:53 +02:00
Rémi Verschelde
253fc093b8
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
(cherry picked from commit 0ef8bcac4d
)
2020-04-21 14:15:34 +02:00
Hugo Locurcio
469f398e70
Document how to workaround UI anchor issues when using BackBufferCopy
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This closes #6880 .
(cherry picked from commit f8a413bb1f
)
2020-04-21 14:11:29 +02:00
Hugo Locurcio
e8ead37725
Check for errors when saving in the ResourceSaver example documentation
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This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.
This closes #31393 .
(cherry picked from commit 2f46f1e7b1
)
2020-04-21 14:11:15 +02:00
Hugo Locurcio
3a2cdf7d5b
Improve the VisibilityEnabler and VisibilityNotifier documentations
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This closes #4803 .
(cherry picked from commit 7f2d602106
)
2020-04-21 14:10:50 +02:00
Rémi Verschelde
faf858fe41
Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
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This reverts commit ffcfd9c8ea
.
This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 13:48:02 +02:00
Dominik 'dreamsComeTrue' Jasiński
ac0a55ce75
Update TextEdit docs - explaining 'override_selected_font_color' role
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(cherry picked from commit 6a0e6c2852
)
2020-04-20 11:55:47 +02:00
Marcel Admiraal
339c10889d
Correct the addition of a key and the duplication of a variable name
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in Dictionary class documentation.
(cherry picked from commit 4d41535fa3
)
2020-04-20 11:55:31 +02:00
Hugo Locurcio
4e73fcc959
Document DynamicFont limitations and a possible workaround
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This closes #30014 .
(cherry picked from commit 46b8e108e2
)
2020-04-20 11:55:04 +02:00
Hugo Locurcio
4f7296a869
Document image size limits
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This closes #30238 .
(cherry picked from commit 5497cec7a1
)
2020-04-20 11:54:47 +02:00
Hugo Locurcio
bb753aaf17
Clarify that angles must be specified as radians in the documentation
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This closes #36356 .
(cherry picked from commit cae5260dab
)
2020-04-20 11:53:40 +02:00
Rémi Verschelde
50582446ad
Sync classref with current source
2020-04-17 13:43:43 +02:00
Michael Alexsander
ffcfd9c8ea
Made possible to specify where to dump the contents when loading a ".pck" file
...
(cherry picked from commit 3c261e0dfa
)
2020-04-17 13:00:52 +02:00
Rémi Verschelde
008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
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GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
lawnjelly
72adefa5cf
Add frame diagnostics for GLES2 Batch renderer
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Added project setting to enable / disable print frame diagnostics every 10 seconds. This prints out a list of batches and info, which is useful to optimize games and identify performance problems.
2020-04-17 08:54:33 +01:00
Rémi Verschelde
07aa524a42
doc: Sync classref with current source
2020-04-16 13:02:36 +02:00
Michael Alexsander
b4429c325a
Fix incorrect TabContainer documentation for 'get_tab_control()'
...
(cherry picked from commit 8f925b1970
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
26614a37b8
Mention keep_pressed_outside
caveat in the BaseButton documentation
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This closes #37790 .
(cherry picked from commit e799dc954e
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
6c4a0ec75a
Improve the Dictionary class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3376 .
(cherry picked from commit 88da90f2bf
)
2020-04-16 12:57:22 +02:00
PouleyKetchoupp
eab7342321
More details in Rigid Body add_force documentation
...
(cherry picked from commit 219c5712f0
)
2020-04-16 12:57:22 +02:00
Tomasz Chabora
edd5d9c78e
Improve Camera2D documentation
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(cherry picked from commit 630096fa74
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
ab4ea9379c
Improve the AudioStreamSample class documentation
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This closes #37915 .
(cherry picked from commit 52786b54ef
)
2020-04-16 12:57:22 +02:00
Markus Sauermann
7607fafda1
Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
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Resolves #37683
(cherry picked from commit 3f19b5e0b3
)
2020-04-16 12:47:18 +02:00
Nannaquin
27989ae8f8
Add reference of Color8 function to Color class documentation
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(cherry picked from commit 06aeff3044
)
2020-04-16 12:47:18 +02:00
lucaslcode
cd10966652
clarify autotile_coord in docs
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I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
(cherry picked from commit cbe73766e3
)
2020-04-16 12:47:18 +02:00
Zak Grumbles
294008015e
Clarify Dictionary duplicate params godotengine#37162
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* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
(cherry picked from commit 469b7c948f
)
2020-04-16 12:02:18 +02:00
Zak Grumbles
5d9108c9c6
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
(cherry picked from commit a8de034f78
)
2020-04-16 11:45:19 +02:00
Danil Alexeev
2ef1ee9da7
Improve the File.store_{8,16,32,64}()
documentation
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Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
(cherry picked from commit 97e20b2f30
)
2020-04-16 11:44:58 +02:00
Yuri Roubinsky
5914fdc067
Implements estimate/compute_cost for AStar2D
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(cherry picked from commit bad77bcb52
)
2020-04-16 11:35:52 +02:00
Hugo Locurcio
e88cfedf0e
Document the EditorFeatureProfile class
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(cherry picked from commit 7ab279403d
)
2020-04-06 20:58:21 +02:00
Zak Grumbles
011602447c
Clarify docs for Thread.start() godotengine#36032
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* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
(cherry picked from commit d09644dff3
)
2020-04-06 18:17:43 +02:00
Nathan
679708aa8f
Make note of 16 probe limit
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Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake
Update doc/classes/ReflectionProbe.xml
Fix from clayjohn, Directly link to settings
Co-Authored-By: Clay John <claynjohn@gmail.com>
2020-04-05 04:41:00 -04:00
lawnjelly
45b0b8bff8
GLES2 2d Batch rendering (across items)
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2d rendering is currently bottlenecked by drawing primitives one at a time, limiting OpenGL efficiency. This PR batches primitives and renders in fewer drawcalls, resulting in significant performance improvements. This also speeds up text rendering.
This PR batches across canvas items as well as within items.
The code dynamically chooses between a vertex format with and without color, depending on the input data for a frame, in order to optimize throughput and maximize batch size. It also adds an option to use glScissor to reduce fillrate in light passes.
2020-04-04 17:13:58 +01:00
Rémi Verschelde
fdd85311c3
Sync classref with current source
2020-03-25 11:42:15 +01:00
Andrea Catania
e30a0a30b6
Added new method to replace an already added node to the animation state machine
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(cherry picked from commit 422926cfc6
)
2020-03-25 11:38:54 +01:00
Umang Kalra
d7c6a42cbf
Doc edit at InputEventMouseMotion
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Doc edit
(cherry picked from commit 052424c76d
)
2020-03-25 11:38:53 +01:00
Tomasz Chabora
8fd7efef84
Fix visibility enabler flag toggling
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(cherry picked from commit 2ccd1a7805
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
b5f1f7dfde
Improve the Input.set_use_accumulated_input()
documentation
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(cherry picked from commit 30961c60ab
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
f3d2c672e9
Document known performance issues with Sprite3D
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See https://github.com/godotengine/godot/issues/20855 .
(cherry picked from commit 92fa3e076f
)
2020-03-25 09:40:09 +01:00
PouleyKetchoupp
82bee3f993
Added has_signal method for Object
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(cherry picked from commit 258d91f883
)
2020-03-25 09:36:41 +01:00
Rémi Verschelde
cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
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Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Tomasz Chabora
3739f03d98
Add LOTS of missing docs
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(cherry picked from commit e103f21a40
)
2020-03-13 17:26:30 +01:00
Rémi Verschelde
df2a2ae0fc
DocData: Fix serialization of Variant default values
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Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit 788765709d
)
2020-03-09 11:36:57 +01:00
Rémi Verschelde
398de05dd6
doc: Sync classref with current source
2020-03-09 10:07:59 +01:00
Umang Kalra
f9dcc30566
Edited the KinematicBody and KinematicBody2D docs
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Explained the reason why move_and_slide should be used in _physics_process
(cherry picked from commit b7dbf41aa5
)
2020-03-06 23:54:56 +01:00
Rémi Verschelde
d4e6eff2de
ConfigFile: Improve error messages and complete docs
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(cherry picked from commit f7c87ed3dd
)
2020-03-06 23:51:26 +01:00
Michael Alexsander
bd2a2a7e40
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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(cherry picked from commit 8c8c48a7ad
)
2020-03-06 23:51:26 +01:00
Aaron Franke
41e385cfac
Document EditorPlugin get_plugin_icon and get_plugin_name
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The return value's type hint is now accurate.
(cherry picked from commit 68d73ecf60
)
2020-03-06 23:51:25 +01:00
fhuya
30d738eda7
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
Pierre Caye
1350c1371e
add a precision about the intended use of the ConcavePolygonShape
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(cherry picked from commit 222a934e60
)
2020-03-04 14:12:19 +01:00
Bastiaan Olij
0ab8889c0d
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
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(cherry picked from commit f0b1edef8b
)
2020-03-04 12:52:47 +01:00
Aaron Franke
fa60e77964
Document that SpringArm exclusions only work with PhysicsBody objects
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(cherry picked from commit d961663707
)
2020-03-04 12:40:15 +01:00
Danil Alexeev
4bf0c52a30
Minor fix in Node class documentation
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The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
(cherry picked from commit 6e5cd36b12
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
1191766609
doc: Mention concatenation using the +
operator in Array
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This closes https://github.com/godotengine/godot-docs/issues/2452 .
(cherry picked from commit 8d53562954
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
4e879ed803
Improve documentation related to fixed physics processing
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(cherry picked from commit b89a37269b
)
2020-03-04 12:40:14 +01:00
Mateo Dev .59
e13324a889
Core: Change _Marshall class inherit from Reference to Object
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(cherry picked from commit 9e8e5ebdc7
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b
Allow using MeshLibrary.get_item_preview()
in non-editor builds again
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This closes #36268 .
(cherry picked from commit 64fac9dd5d
)
2020-03-04 12:40:13 +01:00
Fabio Alessandrelli
3a73c3f260
Add documentation for new DTLS features.
2020-02-25 11:40:17 +01:00
Hugo Locurcio
1bc1939c63
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
(cherry picked from commit 72ac757ad5
)
2020-02-20 08:01:18 +01:00
Rémi Verschelde
74738806f3
i18n: Sync translations with Weblate
2020-02-14 17:51:56 +01:00
muiroc
50727d7b22
Allow per pixel transparency in javascript platform
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(cherry picked from commit e51c6a0d28
)
2020-02-14 16:07:03 +01:00
Pedro J. Estébanez
541251dff7
Add ConfigFile::parse()
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(cherry picked from commit e5bd3b707f
)
2020-02-14 16:06:36 +01:00
clayjohn
31506ebe85
updated description of metallic in SpatialMaterial
2020-02-12 15:05:49 +01:00
Hugo Locurcio
f433c3656b
Update EditorSceneImporterAssimp description to reflect current status
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(cherry picked from commit 95f6be365a
)
2020-02-12 15:05:16 +01:00
Haoyu Qiu
7cfcf1824b
Completes doc for ItemList and Tree
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(cherry picked from commit 7a41c44be2
)
2020-02-12 15:05:02 +01:00
seenloitering
20d0034039
Add documentation for Skeleton2D
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Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
(cherry picked from commit 9151992432
)
2020-02-12 15:04:49 +01:00
Rémi Verschelde
4657daff05
doc: Add description for EditorInspector
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(cherry-picked from #35858 )
2020-02-12 15:04:19 +01:00
clayjohn
453babc60d
Finish documenting BakedLightmap and TextureLayered
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(cherry picked from commit 5643bc71f7
)
2020-02-06 13:02:08 +01:00
Haoyu Qiu
11f012d2db
Completes doc for button classes
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(cherry picked from commit db42d5ddff
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
47368f2b7c
doc: Add an example for Array.sort()
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This may help people understand the difference between alphabetical
and natural order more quickly.
(cherry picked from commit 1de9118c5f
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
3410dd3a9e
doc: Add a short AnimationPlayer versus Tween comparison
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Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
(cherry picked from commit 810b1341ce
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
cbd4784d14
Improve the CheckBox and CheckButton class documentations
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This makes the CheckBox and CheckButton classes 100% documented.
(cherry picked from commit c9946bc87e
)
2020-02-06 13:02:08 +01:00
Rémi Verschelde
68eae6b6e9
Fix some URLs to use HTTPS when available
2020-01-29 02:48:10 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
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This closes #21793 .
2020-01-28 22:04:29 +01:00
Rémi Verschelde
658e44ee01
doc: Sync classref with current source
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Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky
766d1ef276
Docs for some nodes in visual shader(part 2)
2020-01-28 12:16:09 +03:00
Yuri Roubinsky
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
Tomasz Chabora
21dd35b611
Document theme_items of multiple classes
2020-01-27 02:15:37 +01:00
Hugo Locurcio
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
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The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.
This closes #30560 .
2020-01-26 20:18:22 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
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Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
3697ea799c
doc: Document all remaining ProjectSettings
2020-01-26 13:37:21 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
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doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca
doc: Document named color constants
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Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b
doc: Complete documentation for VideoStreams
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Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
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Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde
6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
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Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn
c5700f7464
Complete various class references
2020-01-26 00:27:51 -08:00
Rémi Verschelde
1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
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Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez)
06933f5d80
Document the return value of EditorInspectorPlugin.parse_property
2020-01-26 02:04:33 +02:00
Rémi Verschelde
be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
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Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn
7215019020
Add warning for radiance_size
2020-01-25 13:28:32 -08:00
clayjohn
eb5cb5d016
Add project setting for max irradiance size
2020-01-25 13:27:13 -08:00
Rémi Verschelde
8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
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Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
Hugo Locurcio
7a0c37c3f5
Document how to get a human-readable string from an InputEventKey
2020-01-25 20:13:18 +01:00
Hugo Locurcio
33f37cfd19
Document how to get chamfered corners with StyleBoxFlat
2020-01-25 20:04:23 +01:00
Rémi Verschelde
a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
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Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio
1b9b07e658
Document how to change the default gravity at runtime
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Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Roi Valcárcel
4f0401d05d
Update ScrollContainer.xml
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Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Yuri Roubinsky
ce43c92208
Docs for some nodes in visual shader
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Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde
c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
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Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Michael Alexsander
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
Michael Alexsander
e1a9a3328d
Remove unnecessary parenthesis from code examples
2020-01-23 14:15:39 -03:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Hugo Locurcio
90a1f8d8a7
Make OS.execute()
blocking by default if not specified
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This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
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Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
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Also, ignore custom project settings and values for input/ entries
Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde
829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
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Improve dictionary description
2020-01-22 13:20:41 +01:00
Rémi Verschelde
de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
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Finish up docs for materials
2020-01-22 07:41:33 +01:00
clayjohn
f2ece82480
Finish up docs for materials
2020-01-21 19:28:32 -08:00
Rémi Verschelde
1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
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Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
Eric Rybicki
439e0027ec
Fix AtlasPacker ignoring semi-transparent pixels
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Fixes #33106
2020-01-20 22:43:38 +01:00
Feniks
6e24933115
Improve dictionary description
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I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here.
I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
Rémi Verschelde
837adb30fd
Revert "Exposes capture methods to AudioServer + documentation" #30468
...
Reverts the following commits:
- c81ec6f26d
:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98a
:
"Expose audio callbacks as signals."
- dabaa11b3c
:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468 .
2020-01-20 13:18:01 +01:00
Rémi Verschelde
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
Rémi Verschelde
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
...
Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
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Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Tomasz Chabora
5a75c4a840
Mention that KinematicCollisions use global coords
2020-01-19 20:22:31 +01:00
Feniks
1ebf4c7fdc
Improve Description of GraphNode
...
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Rémi Verschelde
05c8654390
doc: Timer.autostart resets to false on start
...
Fixes #35289 .
2020-01-19 10:18:11 +01:00
Rémi Verschelde
d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
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Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Haoyu Qiu
ecf3d3fd84
Improves VideoPlayer's documentation
2020-01-18 21:51:17 +08:00
Hugo Locurcio
9914b6fc62
doc: Mention the limited comment support in ConfigFile
2020-01-18 13:58:36 +01:00
Rémi Verschelde
ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
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Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks
156f5b7ce2
Improved MenuButton Description
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I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Haoyu Qiu
9882cbf8cd
Improves LineEdit documentation
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* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
...
Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
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Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal
907adb37ce
Fixes get_floor_normal() returning the user defined floor_normal.
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When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
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Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00
clayjohn
46b5742159
Completed documentation for many visual nodes
2020-01-14 18:28:36 -08:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
083f68ebf4
Merge pull request #35077 from Feniks-Gaming/master
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Expanded bool class description with examples
2020-01-14 23:11:20 +01:00
Feniks
636f003f8c
Expanded class_bool Description with examples
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I expanded boolean long description with example of when booleans could be use practice because
Boolean
Description:
Boolean built-in type.
was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
2020-01-14 21:45:47 +00:00
Andrii Doroshenko (Xrayez)
42567bffb9
Document Engine.get_idle/physics_frames
methods
2020-01-14 22:32:32 +02:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
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Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Tomasz Chabora
c09b9c488f
Complete documentation of some more classes
2020-01-14 13:19:39 +01:00
Rémi Verschelde
ab97f78fa5
Revert "Enable Vsync via Compositor by default"
...
This reverts commit 9600fd5dde
.
Add comment warning about possible implications of using this option.
Fixes #35038 .
2020-01-13 09:33:27 +01:00
Rémi Verschelde
7f9bf5472c
doc: Sync classref with current source
2020-01-12 14:30:21 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
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Spinbox apply input method
2020-01-12 14:16:14 +01:00
Jóhannes Gunnar Þorsteinsson
083637a901
Add apply method to SpinBox
2020-01-11 10:47:51 +00:00
Rémi Verschelde
d842557afe
Merge pull request #35001 from KoBeWi/nope
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Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
Rémi Verschelde
f39f62954e
Merge pull request #34999 from cajallen/master
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Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Tomasz Chabora
60cd3df337
Add signal for LineEdit overflow event
2020-01-10 21:07:00 +01:00
Chris Bradfield
378c4895ae
[DOCS] Corrections and clarifications to classref
2020-01-10 10:46:41 -08:00
cajallen
05bbbb1225
sort_custom description and example updated
2020-01-10 12:24:49 -06:00
Rémi Verschelde
a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
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Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Hugo Locurcio
74ae1ca616
Improve the OS.is_debug_build()
documentation
2020-01-10 15:26:47 +01:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
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Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
Rémi Verschelde
83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
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Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
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This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Rémi Verschelde
c6b6731857
Doc: Mention that Directory pre-opens res:// by default
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This may be considered a bug, so we might change that in the future.
See #24149 .
2020-01-09 10:18:48 +01:00
Hugo Locurcio
afe39525fd
Improve the Environment class documentation
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Co-authored-by: Clay John <claynjohn@gmail.com>
2020-01-08 20:34:57 +01:00
Rémi Verschelde
033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
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expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde
1b26205b25
Merge pull request #34901 from YeldhamDev/multiple_doc_completions
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Complete docs for GraphEdit/Node and PopupMenu
2020-01-08 07:36:36 +01:00
Michael Alexsander
8b5992f665
Make possible to edit the GraphEdit's selection rect colors
2020-01-07 23:20:48 -03:00
Michael Alexsander
b81843ee6c
Complete docs for GraphEdit/Node and PopupMenu
2020-01-07 22:05:32 -03:00
Hugo Locurcio
4fbcc19853
Complete the Environment class documentation
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This closes #34846 .
2020-01-07 17:41:17 +01:00
Krystof Klestil
c475f11018
expose scroll_vertical and scroll_horizontal in TextEdit + documentation
2020-01-07 15:16:07 +01:00
Haoyu Qiu
5fc0a068d0
Rewording RichTextLabel::remove_line documentation
2020-01-07 08:29:10 +08:00
rainlizard
0a965300e7
doc: Document what happens to old script with Object.set_script()
2020-01-06 13:57:35 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
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Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
7c3543380f
Merge pull request #34848 from clayjohn/DOCS-VisualServer
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Finish documenting VisualServer
2020-01-06 08:38:32 +01:00
clayjohn
1905fdfbca
Finish documenting VisualServer
2020-01-05 23:10:44 -08:00
Rémi Verschelde
e85604e541
Merge pull request #34847 from YeldhamDev/splitcontainer_tabs_docs
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Complete the SplitContainer and Tabs documentations
2020-01-06 08:05:04 +01:00
Rémi Verschelde
109f025d83
Merge pull request #34852 from timothyqiu/rtl-doc
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Completes the RichTextLabel documentation
2020-01-06 08:04:29 +01:00
Rémi Verschelde
cab97f4b50
Merge pull request #32126 from Calinou/expose-video-adapter-name-vendor
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Add VisualServer methods to get the video adapter name and vendor
2020-01-06 07:35:12 +01:00
Haoyu Qiu
3deb209105
Completes the RichTextLabel documentation
2020-01-06 13:41:39 +08:00
Hugo Locurcio
0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
...
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).
This closes #28404 .
2020-01-06 00:37:56 +01:00
Michael Alexsander
538baea208
Complete the SplitContainer and Tabs documentations
2020-01-05 20:03:08 -03:00
Rémi Verschelde
d968d032e9
Merge pull request #34833 from clayjohn/DOCS-VisualServer
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Document most VisualServer functions
2020-01-05 22:16:15 +01:00
clayjohn
566ffc2695
Document most VisualServer functions
2020-01-05 12:14:57 -08:00
Rémi Verschelde
482fdfb7f0
Merge pull request #34812 from clayjohn/DOCS-VisualServer
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Updated many VisualServer functions
2020-01-05 09:28:47 +01:00
clayjohn
35d288b2ef
Updated many VisualServer functions
2020-01-04 16:59:38 -08:00
Rémi Verschelde
8662b74bd6
Merge pull request #34820 from timothyqiu/doc-tree
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Improves Tree documentation
2020-01-05 00:04:17 +01:00
Hugo Locurcio
6e79d683fa
Document the return value of Object.get()
with a nonexistent property
2020-01-04 20:16:10 +01:00
Haoyu Qiu
8a4104acb8
Improves Tree documentation
2020-01-04 20:25:40 +08:00
Michael Alexsander
7e6bfe6a8b
Document TabContainer's "use_hidden_tabs_for_min_size"
2020-01-03 16:48:27 -03:00
Rémi Verschelde
a18909f945
doc: Sync classref with current source
2020-01-03 15:09:09 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
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Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using SceneTree::quit()
...
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde
32fd350254
Merge pull request #34747 from rcorre/add_child_owner
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Add note about add_child and owner.
2020-01-03 09:08:13 +01:00
Ryan Roden-Corrent
98bbee3008
Add note about add_child and owner.
...
Resolves #34739 .
2020-01-02 21:50:31 -05:00
Rémi Verschelde
dc2e4cc804
Merge pull request #34736 from cbscribe/kcc_doc_fixes
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[DOCS] Class reference typos and fixes.
2020-01-02 20:22:38 +01:00
Chris Bradfield
ab11916822
[DOCS] Class reference typos and fixes.
2020-01-02 10:31:16 -08:00
Haoyu Qiu
4d727f1ee6
Allows to doc vararg method return type as void
2020-01-02 21:37:26 +08:00
PouleyKetchoupp
1591677eb8
Fixed antialiasing option for Polygon2D
...
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.
Fixes #34568
2020-01-01 11:40:14 +01:00
Haoyu Qiu
7a752215ba
Improves ItemList
...
* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Rémi Verschelde
97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
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Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde
33b560a5cf
Merge pull request #34700 from Calinou/doc-input-device-touchscreen-id
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Document how to distinguish emulated mouse events from physical ones
2019-12-30 18:16:10 +01:00
Rémi Verschelde
9c6863e74b
Merge pull request #34692 from bluenote10/bluenote10-shadow_item_cull_mask-docs
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shadow_item_cull_mask should reference light mask
2019-12-30 18:12:20 +01:00
Rémi Verschelde
ccedda9c71
Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
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Print a warning message if `OS.exit_code` is set to a non-portable value
2019-12-30 18:09:32 +01:00
Rémi Verschelde
fdfb7e5fc4
Merge pull request #34621 from cbscribe/kcc_misc_doc_fixes
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[Docs] Description updates for Node2D & Object
2019-12-30 17:23:23 +01:00
Rémi Verschelde
e9696628f1
Merge pull request #34615 from lakshay-angrish/area_shape_entered-docs
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add area_shape_entered usage
2019-12-30 17:14:08 +01:00
Tomasz Chabora
cc72885107
Make new ScrollContainer focus behavior optional
2019-12-30 16:40:02 +01:00
Rémi Verschelde
ae9716cf78
Merge pull request #34611 from lakshay-angrish/33841_bitmapfont_doc
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add AngelCode format in BitmapFont doc's description
2019-12-30 16:35:53 +01:00
Rémi Verschelde
d595a5e9c3
Merge pull request #34593 from Calinou/doc-httprequest-json-example
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Add an example of using HTTPRequest to contact a REST API
2019-12-30 16:34:09 +01:00
Rémi Verschelde
1da9a60cd8
Merge pull request #34590 from willnationsdev/kc
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Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-30 16:33:34 +01:00
Rémi Verschelde
46bc05c5ac
Merge pull request #34576 from rcorre/imgeo-coords
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Clarify ImmediateGeometry.add_vertex.
2019-12-30 16:25:21 +01:00
Rémi Verschelde
df2968de26
Merge pull request #34571 from rcorre/array_returns
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Be more specific about array return values.
2019-12-30 16:22:30 +01:00
Hugo Locurcio
9ae73f7bb5
Document how to distinguish emulated mouse events from physical ones
...
Mouse events emulated from a touchscreen will always have a device ID
of -1.
2019-12-30 15:30:34 +01:00
Fabian Keller
d2690b37fd
shadow_item_cull_mask should reference light mask
2019-12-29 19:06:18 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if OS.exit_code
is set to a non-portable value
...
This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Chris Bradfield
bc234ce0ae
[Docs] Description updates for Node2D & Object
2019-12-26 10:24:29 -08:00
Lakshay Angrish
fe9a4ff818
add area_shape_entered usage
2019-12-26 17:30:48 +05:30
Lakshay Angrish
c37429b281
add AngelCode format in BitmapFont doc's description
2019-12-26 11:12:02 +05:30
Hugo Locurcio
c719cea116
Add an example of using HTTPRequest to contact a REST API
...
We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev
e182aa0d32
Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-24 15:35:58 -06:00
Ryan Roden-Corrent
67f441a09d
Clarify ImmediateGeometry.add_vertex.
...
It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00
Ryan Roden-Corrent
e002044761
Be more specific about array return values.
...
The prior docs weren't clear if {pop_,}{front,back} would fail or return
`null` on an empty array.
2019-12-22 14:38:10 -05:00
Rémi Verschelde
56d44aaac9
Merge pull request #34090 from Calinou/doc-improve-basis
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Improve the Basis class documentation
2019-12-22 20:37:48 +01:00
Hugo Locurcio
bb62c07fce
Improve the Basis class documentation
2019-12-22 18:04:51 +01:00
Hugo Locurcio
0bab51ab55
Fix the Node process_priority
description to match actual behavior
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This closes #34531 .
2019-12-22 17:01:56 +01:00
Rémi Verschelde
4bec32a11e
Merge pull request #34400 from alexchond/alexchon
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Document DUPLICATE_USE_INSTANCING #2770
2019-12-22 12:36:42 +01:00
Rémi Verschelde
18e4fb3548
Merge pull request #34413 from Zacxalot/vehiclewheel-tooltip
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Update VehicleWheel.xml
2019-12-22 12:34:34 +01:00
Rémi Verschelde
0b776ebbe4
Merge pull request #34498 from KoBeWi/bad_idea
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Mention that bbcode_text += string is a bad idea
2019-12-21 14:38:54 +01:00
Tomasz Chabora
abbff65dc8
Mention that bbcode_text += string is a bad idea
2019-12-21 10:45:26 +01:00
Tomasz Chabora
2b1fb0375d
Mention how to handle cancel in ConfirmationDialog
2019-12-21 00:19:16 +01:00
Rémi Verschelde
b3a70f0b80
Merge pull request #34357 from clayjohn/DOCS-VisualServer
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Updated docs for many VisualServer methods
2019-12-20 09:20:29 +01:00
clayjohn
f88f762240
Updated docs for many VisualServer methods
2019-12-19 18:24:51 -08:00
alexchond
e26b066871
DUPlICATE_USING_INSTANCE documentation update
2019-12-19 17:17:57 +02:00
Haoyu Qiu
a58deee648
Updates docs of AABB and Plane
2019-12-18 15:14:38 +08:00
Rémi Verschelde
4f18c134b9
Merge pull request #34412 from flyingpimonster/docs-optionbutton
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Docs: OptionButton
2019-12-18 07:59:32 +01:00
Zacxalot
13b77c9acd
Update VehicleWheel.xml
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VehicleWheels roll influence values in the tool tip were the wron way round.
2019-12-17 23:27:41 +00:00
James Westman
575a1dc9cf
Docs: OptionButton
...
Complete the documentation and make some existing descriptions a bit
clearer.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2019-12-17 16:45:18 -06:00
Hugo Locurcio
6cf1499eaf
Improve the KEY_MASK_CMD
documentation
2019-12-17 18:26:21 +01:00
alexchond
be3fc17603
Document DUPLICATE_USE_INSTANCING #2770
2019-12-17 13:41:36 +02:00
Rémi Verschelde
c64c46db1d
doc: Sync classref with current source
2019-12-17 11:43:07 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
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Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Rémi Verschelde
6ec42b7507
Merge pull request #34372 from KoBeWi/how_to_graphnode
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Mention how to add slots to GraphNode
2019-12-16 08:26:43 +01:00
Tomasz Chabora
078e9c04d2
Mention how to add slots to GraphNode
2019-12-15 23:29:27 +01:00
Aaron Franke
1b8b380993
Document that translated does not behave like rotated or scaled
2019-12-15 12:31:08 -05:00
Rémi Verschelde
d3a07d3550
Merge pull request #33910 from Faless/net/android_mlock
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Acquire MulticastLock on Android when using broadcast/multicast
2019-12-14 21:53:08 +01:00
Fabio Alessandrelli
04c917899f
Add Android NetSocket implementation.
...
Automatically acquire and release multicast lock when needed.
2019-12-14 18:10:36 +01:00
Fabio Alessandrelli
9269d6be32
UDP sockets broadcast is now disabled by default.
...
Add method `set_broadcast_enabled` to allow enabling broadcast via
GDScript.
2019-12-14 17:48:16 +01:00
Rémi Verschelde
a5dcabbbfb
Merge pull request #34272 from MissKraya/34258-fix
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Fix for #34258 and added get_zoom_hbox() documentation.
2019-12-14 17:14:41 +01:00
Hannah Crawford
59937e1c54
Updated get_zoom_hbox() documentation.
2019-12-14 14:02:15 +00:00
Danilo Costa Viana
185017b922
Clarifying how float(String from) parses partially invalid strings
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Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter.
2019-12-13 11:34:26 -03:00
Rémi Verschelde
cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
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Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Jonas Bernemann
4d61118f64
Add project setting to hide home indicator on iOS
...
On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
...
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Rémi Verschelde
aab70008d3
Merge pull request #34309 from Muller-Castro/VarDeclFix
...
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 22:51:58 +01:00
Muller-Castro
f9db01ec50
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 15:40:17 -03:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
...
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
c868baf658
Merge pull request #34222 from Calinou/doc-collisionshapes
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Improve the Shape/Shape2D classes documentation
2019-12-10 10:44:36 +01:00
Hugo Locurcio
16d612dccc
Improve the Shape/Shape2D classes documentation
2019-12-10 08:21:15 +01:00
Hugo Locurcio
3acbabca1e
Document the KinematicBody axis lock methods
2019-12-09 13:45:12 +01:00
Rémi Verschelde
3684810a28
Merge pull request #34164 from Calinou/pckpacker-optional-args
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Make some arguments in PCKPacker methods optional
2019-12-09 09:41:52 +01:00
Hugo Locurcio
fe06966181
Make some arguments in PCKPacker methods optional
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Those arguments aren't required for most common use cases,
so making them optional should help with code readability.
2019-12-07 01:06:42 +01:00
Hugo Locurcio
7ae0e4be46
Improve the PCKPacker class documentation
2019-12-07 01:00:51 +01:00
Rémi Verschelde
07a739e7e1
Merge pull request #34159 from akien-mga/doc-enums-constants
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doc: Markup fixes for enums and constants
2019-12-07 00:11:17 +01:00
Rémi Verschelde
643b37aaf0
Merge pull request #34086 from Calinou/doc-improve-stylebox
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Improve the StyleBox class documentations
2019-12-07 00:10:57 +01:00
Hugo Locurcio
f1a76a8820
Improve the StyleBox class documentations
2019-12-06 23:29:38 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Hugo Locurcio
7c6c32b500
Document RichTextEffect and CharFXTransform
2019-12-06 22:50:29 +01:00
Rémi Verschelde
5f64d773ba
Merge pull request #34128 from akien-mga/doc-animplayer-play-stop
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doc: Fix and clarify AnimationPlayer play and stop descriptions
2019-12-06 09:35:03 +01:00
Rémi Verschelde
4b64ef88d8
Merge pull request #34132 from flyingpimonster/arvr-docs
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Docs: ARVRController and ARVRInterface
2019-12-06 08:38:29 +01:00
James Westman
5978e6afac
Docs: ARVRController and ARVRInterface
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This commit clarifies a few methods and members in the AR/VR docs. It
also updates some wording according to the style guide and fixes a
couple typos.
2019-12-05 18:10:11 -06:00
Rémi Verschelde
9a12b40100
doc: Fix and clarify AnimationPlayer play and stop descriptions
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Closes #34125 .
2019-12-05 21:56:31 +01:00
Rémi Verschelde
99b81aa1b9
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
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Added Missing Binding for `multimesh_create` to VisualServer
2019-12-05 06:49:43 +01:00
Eoin O'Neill
f7f7544997
Added method binding for multimesh_create
that was missing from VisualServer class.
2019-12-04 16:00:18 -08:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
bruvzg
0aebba2388
[ci skip] OS class documentations, adds platform compatibility notes.
2019-12-03 18:14:14 +02:00
Rémi Verschelde
a74f0fd4cf
doc: Fix markup errors
2019-12-03 10:26:20 +01:00
Rémi Verschelde
d0243e9e0f
Merge pull request #34077 from Calinou/doc-improve-dynamicfont
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Improve the DynamicFont class documentation
2019-12-03 10:18:15 +01:00
Rémi Verschelde
dc3d8f0e45
Merge pull request #34076 from Calinou/doc-listener
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Add documentation for the Listener class
2019-12-03 10:14:11 +01:00
Hugo Locurcio
673bd79a9e
Improve the DynamicFont class documentation
2019-12-03 09:56:11 +01:00
Hugo Locurcio
c6c5a213cd
Add documentation for the Listener class
2019-12-03 09:38:26 +01:00
Hugo Locurcio
73149499c0
Improve the Camera class documentation
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This makes the Camera class 100% documented.
2019-12-03 09:37:01 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
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The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
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Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
Hugo Locurcio
21a3923410
Add an OS.is_window_focused()
getter
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This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
Hugo Locurcio
77d95e3371
Document the ViewportContainer.stretch_shrink
property
2019-11-27 16:40:40 +01:00
HaSa1002
5be5f65440
document popup behaviour
2019-11-27 11:47:19 +01:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
934f6f2529
Merge pull request #33867 from rcorre/get_node_docs
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Clarify get_node vs get_node_or_null.
2019-11-25 14:35:45 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
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Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Robert Colton
c99f6453b9
Update Viewport.xml
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Add description for gui_is_dragging to document drag and drop behavior.
2019-11-24 10:45:04 -05:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Benjamin Navarro
b81f9f777f
Better description of the binds parameter of connect
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Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-21 09:15:58 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
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Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority()
and its associated property
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This closes #33660 .
2019-11-17 17:48:50 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
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Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
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A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
willnationsdev
db0082534c
Added more in-depth examples of NodePaths in API docs.
2019-11-13 15:14:50 -06:00
Rémi Verschelde
d3a852f124
Merge pull request #33591 from zaksnet/fix-string-docs-split
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Fix split/rsplit docs
2019-11-13 14:03:14 +01:00
Zak
79aca6b0c0
Fix split/rsplit docs
2019-11-13 14:58:19 +02:00
Rémi Verschelde
35444576ff
Merge pull request #33576 from merumelu/doc-reload-current-scene
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Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 23:17:51 +01:00
IlyaStuurFedorov
fa45fdb5f5
doc: PCKPacker class example code
2019-11-12 23:15:29 +01:00
merumelu
3de002db30
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 16:43:31 +01:00
Rémi Verschelde
067c259ef1
doc: Sync classref with current source
2019-11-11 17:25:05 +01:00
Hugo Locurcio
ecd572073c
Mention that Dictionary.hash()
can be used for equality comparisons
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See #27615 .
2019-11-11 14:18:11 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
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Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
43fec5806d
Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usec
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Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11 08:11:30 +01:00
Rémi Verschelde
723dceb727
Merge pull request #33496 from QbieShay/spring-arm-doc
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Added documentation for SpringArm doc
2019-11-11 06:47:11 +01:00
QbieShay
6d27c50ae7
Added documentation for SpringArm doc
2019-11-10 14:21:06 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
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A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
Rémi Verschelde
0ab0d11c17
Merge pull request #33464 from KoBeWi/backdroid
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Clarify how to handle go back button on mobile
2019-11-09 07:44:48 +01:00
Tomasz Chabora
5d618b0570
Clarify how to handle go back button on mobile
2019-11-09 00:15:50 +01:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
Hugo Locurcio
e6d53ba75f
Expose the OS.low_processor_usage_mode_sleep_usec
property
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This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
Rémi Verschelde
9d4e596c69
doc: Sync classref with current source
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Fix incomplete binding.
2019-11-08 16:00:01 +01:00
Gilles Roudière
12c2363290
Clarify shape_centered property
2019-11-08 11:11:45 +01:00
Rémi Verschelde
1f76229378
doc: Sync classref with current source
2019-11-08 08:33:48 +01:00
Rémi Verschelde
e4d734725a
Merge pull request #33412 from Calinou/doc-httprequest-example
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Add an HTTPRequest usage example to the class reference
2019-11-07 21:37:21 +01:00
Yuri Roubinsky
4c4172ec92
Added link to raycasting tutorial to RayCast/RayCast2D
2019-11-07 22:47:50 +03:00
Hugo Locurcio
06fc43d41c
Add an HTTPRequest usage example to the class reference
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This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07 16:49:21 +01:00
Rémi Verschelde
18d06f4d4f
Merge pull request #32900 from willnationsdev/variant-docs
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Updated Variant docs with more detailed info/tuts.
2019-11-07 13:15:34 +01:00
Rémi Verschelde
1e8b7a160f
Merge pull request #31209 from ReyAnthony/master
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Added more details for set_drag_preview()
2019-11-07 13:14:32 +01:00
Rémi Verschelde
121fb46ab9
Clarify that String.insert returns a copy
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Supersedes and closes #32620 .
2019-11-07 13:12:06 +01:00
Anthony Rey
e4b97b4614
[Doc] Added more details for set_drag_preview()
2019-11-07 12:43:04 +01:00
Rémi Verschelde
ed373a60b1
Merge pull request #30556 from kawa-yoiko/astar-directed
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Improve support for directed graphs in A*; docs update included
2019-11-07 12:33:27 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused editor/active
project setting
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This closes #33322 .
2019-11-04 14:35:46 +01:00
Rémi Verschelde
60182d6b5a
Merge pull request #33261 from Jummit/document-tilemap
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Finish TileMap documentation
2019-11-02 23:09:01 +01:00
Rémi Verschelde
ab2881bca1
Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription
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Make BackBufferCopy's description more specific
2019-11-02 19:31:57 +01:00
Rémi Verschelde
79918eca30
Merge pull request #33151 from thiagoamendola/doc_setpixelv
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Add documentation for Image's set_pixelv method
2019-11-02 19:30:57 +01:00
Thiago Amendola
ecb4c70ed3
Add documentation for Image's set_pixelv method
2019-11-02 15:06:47 -03:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
b90ec3b442
finish TileMap docs
2019-11-02 11:49:40 +01:00
Muller-Castro
5bf08ae836
Make BackBufferCopy's description more specific
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The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel
2019-11-01 19:48:32 -03:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
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Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
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Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Rémi Verschelde
962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
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Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
Rémi Verschelde
81b53f5a5c
Merge pull request #33211 from drentsoft/os_midi_documentation_branch
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Added documentation for the OS class MIDI functions.
2019-11-01 14:04:01 +01:00
Rémi Verschelde
d93201b27f
Merge pull request #33229 from Jummit/document-force_update_transform
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Document force_update_transform
2019-11-01 14:03:01 +01:00
Jummit
2166437869
document force_update_transform
2019-11-01 10:37:39 +01:00
Jummit
ce61bff759
link SoftBody tutorial in docs and add ray_pickable property
2019-11-01 08:51:25 +01:00
Derwent Ready (drentsoft)
1758a6f494
Added link to Area2D tutorial in documentation.
2019-10-31 20:59:13 +00:00
Derwent Ready (drentsoft)
1e07ab8564
Added documentation for the OS class MIDI functions.
2019-10-31 16:52:55 +00:00
PouleyKetchoupp
475115c0c3
Added empty() function to pool array types
2019-10-31 16:27:32 +01:00
PouleyKetchoupp
d29c8ab81b
Improved TextEdit search usability & documentation
2019-10-31 12:35:23 +01:00
Rémi Verschelde
ac38f0782f
Merge pull request #33195 from conankzhang/doc-project-settings
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Add descriptions to set_initial_value and set_setting.
2019-10-31 08:04:46 +01:00
conankzhang
e72d6cf54a
Add descriptions to set_initial_value and set_setting.
2019-10-30 23:39:24 -07:00
conankzhang
d69ed2fc55
Add descriptions to clear and copy_theme.
2019-10-30 23:04:58 -07:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
Rémi Verschelde
924db5fa58
Merge pull request #33176 from conankzhang/doc-spatial-scale
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Add descriptions to scale functions.
2019-10-30 13:25:51 +01:00
conankzhang
29844a5862
Add descriptions to scale functions.
2019-10-30 03:19:08 -07:00
conankzhang
709c1bf051
Add descriptions to setting and getting draw pass meshes.
2019-10-30 01:09:26 -07:00
Michael Alexsander
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
Rémi Verschelde
3d25a403ef
Merge pull request #32748 from SamuelDeboni/doc-VisualShader
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Added documentation for VisualShader
2019-10-26 23:05:44 +02:00
Rémi Verschelde
aa0fa6b14f
doc: Sync classref with current source
2019-10-26 16:40:41 +02:00
Hugo Locurcio
a57c265266
Document override.cfg
behavior in the ProjectSettings class
2019-10-25 21:54:38 +02:00
20kdc
170668d92e
Document AnimationPlayer's quirks in regards to play updating on next process & similar. (Squashed Edition)
2019-10-24 20:11:12 +01:00
Rémi Verschelde
4e29faaeea
Merge pull request #32600 from cagdasc/3.2-auto-permission-manager
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Add request defined permissions in AndroidManifest.xml
2019-10-23 08:02:21 +02:00
Rémi Verschelde
29990d0b1e
Merge pull request #32994 from Calinou/http-document-body-length-caveats
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Mention body length getter caveats in HTTPClient and HTTPRequest
2019-10-23 06:50:41 +02:00
Cagdas
0088385556
Add request permission automatically at android
2019-10-22 22:52:13 +03:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
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TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Hugo Locurcio
04d3146b75
Mention body length getter caveats in HTTPClient and HTTPRequest
2019-10-22 20:16:41 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
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Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
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Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
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Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
PouleyKetchoupp
4247c21cb0
TextEdit syntax highlighting fixes
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- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
willnationsdev
926777fd8d
Updated Variant docs with more detailed info/tuts.
2019-10-18 16:54:25 -05:00
PouleyKetchoupp
139c0a4afe
Expose Node::update_configuration_warning() to scripts
...
This method can be used to generate custom node warnings by script.
Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
jfons
298bd3f88a
Add option to create navmesh from objects in group
...
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.
By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp
9f8ffd4146
Support for resized images in RichTextLabel
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BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
LikeLakers2
68552d9a4b
Changes the name of all parameters referring to track indices within Animation, to "track_idx"
2019-10-14 18:08:41 -04:00
SamuelDeboni
b1f306729d
Added documetation for VisualShader
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Added documetation for VisualShader
2019-10-11 12:09:15 -03:00
Rémi Verschelde
d655a7c097
doc: Sync classref with current source
2019-10-11 08:45:03 +02:00
Rémi Verschelde
25d1073f6e
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
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Added documentation for Skeleton2D
2019-10-11 08:21:50 +02:00
SamuelDeboni
1767370e7c
Added documentation for Skeleton2D
2019-10-10 13:42:34 -03:00
Yuri Roubinsky
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
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Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
SamuelDeboni
eb6e3003d5
Add documentation for ReflectionProbe
...
Update doc/classes/ReflectionProbe.xml
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update ReflectionProbe.xml
2019-10-09 08:21:46 -03:00
Yuri Roubinsky
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
Hugo Locurcio
5c2bb56979
Improve the OS get_screen_*
methods' documentation
2019-10-08 15:43:01 +02:00
Rémi Verschelde
63a19df5e6
PopupMenu: Reorder add_* methods in more natural order
...
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Rémi Verschelde
dfff210f6d
Merge pull request #32608 from cbscribe/kcc_doc_updates
...
[DOC] Fill in various missing method/member descriptions.
2019-10-07 07:24:32 +02:00
Rémi Verschelde
41aac7c2df
Merge pull request #32605 from dankan1890/get_custom_color
...
Added missing bind_method to TreeItem::get_custom_color().
2019-10-07 07:21:03 +02:00
Chris Bradfield
72b43d5ed6
[DOC] Fill in various missing method/member descriptions.
2019-10-06 16:26:15 -07:00
dankan1890
b469ff17e2
Added missing bind_method to TreeItem::get_custom_color().
...
Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
8c9358b5d0
Merge pull request #32602 from cbscribe/kcc_doc_rigid
...
[DOC] Add missing physics_material_override descriptions
2019-10-06 21:31:46 +02:00
Chris Bradfield
2092ebda9c
[DOC] Add missing physics_material_override descriptions
2019-10-06 11:54:58 -07:00
Chris Bradfield
6591008ac5
[DOC] Document ClippedCamera properties/methods.
2019-10-06 10:56:23 -07:00
Rémi Verschelde
27dab233d9
Merge pull request #32555 from homer666/projectsettings-docs-mistake
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Fix silly mistake in ProjectSettings docs
2019-10-05 15:04:31 +02:00
homer666
0c75cac7de
Fix silly mistake in ProjectSettings docs
2019-10-05 05:13:15 +10:00
Rémi Verschelde
7e9c1041ac
Merge pull request #32548 from akien-mga/doc-put-string
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doc: Add note about sending strings without size in StreamPeer
2019-10-04 16:05:20 +02:00
Rémi Verschelde
11bbe152a9
Merge pull request #32546 from Xrayez/bind-string-humanize-size
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Bind the `String::humanize_size` method
2019-10-04 16:05:03 +02:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
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Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Rémi Verschelde
caa88b4611
doc: Add note about sending strings without size in StreamPeer
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Follow-up to #29153 .
2019-10-04 15:23:12 +02:00
Andrii Doroshenko (Xrayez)
a0d00c0e99
Bind the String::humanize_size
method
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The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
homer666
3ba3cd7b61
Improve ProjectSettings window docs
2019-10-04 06:09:45 +10:00
Rémi Verschelde
c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
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Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
Yuri Roubinsky
61510102ec
Added link to tutorial for Thread class
2019-10-02 19:21:23 +03:00
clayjohn
afaa68628a
updated defaults and documentation for GLES2 glow
2019-10-01 07:55:04 -07:00
Yeongho Kim
d4a55fb639
Print errors when tab indent found in [codeblock]
2019-10-01 23:39:45 +09:00
Rémi Verschelde
b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
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Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Rémi Verschelde
a4c03ff965
Merge pull request #32460 from Nutriz/doc_surfacetool_commit
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Update doc for SurfaceTool.commit() flags
2019-10-01 13:58:50 +02:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Rémi Verschelde
79298face0
doc: Sync classref with current source
2019-10-01 10:58:48 +02:00
Nutriz
1fb439367d
add doc about flags for SurfaceTool.commit()
2019-10-01 10:28:18 +02:00
Relintai
108068ab41
Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills.
2019-09-30 20:58:29 +02:00
Michael Alexsander Silva Dias
24ed6b58e1
Make empty columns automatically expand in GridContainer
2019-09-28 09:49:58 -03:00
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
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And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
ba8b2a1af7
Merge pull request #32356 from m-r-hunt/master
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Improve documentation of ProjectSettings class
2019-09-27 16:21:48 +02:00
Max Hunt
2a642e1e6d
Improve documentation of ProjectSettings class
2019-09-27 07:32:35 +01:00
Nolan Darilek
5629a006d9
#14011 : Implement TreeItem.get_button_tooltip(column, idx)
.
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When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.
For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
Rémi Verschelde
04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
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Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
Ruslan Mullayanov
b4c927b514
Added an exit code to the blocking mode of OS::execute
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Updated documentation accordingly.
Fixes #31881 .
2019-09-26 08:12:07 +02:00
Hugo Locurcio
a199e2b263
Mention MeshLibrary.get_item_preview()
not working in running project
2019-09-25 22:01:59 +02:00
Rémi Verschelde
28fcc5e25a
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
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Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 16:30:01 +02:00
Florian Kothmeier
aae25abf30
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 15:29:59 +02:00
Rémi Verschelde
78e6b7c1bf
doc: Sync classref with current source
2019-09-24 15:57:22 +02:00
Rémi Verschelde
08f557c0c4
Merge pull request #32285 from Faless/crypto/initial_docs
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Add documentation for crypto-related classes.
2019-09-24 15:55:00 +02:00
Fabio Alessandrelli
a20cbf2cca
Add documentation for crypto-related classes.
...
Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.
Ref #29871 .
2019-09-24 14:50:09 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
...
Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
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Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
ef2a7834c9
Merge pull request #31883 from aole/create-string-function-repeat
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Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde
22f7af9a87
Merge pull request #31944 from skyace65/visibilityenabler
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Clarify VisibilityEnabler2D description
2019-09-24 11:10:18 +02:00
Rémi Verschelde
0bcc2c2f5f
Merge pull request #31976 from Calinou/doc-improve-shadow-atlas-sizes
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Improve documentation pertaining to shadow atlas sizes
2019-09-24 11:06:05 +02:00
Rémi Verschelde
5c0de2c249
Merge pull request #32286 from Calinou/doc-improve-os-shell-open
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Improve the `OS.shell_open()` documentation
2019-09-24 10:29:04 +02:00
Rémi Verschelde
4bdb3f4016
Merge pull request #32257 from Calinou/doc-set-window-title-performance
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Mention performance caveats of `OS.set_window_title()`
2019-09-24 10:14:58 +02:00
Hugo Locurcio
5d676682b4
Improve the OS.shell_open()
documentation
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This adds a `mailto:` example to `OS.shell_open()`.
2019-09-23 18:37:47 +02:00
Rémi Verschelde
2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
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Add array slice method
2019-09-23 15:26:27 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of OS.set_window_title()
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See #32254 .
2019-09-22 19:01:34 +02:00
Michael Alexsander Silva Dias
5d03aa12c9
Expose LineEdit's 'right_icon' and fix icon size
2019-09-21 21:14:14 -03:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
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Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
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Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Rémi Verschelde
5ea6c9fd02
Merge pull request #32120 from KoBeWi/atlas_not_included
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Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde
6da3526cd4
Merge pull request #32118 from KoBeWi/the_point_is_global_bro
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Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde
8fea4053b3
Merge pull request #32116 from KoBeWi/dupinit
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Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde
55efada13a
Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue
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Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde
fd3d8f6627
Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion
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Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde
34f9a4b765
Merge pull request #32127 from skyace65/skeletonupdate
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Remove outdated information from skeleton class reference
2019-09-20 17:27:57 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
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Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
fhuya
a7712cc9e4
Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
d55c840a0d
Merge pull request #32153 from Calinou/doc-improve-image-get-pixel
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Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-19 20:13:50 +02:00
Ryan Roden-Corrent
38fc09e669
Clarify get_node vs get_node_or_null.
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Fixes #2771 . It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Tomasz Chabora
cf2ae78956
Fix region editor for NinePatchRect
2019-09-17 19:26:20 +02:00
Hugo Locurcio
46d71ee2a1
Improve the Image.get_pixel()
and Image.get_pixelv()
documentation
2019-09-15 21:57:35 +02:00
Hugo Locurcio
40dd544994
Mention more caveats for custom mouse cursors in the documentation
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See #32147 and #32148 .
2019-09-15 21:14:40 +02:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Michael Alexsander Silva Dias
0dd4a2790f
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-14 09:04:47 -03:00
skyace65
96d6724b5d
Remove outdated information from skeleton class reference
2019-09-13 16:04:01 -04:00
Tomasz Chabora
7d3374eecf
Mention that AnimatedTexture doesn't support atlases
2019-09-13 14:04:57 +02:00
Tomasz Chabora
22ad5ce3cd
Mention that look_at() expects global coordinates
2019-09-13 13:34:11 +02:00
Tomasz Chabora
7e8dd867da
Mention constructor arguments in duplicate() doc
2019-09-13 13:05:13 +02:00
Andrii Doroshenko (Xrayez)
1d488e45fc
Fix ambiguous method description regarding body_test_motion
in 2D
2019-09-12 15:10:41 +03:00
Shiqing
add0004a78
Revise and update AStar documentation
2019-09-11 15:41:42 +08:00
Hugo Locurcio
789be6596b
Improve documentation pertaining to shadow atlas sizes
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This partially addresses #27650 .
2019-09-04 23:32:46 +02:00
skyace65
1a8b537970
[Docs] Clarify VisibilityEnabler2D description
2019-09-04 11:38:35 -04:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
lupoDharkael
306e64a9f5
Add call_recursive method to TreeItem
2019-09-04 12:42:08 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
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VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Bhupendra Aole
073f625a91
Create a GDScript String function repeat
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Fixes #30610
2019-09-03 13:06:13 -04:00
Twarit
97959a53df
Add an overridable VCS Interface for the editor
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The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.
EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.
The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
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Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
ad9f39108f
Merge pull request #31507 from YeldhamDev/button_icon_expand
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Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde
2beea262be
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
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Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02 18:41:53 +02:00
Rémi Verschelde
62c0185cb3
Merge pull request #31865 from Xrayez/geometry-remove-transform
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Remove redundant transform method in Geometry singleton
2019-09-01 19:23:02 +02:00
Rémi Verschelde
75272881d9
Merge pull request #31862 from Chaosus/vs_custom_tutorial
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Added link to tutorial for VisualShaderNodeCustom
2019-09-01 15:29:51 +02:00
Andrii Doroshenko (Xrayez)
08272585e9
Remove redundant transform method in Geometry singleton
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Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde
c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
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Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde
69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
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Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Chaosus89
040a75b826
Added link to tutorial for VisualShaderNodeCustom
2019-09-01 13:52:02 +03:00
Rémi Verschelde
e5b7eb61b7
Merge pull request #31833 from Calinou/doc-improve-audiostream
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Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01 12:39:43 +02:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Hugo Locurcio
b0c8d12a63
Improve AudioStreamSample and AudioStreamGenerator documentation
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- Add a link to the audio generator demo in AudioStreamGenerator
and AudioStreamGeneratorPlayback.
- Mention that signed PCM8 data is expected in AudioStreamSample
(and how to convert unsigned PCM8 to signed PCM8).
2019-08-31 20:16:04 +02:00
Holger Dammertz
aa3ef8893b
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
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Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Michael Alexsander Silva Dias
9b09daa8c5
Add feature to Button to make its icon expand/shrink with the button's size
2019-08-29 11:25:00 -03:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
Andrii Doroshenko (Xrayez)
07cff56f48
Add transform methods for PoolVector*Array
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Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Rémi Verschelde
a6b094cdfc
Merge pull request #31748 from Calinou/add-project-description
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Add a project description setting
2019-08-29 11:09:28 +02:00
Michael Alexsander Silva Dias
da5195fc92
Fix wrong offset in Button when alignment is set to left
2019-08-28 23:12:22 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
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The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167 .
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6cc54a5864
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-08-27 18:01:05 -03:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
...
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.
The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.
This closes #31686 .
2019-08-27 18:32:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
merumelu
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description
property to Node for documentation purposes
...
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.
This closes #2082 .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
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Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
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Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde
1349e0e585
doc: Sync classref with current source
...
Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
RaphaelHunter
74713fe970
Fix custom inertia in physics2d, closes#30838
2019-08-22 20:30:03 +08:00
Rémi Verschelde
7402fd2c56
Revert "Feature: Add SHA256 for PoolByteArray"
...
This reverts commit e2c3bbabb0
.
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
...
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
Hugo Locurcio
b84b46d5df
Improve the GeometryInstance class documentation
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This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
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Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
Hugo Locurcio
4cb3984862
Mention caveat with looped animations in AnimationPlayer.queue()
2019-08-19 15:04:13 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
...
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Tomasz Chabora
b950867df8
Clarify usage of action_press
2019-08-17 23:20:06 +02:00
zzwx
d4d03e5de9
Documentation note that Node::add_child() fails if child already has a parent
2019-08-14 10:41:30 -04:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Fabian
97167209cb
Exposed set_as_minsize to gdscript
2019-08-14 16:09:55 +09:30
Rémi Verschelde
592909db16
doc: Sync classref with current source
2019-08-13 12:35:50 +02:00
Max Hunt
45767fe5f6
Improve documentation of EditorPlugin.add_tool_submenu_item method
2019-08-12 20:58:21 +01:00
Rémi Verschelde
6f7e898b9f
Merge pull request #31274 from nekomatata/doc-hint-range
...
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
PouleyKetchoupp
09e3905c06
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
2019-08-10 18:59:42 +02:00
Twarit Waikar
d366855abd
Add Tree iteration instructions thorugh TreeItem
2019-08-09 01:09:50 +05:30
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
e578c1fef8
Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
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Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
Bojidar Marinov
7123fab771
Add FuncRef.call_funcv
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Closes #31143
2019-08-08 11:58:57 +03:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
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Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Marc Gilleron
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05be97a607
Merge pull request #31119 from KoBeWi/full_control
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Complete the Control class documentation
2019-08-07 16:56:43 +02:00
Tomasz Chabora
2dbc817b93
Complete the Control class documentation
2019-08-07 15:31:47 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
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Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
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Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Ken Paulson
deec700497
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
Rémi Verschelde
365994a630
Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
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Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
Rémi Verschelde
834d07cfc1
doc: Sync classref with current source
2019-08-05 15:21:03 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
Hugo Locurcio
47c615caf3
Cap the number of warnings/errors per second rather than per frame
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This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.
This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.
This closes #21896 .
2019-07-31 17:29:26 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Rémi Verschelde
14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
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Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Rémi Verschelde
051b5b3d15
doc: Sync classref with current source
2019-07-29 21:12:57 +02:00
Guilherme Felipe
508761e0cd
Fix set_default_cursor_shape always sending motion event
2019-07-29 14:00:37 -03:00
Rémi Verschelde
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
Tomasz Chabora
7e329a7251
Clarify is_action_pressed() for multiple assigned buttons
2019-07-28 15:37:08 +02:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Chris Bradfield
7f4059ceb7
[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-26 18:50:12 -07:00
Andrii Doroshenko (Xrayez)
8ba50823c4
Make KinematicBody docs consistent regarding test_only
argument
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This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.
Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
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Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Chaosus
080c0bb7fe
Added count method to String
2019-07-23 18:55:54 +03:00
Rémi Verschelde
b62b8ccf94
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
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Disable high-quality voxel cone tracing by default
2019-07-22 23:18:06 +02:00
Rémi Verschelde
bcfbd25eef
Merge pull request #30728 from FlamyAT/fix-inputevent-doc
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Documents the need for input_pickable in _input_event
2019-07-22 21:37:58 +02:00
FlamyAT
9a84cef4fc
Documents the need for input_pickable in _input_event
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Update CollisionObject2D.xml
Added member tags to missing docs
2019-07-22 15:12:49 +02:00
Rémi Verschelde
16288cabc0
doc: More formatting fixes
2019-07-22 12:41:41 +02:00
Rémi Verschelde
5b20b49bf7
doc: Formatting fixes in EditorPlugin docs
2019-07-22 12:37:33 +02:00
Rémi Verschelde
07e289963c
doc: Sync classref with current source
2019-07-22 12:27:52 +02:00
Rémi Verschelde
ad616feda2
Merge pull request #30659 from henriiquecampos/docs
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Add description for EditorSceneImporter, EditorPlugin.enable/disable and EditorInterface.select_file
2019-07-22 11:41:41 +02:00
Hugo Locurcio
b1e382178c
Disable high-quality voxel cone tracing by default
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This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.
This closes #30727 .
2019-07-21 17:39:03 +02:00
Hugo Locurcio
4840d36654
Improve the Variant class documentation
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Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html .
2019-07-20 23:42:26 +02:00
Henrique Campos
2acc1e3079
Add description for EditorPlugin.enable/disable methods
2019-07-20 10:53:56 -03:00
Henrique Campos
c7b0eed757
Add docs for EditorInterface, EditorPlugin and EditorSceneImporter
2019-07-20 10:41:42 -03:00
unknown
d7cf3c8e72
AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code
2019-07-20 15:06:58 +05:30
Rémi Verschelde
36182104e8
Merge pull request #30645 from Meriipu/document_tree_minwidth
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Documented the Tree column behaviour of min_width in conjunction with expand
2019-07-19 08:59:02 +02:00
Rémi Verschelde
1644c3bb86
Merge pull request #30674 from FlamyAT/patch-1
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Added missing InputEvent documentation
2019-07-19 08:44:45 +02:00
Jon Ring
4474e01761
Update documentation for new VehicleWheel members
2019-07-18 14:51:41 -04:00
Rémi Verschelde
20a3bb9c48
Merge pull request #30226 from lawnjelly/interpolate
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Add access to interpolation fraction for fixed timestep interpolation
2019-07-18 15:44:14 +02:00
FlamyAT
2046d7b87a
Added missing InputEvent documentation
2019-07-18 12:03:28 +02:00
Meriipu
94c5e6a97e
Document Tree column behaviour of min_width in conjunction w expand
2019-07-17 13:52:57 +02:00
Meriipu
e5f4a85a7e
documented set_button_disabled
2019-07-17 10:22:02 +02:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
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Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Saracen
c81ec6f26d
Exposes capture methods to AudioServer, variable renames for consistency,
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added documentation.
2019-07-15 15:12:29 +01:00
Nathan Warden
643ea41c68
Completed documentation for BakedLightmap node.
2019-07-15 08:56:12 -05:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
lawnjelly
bf6c301b9c
Add access to interpolation fraction for fixed timestep interpolation
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Addresses #30068
This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.
The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Hugo Locurcio
f4e99e2e39
doc: Mention Input.MOUSE_MODE_CAPTURED
is raw on Windows and Linux
2019-07-11 01:21:41 +02:00
Rémi Verschelde
1abe12f5bb
doc: Sync classref with current source
2019-07-10 16:06:23 +02:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
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Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width
and antialiased
parameters to CanvasItem draw_rect()
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
David Sichma
5a631bf4f4
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
Rémi Verschelde
f701b29a5e
Merge pull request #30449 from hbina/fix_issue_30260
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Clarify what %APPDATA% expands to in Windows
2019-07-09 12:38:18 +02:00
hbina085
5f68ae93b5
Clarify what %APPDATA% expands to in Windows
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Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
2019-07-09 04:42:42 -04:00
Rémi Verschelde
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
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Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
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DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
1d5c067215
Merge pull request #30380 from KoBeWi/controlraiser
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Clarify better what Node.raise does
2019-07-08 08:29:09 +02:00
Rémi Verschelde
6d4850b8b8
Merge pull request #30412 from Larpon/docs/string-hex_to_int-improve
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Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
lmp
bb89cf6ab0
Provide documentation for String http_escape() and http_unescape() methods
2019-07-07 21:15:06 +02:00
lmp
cebb38e0b3
Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
2019-07-07 21:12:03 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
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Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
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Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Tomasz Chabora
a26f52db33
Clarify better what Node.raise does
2019-07-06 17:58:57 +02:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Rémi Verschelde
343dcd9029
doc: Sync classref with current source
2019-07-05 10:58:45 +02:00
Marco Costa
f99e84d180
Document constants in Transform/Transform2D
2019-07-04 23:51:51 -04:00
Rémi Verschelde
550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
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Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Rémi Verschelde
542489a866
DocData: Re-expose parametric setters and getters
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Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.
For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
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Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde
b25d1111c1
doc: Sync classref with current source
2019-07-04 12:15:49 +02:00
Randall Fulton
bdf51e8e49
Call out scaling in Spatial.translate docstring
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This fixes issue #26938 .
2019-07-04 11:56:17 +02:00
Fabio Alessandrelli
c13be79594
Add TCP Server is_listening method
2019-07-03 18:42:46 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
266dc732ba
doc: Sync classref with current source
2019-07-02 12:04:26 +02:00
Rémi Verschelde
380bf04566
Merge pull request #29413 from YeldhamDev/global_rate_scale
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Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
Hugo Locurcio
398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
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These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
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Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
89d537767e
Merge pull request #30202 from akien-mga/doc-globalscope
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doc: Complete GlobalScope documentation
2019-07-01 08:55:12 +02:00
tree786
68c6790baf
Added example on how to use RandomNumberGenerator
2019-06-30 16:41:45 +01:00
Rémi Verschelde
5aafc62a9b
doc: Complete GlobalScope documentation
2019-06-30 17:17:46 +02:00
Rémi Verschelde
0db138a621
doc: Enforce default values for OS properties
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Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
1fbca7ed88
doc: Mark PhysicsBody bounce/friction as deprecated
2019-06-30 13:58:07 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
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This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
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Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
b9aa13e591
doc: Remove hardcoded default values from descriptions
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They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
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Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
unknown
f2fd5dfb91
Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
2019-06-29 17:21:25 +05:30
Rémi Verschelde
e222e31fe6
doc: Sync classref with current source
2019-06-29 12:24:18 +02:00
Rémi Verschelde
1bbad8c469
Merge pull request #29923 from zaksnet/Document-Spinbox
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Document SpinBox Node
2019-06-29 11:41:14 +02:00
Rémi Verschelde
9adc158097
Merge pull request #30162 from KoBeWi/doc-ready
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Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak
f9cbd34fe0
Document SpinBox node
2019-06-29 11:13:02 +02:00
Tomasz Chabora
b71a339160
Clarify docs for _ready and request_ready
2019-06-28 19:18:43 +02:00
Zak
316931998c
Document PopupMenu node.
2019-06-28 12:57:52 +02:00
Zak
d29b1b7917
Fix ReferenceRect node
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ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use GlobalScope
scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
Rémi Verschelde
1bf448dd87
Properly expose all Error constants to scripting languages
2019-06-27 12:48:26 +02:00
Rémi Verschelde
71d53637b5
doc: Fix scoped hyperlinks to same-class enums/methods
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The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
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doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde
d8c9646118
Merge pull request #30105 from Xrayez/bind-pip-geometry
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Bind is_point_in_polygon in Geometry singleton
2019-06-27 01:03:51 +02:00
Rémi Verschelde
caf8e20f2a
Merge pull request #30078 from Zylann/document_vs_cull_ray
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Document VisualServer.instances_cull_ray
2019-06-26 23:28:56 +02:00
Andrii Doroshenko (Xrayez)
6f2233d13a
Bind is_point_in_polygon in Geometry singleton
2019-06-27 00:20:22 +03:00
Rémi Verschelde
867dda1124
doc: Proofread and complete various nodes
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All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde
43a6969470
Merge pull request #25863 from AlexHolly/undo-redo-version-signal
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UndoRedo add version changed signal
2019-06-26 22:56:51 +02:00
Marc Gilleron
cb5233ee12
Document VisualServer.instances_cull_ray
2019-06-26 19:53:22 +01:00
Rémi Verschelde
2c96942df9
Merge pull request #30088 from akien-mga/node-get_node_and_resource
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Node: Fix logic of has/get_node_and_resource and document it
2019-06-26 16:48:21 +02:00
Alexander Holland
8f23f4b44e
UndoRedo add version changed signal
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added some functions to manage undo buttons
2019-06-26 16:32:34 +02:00
Rémi Verschelde
261bdfa14d
doc: Sync classref with current source
2019-06-26 16:03:04 +02:00
Rémi Verschelde
6e9272eea8
Node: Fix logic of has/get_node_and_resource and document it
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Also document NodePath.
2019-06-26 15:46:32 +02:00
Rémi Verschelde
a9cff880d6
doc: Document EncodedObjectAsID, expose its property
2019-06-26 10:50:45 +02:00
Rémi Verschelde
615ffb3507
doctool: Fix writing theme_item descriptions
...
We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.
Part of #29868 .
2019-06-25 13:08:15 +02:00
Rémi Verschelde
230eb262e2
Merge pull request #30030 from zaksnet/document-margincontainer
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Document MarginContainer node
2019-06-25 12:20:49 +02:00
austinried
9eeead4be3
Remove references to mouse stuff from OS
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There is nothing in `OS` about mouse grabbing or mouse cursors, that's in `Input`, so I'm cleaning up those references.
2019-06-24 19:28:49 -07:00
Rémi Verschelde
8c483886d2
Merge pull request #30016 from randall-fulton/docs/object-set-deferred
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Add docstring for Object.set_deferred
2019-06-24 22:09:15 +02:00
Rémi Verschelde
f34c8015cb
Area2D: Fix argument type of body_* signals
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Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076 .
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739 .
2019-06-24 21:40:31 +02:00
Randall Fulton
6843ad87a4
Add docstring for Object.set_deferred
2019-06-24 12:57:14 -05:00
Zak
9f582a7c3e
Document MarginContainer Node
2019-06-24 16:39:35 +03:00
Rémi Verschelde
5e21310343
doc: Sync classref with current source
2019-06-24 10:39:59 +02:00
Hugo Locurcio
03335e5250
Improve the Engine.get_version_info()
documentation
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This documents some keys that were missing and improves formatting.
2019-06-21 15:15:55 +02:00
Rémi Verschelde
1e833cadbc
Merge pull request #29935 from Faless/net/get_if_multicast_pr
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Multicast, more network interfaces info
2019-06-21 10:21:01 +02:00
Fabio Alessandrelli
e5e3f86648
Multicast support in NetSocket/PacketPeerUDP
2019-06-21 00:14:42 +02:00
Fabio Alessandrelli
b574e476ec
Implement IP.get_local_interfaces.
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Allow getting interfaces names and assigned names.
On UWP this is not supported, and the function will return one interface
for each local address (with interface name the local address itself).
2019-06-21 00:14:42 +02:00
Zak
5d0040e340
Document ReferenceRect Node
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Added missing documentation for ReferenceRect Node
2019-06-20 17:35:08 +03:00
Rémi Verschelde
8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
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Implement AnimationPlayer call modes as per #23498 .
2019-06-20 13:04:34 +02:00
Rémi Verschelde
922a4f5413
Merge pull request #29901 from BastiaanOlij/fix_cameraserver_const
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Made constants fully upper case in camera server
2019-06-19 20:20:47 +02:00
Michael Alexsander Silva Dias
1c2ba35074
Add 'global_rate_scale' to the AudioServer
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Closes #28953 .
2019-06-19 11:36:46 -03:00
Tristan Grespinet
14f8ed3317
Added a Width Curve to Line2D + UVs fix
2019-06-19 15:44:07 +02:00
Rémi Verschelde
43a9b8c76c
Merge pull request #27237 from Chaosus/astar_2d
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Added 2D functions to AStar
2019-06-19 15:07:59 +02:00
Rémi Verschelde
d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
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Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Bastiaan Olij
4ebedb5f11
Made constants fully upper case in camera server
2019-06-19 22:24:54 +10:00
Rémi Verschelde
2b52cd3e5c
Merge pull request #28648 from KoBeWi/substr-1
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Make second parameter of substr optional
2019-06-19 12:43:46 +02:00
Rémi Verschelde
bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
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Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Rémi Verschelde
c39bf80a08
Merge pull request #29851 from akien-mga/doc-resource
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doc: Improve docs for Resource* classes
2019-06-19 00:10:56 +02:00
Rémi Verschelde
3345c03122
Merge pull request #29870 from Anutrix/docup1
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Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:56:38 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
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Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271
Unexpose subclasses of ResourceFormatLoader and -Saver
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ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
unknown
44a20a0f61
Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:57:42 +05:30
Rémi Verschelde
054ac5c8f5
doc: Sync classref with current source
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Fix a few bugs.
2019-06-18 15:07:31 +02:00
Rémi Verschelde
08ebeee0e1
Merge pull request #29840 from Anutrix/master
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Added description in TranslationServer and OpenSimplexNoise
2019-06-18 15:01:42 +02:00
Rémi Verschelde
8b83e6d580
Merge pull request #29676 from zaksnet/ItemList-Imrovements
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Document ItemList control
2019-06-18 15:01:11 +02:00
Zak
49df253627
Document ItemList control
2019-06-18 08:36:32 +03:00
clayjohn
7d1ee6d3c3
change emit shape circle to sphere in CPUParticles2D
2019-06-17 11:59:31 -07:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
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Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde
fc4b93e161
Merge pull request #29743 from zaksnet/document-textedit
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Document TextEdit node
2019-06-17 11:30:26 +02:00
unknown
3cdd701a14
Added description to get_loaded_locales() in TranslationServer
2019-06-17 12:12:04 +05:30
Zak
1f81981b3d
Document TextEdit node
2019-06-16 12:32:25 +03:00
Rémi Verschelde
9c7cce3c9b
doc: Sync classref with current source, fix formatting issues
2019-06-16 11:22:38 +02:00
Rémi Verschelde
6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
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Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
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CameraServer class
2019-06-16 10:22:26 +02:00
Hugo Locurcio
786a7341a7
Add an option to disable boot splash filtering
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Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415 .
2019-06-15 23:53:39 +02:00
Rémi Verschelde
ce8e541339
Merge pull request #29643 from GDquest/doc-animation-nodes
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Add documentation for AnimationNode* resources
2019-06-15 23:12:49 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size.
2019-06-15 09:49:11 +03:00
Nathan Lovato
d0eb99f970
Add documentation for AnimationNode* resources
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I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes
because it's not exposed to GDScript.
Same for the +add, -add, etc. labels: they're just labels you can find in the
AnimationTree bottom panel.
2019-06-15 10:35:02 +09:00
Rémi Verschelde
9a173e5814
doc: Fix formatting, typos and some descriptions in new docstrings
2019-06-15 00:11:41 +02:00
Rémi Verschelde
1e5dc9115c
Merge pull request #29768 from cbscribe/kcc_particles_doc
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[DOCS] Update CPUParticles[2D] classref
2019-06-14 22:28:46 +02:00
Chris Bradfield
9f7713d98b
[DOCS] Update CPUParticles[2D] classref
2019-06-14 10:39:54 -07:00
Ken Paulson
349e924cad
Changes to OS.has_feature() docs:
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- Added link to the Feature Tags documentation
- Added note that tag names are case-sensitive
2019-06-14 16:35:54 +02:00
Rémi Verschelde
dfbca13eec
Merge pull request #29712 from GDquest/doc-bone2d
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Add documentation for Bone2D
2019-06-14 15:37:51 +02:00
Rémi Verschelde
48fb3debf6
Merge pull request #29754 from BastiaanOlij/vr_button_mapping
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Added constants for the main buttons and axis used in VR
2019-06-13 17:41:33 +02:00
Bastiaan Olij
a9581d2b3f
Added constants for the main buttons and axis used in VR
2019-06-13 22:54:08 +10:00
Rémi Verschelde
52dd0f8751
Implement missing orbit velocity for CPUParticles and CPUParticles2D
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The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.
Closes #29580 .
2019-06-13 11:35:07 +02:00
Nathan Lovato
c12fc1ade1
Add documentation for Bone2D
2019-06-13 08:47:46 +09:00
Rémi Verschelde
1c35973b83
Merge pull request #29592 from Lisapple/patch-3
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Fixing returned alpha component for inverted method
2019-06-12 22:57:10 +02:00
Rémi Verschelde
51ed803a11
Merge pull request #29658 from clayjohn/docs_mesh
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Filled out docs for various mesh types
2019-06-12 22:52:54 +02:00
clayjohn
ef45f5ce75
filled out docs for various mesh types
2019-06-12 09:49:47 -07:00
Rémi Verschelde
4073da7ddd
Merge pull request #29605 from Lisapple/patch-4
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Adding details about `Image.lock()` function
2019-06-12 15:33:27 +02:00
Rémi Verschelde
df25679235
Merge pull request #29601 from NilsIrl/hiding_enabled
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Treat hiding_enabled as bool throughout
2019-06-12 14:23:27 +02:00
Rémi Verschelde
902212d8d4
Merge pull request #29646 from tree786/patch-2
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'get_skidinfo()' misleading description
2019-06-12 13:30:52 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
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Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde
f0bacf360d
Merge pull request #29467 from zaksnet/patch-1
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replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11 13:31:41 +02:00
Zak
1a397f46e6
Improved documentation of rsplit Method for String class.
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Improved documentation of rsplit Method for String class.
Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11 13:39:18 +03:00
Rémi Verschelde
ec3617c8ac
Merge pull request #29669 from akien-mga/doc-url-format
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makerst: Fix format of [url] links in reST
2019-06-11 11:18:40 +02:00
Rémi Verschelde
c7246d8e1e
makerst: Fix format of [url] links in reST
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Moved some logic to make_url in an attempt to reuse it in the parser,
but it proved too complex so I ended up not using it. I kept it as a
separate method nevertheless.
2019-06-11 10:51:10 +02:00
Ertain
7a397d6976
Corrected spelling error
2019-06-11 03:19:16 -05:00
tree786
e9b8ff273d
Update VehicleWheel.xml
...
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
2019-06-10 03:36:29 +01:00
Maxime Leroy
f1e2324605
Adding details about Image.lock()
function
2019-06-08 16:03:50 +02:00
Nils ANDRÉ-CHANG
e4f90337f2
Treat hiding_enabled as bool throughout
2019-06-08 12:37:57 +01:00
Maxime Leroy
024d595850
Fixing returned alpha component for inverted method
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See `core/color.cpp:217`, alpha channel is not changed.
2019-06-08 01:44:25 +02:00
Rémi Verschelde
197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
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Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde
d0dc42f80c
Merge pull request #29464 from bruvzg/macos_fix_non_ime_unicode_input
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[macOS] Fixes unicode input with IME input mode inactive.
2019-06-04 18:49:53 +02:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation.
2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
Rémi Verschelde
e13d470034
Merge pull request #29427 from GDquest/doc-gdscript-assert
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Improve @GDScript.assert documentation
2019-06-04 09:23:33 +02:00
Maxime Leroy
77b6f3e812
Adding missing description for method and fixing typo
2019-06-04 03:20:58 +02:00
Nathan Lovato
6f1f887078
Improve @GDScript.assert documentation
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Mention that assert only runs in debug builds, closes #29154
2019-06-04 10:00:17 +09:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Rémi Verschelde
0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
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MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde
d1999048e9
Merge pull request #29428 from akien-mga/docdata-merge-properties
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doc: Fix DocData.merge_from copying old setters and getters
2019-06-03 13:54:53 +02:00
Rémi Verschelde
1abca62697
Merge pull request #29426 from GDquest/object-docs-improvements
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Improve the documentation of the Object class
2019-06-03 13:11:58 +02:00
Rémi Verschelde
e1e3fcc908
doc: Fix DocData.merge_from copying old setters and getters
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This is not necessary and means that some setters and getters
can end up wrong if they are changed in the bindings but DocData
does not update them when running --doctool.
Fixes #29425 .
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03 13:03:05 +02:00
Nathan Lovato
21a0dad58a
Improve the documentation of the Object class
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I edited the main description to remove parentheses and split long sentences.
Closes #29382
Closes #29384
2019-06-03 19:10:59 +09:00
Rémi Verschelde
a3462c97ad
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
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Fixes #29419 .
2019-06-03 11:18:13 +02:00
Gilles Roudiere
f247832832
Add configurable strength value to InputEventAction
2019-06-02 14:31:34 +02:00
Rémi Verschelde
449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
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Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Rémi Verschelde
cfb9709c10
doc: Sync classref with current source
2019-06-01 12:34:29 +02:00
Tomasz Chabora
662c8f95ec
Allow to change Position2D gizmo size
2019-06-01 12:33:24 +02:00
Rémi Verschelde
93845572d5
Merge pull request #29372 from akien-mga/docs-tutorials-track-latest
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doc: Make all tutorial links track "latest" in master branch
2019-06-01 12:05:41 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde
64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
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Improvements to incremental search
2019-06-01 11:47:06 +02:00
Rémi Verschelde
e92c09ba4e
doc: Make all tutorial links track "latest" in master branch
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While the master branch is in development state for the next stable branch,
its links should point to the "latest" docs branch, to ensure that users of
the unstable builds are linked to the relevant documentation.
Those links could be switched to stable branch subdomains before branching
off for a new major or minor release, to start tracking the frozen stable
docs branches.
See discussion in #29104 .
2019-06-01 11:33:34 +02:00
Rémi Verschelde
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
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Supersedes #27736 .
2019-05-31 15:49:14 +02:00
Tomasz Chabora
9de912caf5
Improvements to incremental search
2019-05-31 14:56:49 +02:00
Rémi Verschelde
7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
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Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Cheeseness
b06dc6ba8c
Correct typos in RigidBody axis lock documentation
2019-05-31 13:28:30 +10:00
Tomasz Chabora
adcbcf87dd
Add track_set_key_time() to Animation
2019-05-31 00:40:29 +02:00
Rémi Verschelde
c6b96050d0
Merge pull request #29311 from AspenBlack/patch-1
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More accurate description of valid Parents
2019-05-30 16:43:28 +02:00
Aspin
a9ddf2a449
More accurate description of valid Parents
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I hope this is the right place to edit now.
2019-05-30 20:41:55 +08:00
follower
a3aa98cb88
Improve AudioStreamSample documentation.
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"Squash" of #27928 .
Wording based on suggestions by @LikeLakers2.
2019-05-31 00:20:33 +12:00
Chaosus
0bc37de744
Added 2D functions to AStar
2019-05-30 07:10:07 +03:00
Rémi Verschelde
e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
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Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Hugo Locurcio
30474b8215
Improve the PrimitiveMesh-derived class documentations
2019-05-28 20:37:05 +02:00
Rémi Verschelde
0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
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Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
Rémi Verschelde
3a365c1fc0
doc: Sync classref with current source
2019-05-28 18:08:13 +02:00
Cheeseness
6fe957de63
Add a depth parameter to Camera::project_position()
2019-05-29 02:04:50 +10:00
Tomasz Chabora
86e4677fb4
Add HSV mode to color picker
2019-05-28 18:00:52 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
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Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Jummit
ce2c45bde7
add get_camera_rid method
2019-05-27 16:05:27 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Tomasz Chabora
fbf4135fc1
Add example usage for get_rect()
2019-05-26 15:51:27 +02:00
Michael Alexsander Silva Dias
b3c2305160
Add "GUI skinning" tutorial link to the 'Theme' doc
2019-05-24 17:19:24 -03:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde
5785b9ae1d
Merge pull request #29055 from cbscribe/kcc_docs_animstate
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[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 14:51:06 +02:00
Rémi Verschelde
33239a5ada
Merge pull request #29127 from Xrayez/geometry-delaunay-bind
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Expose 2D Delaunay triangulation in Geometry singleton
2019-05-24 13:27:11 +02:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Chris Bradfield
47b8615a2e
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 12:44:15 +02:00
Rémi Verschelde
c8957295a6
Merge pull request #29146 from seandheffernan/returnFix2
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Change "Return" to "Returns" where necessary in XML documentation
2019-05-24 12:21:12 +02:00
Andrii Doroshenko (Xrayez)
24e9a881c0
Expose 2D Delaunay triangulation in Geometry singleton
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Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`
The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Sean Heffernan
426bcc9941
Change "Return" to "Returns" where necessary in XML documentation
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In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".
Fixes #28867
2019-05-23 21:11:24 -07:00
WiggleWizard
aebca30c43
Fixed virtual method not showing up in autocomplete and docs
2019-05-23 22:31:02 +01:00
Andrii Doroshenko (Xrayez)
883ef8570a
Expose 2D polygon boolean operations in Geometry singleton
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Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:
```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor
Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons
// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```
All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
...
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde
86f6d08923
doc: Sync classref with current source
2019-05-21 13:27:03 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
...
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
5cc1c7d642
Merge pull request #28985 from rcorre/advance_condition_docs
...
Clarify auto_advance.
2019-05-20 18:00:14 +02:00
Rémi Verschelde
f3b8fe47b0
doc: Document default value for PhysicsBody collision layers
...
Supersedes #28971 .
Co-authored-by: Mitch Curtis <mitch.curtis@qt.io>
2019-05-20 12:12:27 +02:00
MrCdK
f8a9844d80
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
...
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Ryan Roden-Corrent
20168b5fbf
Clarify auto_advance.
...
Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439 .
2019-05-19 17:51:35 -04:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
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Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
c2df3189fa
Merge pull request #28959 from volzhs/doc-editor-plugin-update_overlays
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Add description for EditorPlugin.update_overlays
2019-05-17 17:18:17 +02:00
volzhs
5fe2bf125a
Add description for EditorPlugin.update_overlays
2019-05-17 22:36:40 +09:00
Julian Murgia
b72ba99939
Merge pull request #28950 from YeldhamDev/doc_string_format_link
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Add "String Formatting" tutorial link to the 'String' doc
2019-05-17 09:27:47 +02:00
Michael Alexsander Silva Dias
3197898c88
Add "String Formatting" tutorial link to the 'String' doc
2019-05-16 23:07:52 -03:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
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Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Rémi Verschelde
996abb83e3
doc: Fix issues found by the parser
2019-05-15 13:00:45 +02:00
Rémi Verschelde
30da18c01a
doc: Sync classref with current source
2019-05-15 12:51:58 +02:00
Hugo Locurcio
1cfa74bf92
Improve the CanvasItem documentation
...
This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448 ).
2019-05-14 09:10:00 +02:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
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Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
hbina085
d02ecd5a18
updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general
2019-05-11 18:04:47 -04:00
Guilherme Felipe
36e9af4812
Docs: Add tutorials for KinematicBody2D
2019-05-08 13:45:40 -03:00
Ken Paulson
ece6d37eef
Improved the AnimatedSprite docs; added description to speed_scale.
2019-05-07 22:48:39 -04:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060
Center shape according to logic Bullet applies
2019-05-07 20:44:09 +10:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
...
Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Max Hilbrunner
d8617f237a
Merge pull request #28643 from t-karcher/patch-1
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Update of RigidBody2D class description
2019-05-05 08:36:45 +02:00
lopho
5ce9bfcb4f
Document dictionary erase return value
2019-05-04 21:10:18 +02:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
...
solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Tomasz Chabora
0b8a785539
Make second parameter of substr optional
2019-05-03 19:46:56 +02:00
Thomas Karcher
1170b78e28
Update of RigidBody2D class description
...
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-05-03 10:49:54 +02:00
Rémi Verschelde
f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
...
Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov
3d47dad2b1
Remove unused panelf
and panelnc
styles
...
Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
lopho
da73bcca6f
Document CollisionObject2D pickable requires collision_layer
...
Documents CollisionObject2D mouse_entered, mouse_exited and input_event requiring at least one collision_layer to be set.
2019-05-02 15:43:28 +02:00
Max Hilbrunner
46b6fb83ef
Merge pull request #28542 from Anchakor/master
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Small documentation improvements
2019-05-01 21:45:56 +02:00
miwanczuk
c86b03abd8
Expose TextEdit's drawSpaces feature to GDScript
2019-05-01 11:32:54 +02:00
Jiří Procházka
04b49264f2
Small documentation improvements
2019-05-01 11:11:09 +02:00
Rémi Verschelde
a72552367e
Merge pull request #25453 from nekomatata/button-keep-pressed-option
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Add option to keep button pressed when moving cursor outside while pressing
2019-05-01 10:30:40 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
...
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
...
Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Rémi Verschelde
c991379b81
doc: Sync classref with current source
2019-04-30 14:23:59 +02:00
Rémi Verschelde
7e0c97e73b
Merge pull request #27656 from Calinou/doc-lineedit-keybindings
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Document built-in LineEdit keybindings
2019-04-30 11:14:03 +02:00
Rémi Verschelde
6e1b8b07b9
Merge pull request #27805 from Kanabenki/line2d-add-point-idx
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Add optional position argument for add_point in Line2D
2019-04-30 11:02:47 +02:00
Rémi Verschelde
5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
...
Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
...
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
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Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
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[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
clayjohn
e8858a9a44
changed references to array types in arraymesh doc
2019-04-27 10:45:04 -07:00
Juan Linietsky
11fb4ffbf8
Added docs to AudioStreamPlayer for get_mix_time
2019-04-27 14:11:39 -03:00
Bastiaan Olij
b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
2019-04-26 20:30:16 +10:00
Aaron Franke
7f7d97f536
[Core] Expose approximate equality methods to GDScript
2019-04-25 13:20:29 -04:00
Max Hilbrunner
4ad22f8148
Merge pull request #28359 from Calinou/doc-improve-projectsettings
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Improve the ProjectSettings documentation
2019-04-25 13:19:32 +02:00
Michael Alexsander Silva Dias
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
Hugo Locurcio
436d000066
Improve the ProjectSettings documentation
2019-04-24 13:37:14 +02:00
Rémi Verschelde
ea56d18256
doc: Sync classref with current source
2019-04-24 07:50:14 +02:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
...
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
...
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Hein-Pieter van Braam
f2d3d3e679
Merge pull request #24269 from xsellier/feature/master-add-sha256
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Add SHA256 for PoolByteArray
2019-04-23 06:38:03 +03:00
Hein-Pieter van Braam
2779bdf557
Merge pull request #27724 from follower/patch-2
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Add example of loading a font from .ttf file
2019-04-23 06:04:25 +03:00
Rémi Verschelde
886afa9b76
Merge pull request #26868 from NilsIrl/master
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Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22 13:36:07 +02:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
...
Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Nils ANDRÉ-CHANG
a1fc73e6d3
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
2019-04-22 10:34:28 +01:00
Hasan Yusuf Ahmed
8e652a1400
Added minimal documentation for _get_configuration_warning method
...
(cherry picked from commit 0eeb1a7d0d
)
2019-04-19 13:01:17 +02:00
Rémi Verschelde
b29df348e2
Merge pull request #28192 from akien-mga/doc-unused-demos
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doc: Drop unused <demos> tag, sync classref
2019-04-19 12:50:42 +02:00
Rémi Verschelde
268b520703
doc: Sync classref with current source
2019-04-19 11:21:09 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Daw11
04d0371648
Add a monitor for the orphan nodes
...
- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Soham Kar
aa8b2f4448
Fixed copy&paste error #28117
...
Changed "left to right" in VSplitContainer to "top to bottom".
2019-04-17 22:51:51 +05:30
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
mawenzy
d87021de93
Bind goto_line function for Script Editor #9153
...
- added doc for ScriptEditor:goto_line
2019-04-16 17:32:10 +02:00
Max Hilbrunner
7a0c086e45
Merge pull request #27762 from rcorre/anim_docs
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AnimationNode* docs
2019-04-16 15:47:47 +02:00
Max Hilbrunner
73713b6d3f
Merge pull request #27937 from KoBeWi/sliderdocs
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Added some documentation for Slider
2019-04-16 15:31:50 +02:00
Max Hilbrunner
93fcde8388
Merge pull request #27953 from siddharth952/v_scroll_speed
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Fixes documentation of v_scroll_speed and wrap_enabled
2019-04-16 15:27:49 +02:00
Rémi Verschelde
3fc1f7dfbe
doc: Add note about VisibilityNotifier.is_on_screen after instantiation
...
Fixes #9430 .
2019-04-15 17:10:33 +02:00
Rémi Verschelde
09e94aa087
doc: Sync classref with current source
2019-04-15 14:49:41 +02:00
Siddharth
3f2aac5e0a
fixes #25707 documentation of v_scroll_speed
...
Fixes #25707
Update TextEdit.xml
2019-04-12 20:20:20 +05:30
Michael Alexsander Silva Dias
70499faff8
Document String's 'is_valid_filename()'
2019-04-11 21:48:40 -03:00
Tomasz Chabora
de4877e1fc
Added some documentation for Slider
2019-04-11 22:17:26 +02:00
Ryan Roden-Corrent
584288a32c
Fill out some of the AnimationNode docs.
...
The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.
These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.
This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.
Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde
70a009833b
Merge pull request #27561 from KoBeWi/get_frame_doc
...
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09 12:10:48 +02:00
Rémi Verschelde
e3b26b0d68
Merge pull request #27591 from toasteater/doc/rng-impl-notes
...
Improve RandomNumberGenerator docs.
2019-04-09 10:28:44 +02:00
Rémi Verschelde
3cf2bdbd84
Merge pull request #27506 from Chaosus/astar
...
Added functions to AStar for disable/enable points to effectivly create obstacles
2019-04-08 12:19:51 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
...
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Kanabenki
714953b3ac
Add optional position argument for add_point in Line2D
2019-04-08 11:29:13 +02:00
Yuri Roubinsky
136fec72d4
Merge pull request #27802 from Chaosus/fix_smoothstep_docs
...
Fix smooth_step to smoothstep in docs
2019-04-08 11:26:35 +03:00
Chaosus
d725e4e6c0
Fix smooth_step to smoothstep docs
2019-04-08 11:24:30 +03:00
Rémi Verschelde
4c10b1da7d
Merge pull request #27698 from YeldhamDev/doc_tilemap_setcell_override
...
Document TileMap's new 'set_cell' internal override capability
2019-04-08 10:15:14 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
...
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
cc71fb2308
Added functions to AStar for disable/enable points
2019-04-08 09:28:03 +03:00
Chaosus
514a3fb96a
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
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Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Rémi Verschelde
35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
...
Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Yuri Roubinsky
134be5c728
Merge pull request #27043 from Chaosus/randfn
...
Added gaussian distribution function to RNG
2019-04-07 08:32:04 +03:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
...
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
cc3e660d7e
Merge pull request #26715 from shartte/patch-1
...
Clarify encoding used for text by the File class
2019-04-06 17:33:48 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
...
Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
shartte
d1c095b30a
Clarify encoding used for text by the File class
2019-04-06 12:39:58 +02:00
follower
c89cc44a5e
Add example of loading a font from .ttf file
...
As this is a multi-step process it would be nice to have this documented.
2019-04-06 23:06:08 +13:00
Michael Alexsander Silva Dias
c8d0c61d91
Document TileMap's new 'set_cell' internal override capability
2019-04-05 12:40:57 -03:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
...
FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
...
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
...
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
...
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
...
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
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TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675
added negative X and negative Y offset to TileMap
...
clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Michael Alexsander Silva Dias
61cbb1f6bb
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-04-04 17:51:48 -03:00
Hugo Locurcio
9b86233e32
Document built-in LineEdit keybindings
2019-04-04 00:44:21 +02:00
Juan Linietsky
ed3586afa1
Add documentation about nested YSort nodes.
2019-04-03 11:42:42 -03:00
PouleyKetchoupp
66d3a8a11e
Updated StyleBoxFlat documentation
2019-04-03 15:27:48 +02:00
PouleyKetchoupp
43bd28bc14
Option for BaseButton to keep button down when moving the pointer outside while pressed
2019-04-03 14:19:33 +02:00
PouleyKetchoupp
8b84638322
Add ability to flip TextureRect horizontally or vertically
2019-04-03 13:05:29 +02:00
Chaosus
a19e99aacb
Added signal for Tween emitted at completion
2019-04-03 10:35:26 +03:00
toasteater
ae1393acae
Improve RandomNumberGenerator docs.
...
Clarified behavior of a few methods. Added implementation notes so
that developers not familiar with RNGs are alerted to common pitfalls.
2019-04-02 22:42:49 +08:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
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Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a
Add object encoding param to serialization methods
...
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Fabio Alessandrelli
53ab3a1ba9
Multiplayer API now respects allow_object_decoding
...
Add doc about allow_object_decoding in PacketPeer
2019-04-01 15:53:08 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
b32fe4af61
doc: Fix formatting bug from #27429
2019-04-01 12:25:13 +02:00
Tomasz Chabora
1e9128238e
Document SceneTree.get_frame() and persistent in add_to_group
2019-03-31 21:17:50 +02:00
Ignacio Etcheverry
d80bc5cbba
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
...
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Ignacio Etcheverry
c8aa85189a
EditorHelp, makerst: Improve enum ref resolving and constant ref support
...
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Rémi Verschelde
174b19f768
Merge pull request #27461 from avencherus/atan2-doc
...
Corrects small typo in atan2() documentation.
2019-03-27 17:26:53 +01:00
Rémi Verschelde
a8beb6a1a5
Merge pull request #27429 from cbscribe/kcc_classref_fixes
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[DOC] Physics[2D]DirectBodyState updates
2019-03-27 17:25:12 +01:00
Jared
9838c4df7c
Corrects small typo in atan2() documentation.
2019-03-27 18:13:37 +02:00
Chris Bradfield
bb2e6e3ed2
[DOC] Physics[2D]DirectBodyState updates
2019-03-25 21:20:52 -07:00
Tomasz Chabora
0e93714ff7
Better documentation for some move_and_slide parameters
2019-03-23 15:06:50 +01:00
Chaosus
61b22beeae
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
Bastiaan Olij
8627f1515b
Added height map shape that implement heightmap collision shape
2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias
4a2c433028
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
Chaosus
5f137925dc
Added normally distributed generation function to RNG
2019-03-17 08:09:46 +03:00
Rémi Verschelde
d8a6b4ee67
Merge pull request #27109 from homer666/docs-particles2d-tutorial
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[DOCS] Add tutorial link to Particles2D
2019-03-16 10:45:28 -07:00
Rémi Verschelde
92d317a0b0
Merge pull request #27031 from cbscribe/kcc_classref_minor_updates
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[DOCS] minor classref updates
2019-03-16 10:40:17 -07:00
homer666
bc8aa32593
[DOCS] Add tutorial link to Particles2D
2019-03-16 12:02:21 +11:00
Chris Bradfield
454b701e76
[DOCS] minor classref updates
2019-03-14 11:36:12 -07:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
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Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
Rémi Verschelde
e065bb5c3b
Merge pull request #27000 from clayjohn/multimesh_doc
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[DOC] Linked various tutorials in the classref
2019-03-13 20:08:49 +01:00
clayjohn
67446ff733
linked tutorials in the classref
2019-03-12 22:48:18 -07:00
Rémi Verschelde
51f6138cb3
doc: Sync classref with current source
2019-03-12 17:03:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Rémi Verschelde
61771ad39b
doc: Fix style for vararg in makerst
2019-03-10 11:31:27 +01:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
Rémi Verschelde
c74bf2e6b1
Define android/modules globally so it appears in Project Settings
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Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
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Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Michael Alexsander Silva Dias
1b4228cb48
Remove "TODO" instances in the docs
2019-03-05 11:02:44 -03:00
Juan Linietsky
5cfedd46ce
Further clarify docs for #26545
2019-03-04 09:53:02 -03:00
psuhas77
52125af7a0
mentioned possible use of property:component syntax
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Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Andrettin
30c07c1ae1
Made the tooltip position offset configurable
2019-03-02 12:11:42 +01:00
Rémi Verschelde
df2491c253
Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks
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docs: Elaborate AnimationPlayer manual advancing
2019-02-27 21:42:08 +01:00
Michael Pobega
ffa22c9273
Elaborate AnimationPlayer manual advancing
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Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.
From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
nuke
cab790a49d
Update ScrollContainer description to be less ambiguous.
2019-02-27 12:24:56 -05:00
Ryan Roden-Corrent
b1c221d5ab
Clarify how to use MultiMesh.set_instance_color.
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Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
2019-02-26 21:41:22 -05:00
Rémi Verschelde
88a36e20cb
doc: Sync classref with current source
2019-02-25 11:22:41 +01:00
Rémi Verschelde
51bd516a07
doc: Fix wrong tag
2019-02-25 11:17:56 +01:00
Chris Bradfield
08c3a2241d
[DOCS] Minor classref updates.
2019-02-24 20:30:26 -08:00
Hein-Pieter van Braam
9bfc491384
Merge pull request #25683 from wombatstampede/patch-1
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Update CPUParticles.xml
2019-02-23 00:36:04 +01:00
Rémi Verschelde
8b9ec8bc88
Document that ViewportTexture is flipped on Y
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Fixes #26141 .
2019-02-22 15:11:32 +01:00
Michael Alexsander Silva Dias
5dc4893f2e
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21 11:07:41 -03:00
Rémi Verschelde
b39e1df704
Fix VariantWriter overflow on 64-bit int
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Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.
Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Rémi Verschelde
5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
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ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Pieter-Jan Briers
d7ae3b8b61
Improve documentation for StyleBox.
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I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Rémi Verschelde
e7018e4017
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 14:45:02 +01:00
Rémi Verschelde
d1f68e2eaf
Add tooltip for in-editor FPS display in 3D viewport
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Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.
Closes #26082 .
2019-02-20 12:16:22 +01:00
Joseph Catrambone
ec94370053
Add warnings to docs for methods that return copies, not refs.
2019-02-19 20:03:40 -08:00
Rémi Verschelde
7c8fbd892c
Merge pull request #25971 from akien-mga/version-hex
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Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18 13:51:38 +01:00
Rémi Verschelde
4e0eb752c2
doc: Fix style issues
2019-02-18 09:45:10 +01:00
Rémi Verschelde
1ffd1bc8f3
doc: Sync classref with current source
2019-02-18 09:35:29 +01:00
Michael Alexsander Silva Dias
8cc3ae11da
Small improvements to the Resource doc
2019-02-17 10:37:23 -03:00
Rémi Verschelde
2e6501d879
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-17 13:38:52 +01:00
Juan Linietsky
1aa7e22b67
Clear up eof_reached function, fixes #16919
2019-02-17 09:05:32 -03:00
Rémi Verschelde
44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
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Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Pierrick Brunet
3b6d05db3e
Fix typo for randd and randf
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* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
7a79eee523
Expose OS::get_current_video_driver to scripting languages
2019-02-16 14:41:07 +01:00
Rémi Verschelde
325efb60b7
Merge pull request #25776 from luizcarlos1405/master
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Fixes some AnimationPlayer bugs
2019-02-13 20:34:35 +01:00
Rémi Verschelde
b340b7e804
Merge pull request #25422 from azagaya/optionbutton
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Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13 20:31:53 +01:00
Luiz
06a0a29711
Fix some AnimationPlayer bugs and update documentation
2019-02-13 14:40:22 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
MidZik
ee77cba83e
Clarified TileMap get_cell method behavior.
2019-02-12 22:44:39 -06:00
azagaya
7051685a77
Fixes differences between docs and item_selected and item_focused signals in optionbutton
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Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Rémi Verschelde
6607c3c1c7
Merge pull request #25428 from GlaDos28/master
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[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10 21:40:29 +01:00
Evgeny Savelyev
5594b08e90
added warnings about Dictionary element erasure while iterating over it
2019-02-10 23:28:22 +03:00
Rémi Verschelde
f614f15506
doc: Misc formatting fixes
2019-02-10 13:30:48 +01:00
Rémi Verschelde
74932b905e
doc: Sync classref with current source
2019-02-10 13:01:03 +01:00
Rémi Verschelde
2975f6e3c4
Merge pull request #25412 from toger5/Doc_impulse_fore
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[DOCS] rephrased impulse
2019-02-10 12:56:12 +01:00
Rémi Verschelde
3b3bb8c578
Merge pull request #25728 from clayjohn/doc_multimesh
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[DOC] Filled in MultiMesh doc
2019-02-10 11:36:21 +01:00
clayjohn
975c3fd157
filled in multimesh doc
2019-02-09 11:47:25 -08:00
Rémi Verschelde
b462fdf1cb
Merge pull request #25685 from Calinou/doc-improve-resourcepreloader
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Improve the ResourcePreloader documentation
2019-02-09 12:45:27 +01:00
Rémi Verschelde
0e377f348c
Merge pull request #25517 from Zylann/doc_expression
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Explain how to use Expression inputs
2019-02-08 11:55:06 +01:00
Rémi Verschelde
39d6dbbb9f
Merge pull request #25506 from homer666/docs-update-cast-motion
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[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-08 11:19:35 +01:00
Hugo Locurcio
4b51e8a975
Improve the ResourcePreloader documentation
2019-02-07 17:00:16 +01:00
wombatstampede
d18b89707c
Update CPUParticles.xml
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It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.
I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."
Might help other people which stumble upon this...
2019-02-07 16:12:38 +01:00
Bastiaan Olij
005fb62284
Added a mesh interface to the arvr positional trackers
2019-02-06 21:03:43 +11:00
Daniel Rakos
6df53e0401
MeshLibrary export improvements
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- From now materials assigned to the MeshInstance (not the Mesh) get exported
into the MeshLibrary when such materials exist. This enables workflows where
the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
materials assigned to the Mesh (not the MeshInstance) get overwritten on
re-import, thus can't use editor set materials in the exported MeshLibrary
unless they are assigned to the MeshInstance whose materials get saved with
the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
and use the source MeshInstance's transform for the mesh to avoid weird
previews being generated for meshes with a position dependent material
(e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
for better results.
2019-02-03 22:48:35 +01:00
Marc Gilleron
5b378f408c
Exposed custom AABB setter on GeometryInstance
2019-02-01 12:01:19 +01:00
Marc Gilleron
08ea2aedd2
Explain how to use Expression inputs
2019-01-31 15:52:17 +01:00
homer666
07e27cd197
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-01-31 20:39:40 +11:00
toger5
ef99f034b4
[DOCS] rephrase impulse
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- improove coordinate system explanation
- define usecase
2019-01-29 13:05:20 +01:00
Kyle Szklenski
fb61080812
Fix non-compiling typo in Expression.xml example
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Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00
Rémi Verschelde
cc0842f9a6
Prevent upscaled SVG from exceeding Image bounds
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Also expose Image MAX_WIDTH and MAX_HEIGHT.
Fixes #24455 .
2019-01-28 16:00:15 +01:00
Rémi Verschelde
2ad6212a3f
Merge pull request #25372 from JFonS/add_gizmo_docs
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Minor fixes and documentation for Spatial Gizmos
2019-01-27 19:06:42 +01:00
JFonS
e90fb5b0ab
Minor fixes and documentation for Spatial Gizmos
2019-01-27 18:40:01 +01:00
Rémi Verschelde
17b2b17471
Document AnimatedTexture and bind MAX_FRAMES constant
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Closes #24935 .
2019-01-27 13:11:57 +01:00
Rémi Verschelde
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
Rémi Verschelde
33d8c19999
doc: Add caveat for File.file_exists for imported resources
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Fixes #25347 .
2019-01-26 20:25:36 +01:00
danboo
aca6e5f4b7
Update Control.xml
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The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well.
2019-01-21 21:39:06 -09:00
Demiu
a0640f799b
Docs: Fix TileMap::world_to_map description
2019-01-19 15:23:49 +01:00
Rémi Verschelde
7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
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doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Aditya Banerjee
ead285bc7c
Added missing descriptions to Particles2D
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Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Aaron Franke
763353692b
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 17:48:16 -05:00
Rémi Verschelde
7ae4cb7f7d
Merge pull request #25093 from akien-mga/lerp-returns-variant
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GDScript: Fix return value of "lerp" builtin
2019-01-18 12:32:23 +01:00
Rémi Verschelde
d024979e84
GDScript: Fix return value of "lerp" builtin
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Fixes #25082 , fixes #24709 .
2019-01-18 10:47:04 +01:00
M. Huri
3b9b684179
[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18 14:07:33 +07:00
Chris Bradfield
725eb9de8c
DOCS: correction to move_and_slide description
2019-01-16 13:26:17 -08:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
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Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
corrigentia
e7844505b1
Docs: Language fixes in ARVR reference
2019-01-16 10:37:11 +01:00
Rémi Verschelde
72f501de13
GLES2: Fix typo in project setting
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It used a different name than the equivalent GLES3 parameter.
2019-01-15 13:26:54 +01:00
Rémi Verschelde
02ffc59270
GLES2: Make Nvidia flicker workaround opt-in
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It has a big impact on 2D and text rendering performance (cf. #24466 )
so the solution seems worse than the bug it aims to work around.
It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.
Fixes #24466 .
2019-01-14 19:02:07 +01:00
Poommetee Ketson
57b82873fb
Docs: fix arg name of toggled signal in BaseButton
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arg was renamed in #15530 but the description wasn't updated
2019-01-11 09:51:39 +07:00
Rémi Verschelde
9eb9335608
doc: Sync classref with current source + AUTHORS edit
2019-01-10 14:34:29 +01:00
clayjohn
a6722cf362
clarified and filled out particles material doc
2019-01-07 12:26:36 +01:00
Rémi Verschelde
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
Rémi Verschelde
26fddb77be
doc: Fix wrong references found by new makerst.py
...
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Timo Schwarzer
5c71d43302
Add missing documentation for @GDScript
2019-01-06 14:35:40 +01:00
Rémi Verschelde
53516d7a9e
Merge pull request #24608 from PJB3005/18-12-26-control-docs
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Improve documentation of Control.
2019-01-06 13:15:15 +01:00
Pieter-Jan Briers
c93c279867
Improve documentation of Control.
2019-01-04 18:12:24 +01:00
corrigentia
fe85e50006
Docs: Fix "equal to" and code markup in float.xml
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Docs: Fix "be [equal to](https://www.thefreedictionary.com/equal%20to )" in float.xml. Attempt correction of code snippet markup.
2019-01-03 18:42:25 +02:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
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Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
Michael Alexsander Silva Dias
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
Rémi Verschelde
ee6f1fa3f8
doc: Fix references to setters and misc formatting
2018-12-29 00:17:09 +01:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
4caa4e1af5
Merge pull request #24616 from Anutrix/master
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Added description to move_axis_lock members in Kinematic.xml
2018-12-27 10:04:24 +01:00
unknown
9f4689f844
Added description to move_axis_lock members in Kinematic.xml
2018-12-27 07:58:03 +05:30
Andrii Doroshenko (Xrayez)
b8f1fe9ed8
Bind is_valid_hex_number
string method to GDScript
2018-12-24 20:54:36 +02:00
JFonS
6b15b4f904
Expose the new gizmo plugin system to scripting
2018-12-21 23:56:39 +01:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
volzhs
84d060c768
Added OS.get_system_time_msecs()
2018-12-20 18:50:50 +09:00
Rémi Verschelde
0a2f99684b
Merge pull request #24408 from creikey/master
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Clarify what popup_centered actually does
2018-12-18 10:02:16 +01:00
Rémi Verschelde
1621270f26
Merge pull request #24432 from YeldhamDev/animationtree_editor_fixes
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General fixes for the AnimationTree editor
2018-12-18 09:08:10 +01:00
Michael Alexsander Silva Dias
b86b497cec
General fixes for the AnimationTree editor
2018-12-17 21:03:58 -02:00
Mateus Felipe C. C. Pinto
6bb0439ce3
Change *_slot to *_port on get_connection_list
2018-12-17 21:00:39 -02:00
Rémi Verschelde
20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
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Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
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Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Cameron Reikes
3697dc0fc1
Clarify what popup_centered actually does
...
As was discussed in issue #24309 , the method description doesn't
always accurately describe resultant behavior and can be
confusing.
2018-12-14 19:14:51 -08:00
Rémi Verschelde
4629152d68
doc: Sync classref with current source
2018-12-15 01:39:02 +01:00
Juan Linietsky
c2e165955f
Updated documentation to visible property in CanvasItem, closes #20809
2018-12-14 11:36:53 -03:00
Rémi Verschelde
e588c24168
doc: Fix formatting in code blocks
2018-12-14 09:37:19 +01:00
Rémi Verschelde
fc2038e128
Merge pull request #24341 from YeldhamDev/buttongroup_expose_get_buttons
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Expose ButtonGroup's "get_buttons()" to GDScript
2018-12-14 09:04:58 +01:00
Rémi Verschelde
29a527fb90
Merge pull request #23799 from marcelofg55/custom_ps
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Add application/config/project_settings_override option to override project settings
2018-12-14 08:58:29 +01:00
Rémi Verschelde
4148eed943
Merge pull request #24324 from volzhs/access-mic
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Request mic access only when is needed
2018-12-14 08:57:22 +01:00
Michael Alexsander Silva Dias
c2fe5c0468
Expose ButtonGroup's "get_buttons()" to GDScript
2018-12-14 04:16:23 -02:00
volzhs
7d387dc63f
Request mic access only when is needed
2018-12-14 06:40:13 +09:00
Marcelo Fernandez
8dad3811c5
Add application/config/project_settings_override option to override project settings
2018-12-13 18:23:51 -03:00
Davide Cristini
a98baad18f
Docs: Add mention to Object constructors in scripting languages
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Fixes godotengine/godot-docs#1968 .
2018-12-13 20:23:36 +01:00
Rémi Verschelde
d030c17d5e
doc: Sync classref with current source
2018-12-13 15:12:25 +01:00
Rémi Verschelde
a1954e51e8
Merge pull request #24135 from Chaosus/rng
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Added ranged integer generation function to RNG class
2018-12-12 14:07:47 +01:00
Rémi Verschelde
ab1a80504e
Merge pull request #24267 from YeldhamDev/buttongroup_remove_panel_theme
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Remove "panel" theme property from ButtonGroup
2018-12-12 13:59:17 +01:00
Rémi Verschelde
4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
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Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
corrigentia
d807b52c15
Update WorldEnvironment.xml
2018-12-12 13:32:26 +02:00
Marcelo Fernandez
792786b4b7
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-11 19:54:52 -03:00
Rémi Verschelde
5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
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Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
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Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Xavier Sellier
e2c3bbabb0
Feature: Add SHA256 for PoolByteArray
2018-12-10 14:58:47 -05:00
Michael Alexsander Silva Dias
bfab0fe3db
Remove "panel" theme property from ButtonGroup
2018-12-10 17:28:56 -02:00
Ben Rog-Wilhelm
1180110b9e
Implement AnimationPlayer call modes as per #23498 .
2018-12-09 20:44:22 -08:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
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Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Rémi Verschelde
d303a7e6d7
Merge pull request #22680 from lupoDharkael/color-picker-presets
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ColorPicker: extend access to presets from gds
2018-12-07 22:39:12 +01:00
Technocracy
dfa5cbfdc3
Docs for push_error and push_warning functions
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Added short documentation for push_error() and push_warning() godot script functions
2018-12-07 07:44:38 +01:00
Chaosus
d376be2bf4
Added integer number generation function to RNG class
2018-12-06 14:49:52 +03:00
Jared
1d238c1835
Documented set_point_cloud() for ConvexPolygonShape2D
2018-12-06 07:01:27 +02:00
MrCdK
3f7ae10843
Fixed CanvasItem.draw_multimesh() binding.
2018-12-05 01:29:21 +01:00
Rémi Verschelde
8fda8769d1
doc: Sync classref with current source
2018-12-04 21:57:07 +01:00
Rémi Verschelde
f30745bd85
Fixup to typo and indentation in 81c86e8
2018-11-26 11:21:06 +01:00
Juan Linietsky
81c86e8047
Improved bindings and added documentation for AnimationNode, closes #20720
2018-11-25 16:57:23 -03:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative.
2018-11-23 14:07:48 +02:00
Rémi Verschelde
412612abfc
doc: Sync classref with current source
2018-11-23 01:06:24 +01:00
Michael Alexsander Silva Dias
2049efc1e3
General fixes for the new unified help search
2018-11-22 19:41:10 -02:00
Rémi Verschelde
feee2b5842
Merge pull request #23731 from lupoDharkael/remove-button-tooltip
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BaseButton: make input related information in the tooltip optional
2018-11-22 16:13:47 +01:00
Michael Alexsander Silva Dias
da7d3c5a58
Make opening menus with the same parent on mouse focus explicit
2018-11-20 20:37:45 -02:00
Rémi Verschelde
7439e55812
Merge pull request #23645 from Calinou/add-dynamicfont-antialias-option
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Add a property to control DynamicFont anti-aliasing
2018-11-20 15:02:29 +01:00
Rémi Verschelde
173b342ca7
Remove trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde
9b461af90c
doc: Indentation fixups
2018-11-20 10:18:11 +01:00
Rémi Verschelde
daa9092ed3
doc: Sync classref with current source
2018-11-20 09:34:45 +01:00
Rémi Verschelde
16a2c31e53
Merge pull request #23812 from YeldhamDev/clear_history_version_optional
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Add argument to UndoRedo's "clear_history()" to not increase the version
2018-11-20 08:49:17 +01:00
Michael Alexsander Silva Dias
75d5b1be9a
Fill info for translation related docs
2018-11-20 03:12:37 -02:00
lupoDharkael
d2b890ede5
BaseButton: add shortcut_in_tooltip
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This flag disables the input related information in the tooltip.
It is exposed as a member variable in gdscript.
2018-11-19 23:48:05 +01:00
Rémi Verschelde
35fbbeb99b
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
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#20488 core dictionary get key
2018-11-19 21:11:55 +01:00
m
bf1867aaab
Added Python-like .get() method to Dictionary in GDScript #20488
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Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19 14:03:13 -05:00
Michael Alexsander Silva Dias
6ba94d5ca0
Add argument to UndoRedo's "clear_history()" to not increase the version
2018-11-18 19:46:35 -02:00
Juan Linietsky
35b421b695
Document use of spaces in ConfigFile
2018-11-18 10:10:50 -03:00
Davide Baldo
b98263013a
Fixed the default value for Input.action_press() from commit 8c45282
2018-11-17 20:45:24 +00:00
Rémi Verschelde
5d00407388
Merge pull request #23685 from Kanabenki/add-store-csv-line
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Add store_csv_line method for File
2018-11-16 15:21:57 +01:00
Juan Linietsky
256bbd3561
Corrected some points discussed in #17491
2018-11-16 10:07:26 -03:00
Kanabenki
48166a9f3c
Add store_csv_line method for File
2018-11-16 11:09:05 +01:00
Thomas ten Cate
922f2d613f
Fix return value of get_total_character_count
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Also document that it only counts visible characters.
Fixes #23720
2018-11-15 12:34:08 +01:00
Rémi Verschelde
072aaf98e8
doc: Sync classref with current source
2018-11-13 11:06:50 +01:00
Chaosus
f8151a9e50
Implement random number generator
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Co-authored-by: Zirak <zirakertan@gmail.com>
2018-11-13 10:50:07 +03:00
Rémi Verschelde
2815e708a0
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
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Consistency in KinematicBody
2018-11-12 20:30:38 +01:00
Hugo Locurcio
fd89464d45
Add a property to control DynamicFont anti-aliasing
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- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
disabled in their DynamicFontData child. Changes will be visible
upon reloading the scene in the editor.
2018-11-10 22:07:32 +01:00
Rémi Verschelde
2c0a2fbda3
Merge pull request #23633 from Naryosha/docs-sync
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doc: Sync classref with current source
2018-11-10 21:51:18 +01:00
Poommetee Ketson
0babb60c74
doc: Sync classref with current source
2018-11-10 20:21:34 +07:00
Davide Baldo
1b0c7515ff
Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile.
2018-11-10 10:25:59 +00:00
Marcelo Fernandez
4de0cbba15
Expose OS::move_window_to_foreground
2018-11-07 11:51:15 -03:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
Rémi Verschelde
a282e67b24
Merge pull request #23422 from santouits/docs-expression
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Docs: Expression class docs
2018-11-05 08:11:31 +01:00
Gilles Roudière
7438093562
Merge pull request #23512 from MrVallentin/typos
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Fixed typos
2018-11-04 23:26:02 +01:00
MrVallentin
693ee5dd56
Fixed typos
2018-11-04 22:15:11 +01:00
santouits
636ebdf819
Docs: Expression class docs
2018-11-03 23:36:35 +02:00
Jared
f115f00ec6
Allow plugin scene change signal to report null for empty scenes.
2018-11-03 00:11:02 +02:00
Rémi Verschelde
b573bf8547
Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic
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Fix canvas stacking not deterministic on same layer
2018-11-01 19:31:09 +01:00
Rémi Verschelde
200c2e7451
Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions
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Add method get_collision_exceptions to PhysicsBody2D
2018-11-01 10:57:28 +01:00
Rémi Verschelde
48a8ac506e
Merge pull request #22963 from AlexHolly/doc-richtextlabel
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Doc RichTextLabel push strikethrough and align
2018-11-01 10:47:08 +01:00
Guilherme Recchi Cardozo
3fb2069d39
Add method get_collision_exceptions
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Adding this method to PhysicsBody, PhysicsBody2D and
SoftBody. It returns a list of nodes included in
collision exceptions.
Fixes #23235 , cheers!
2018-11-01 06:41:34 -03:00
Rémi Verschelde
22b7489ab1
doc: Fix invalid [enum] uses
2018-10-31 13:01:54 +01:00
Pedro J. Estébanez
cf8976de41
Fix canvas stacking not deterministic on same layer
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Fixes #22687 .
2018-10-30 21:53:00 +01:00
MrCdK
b2bfcb53d6
Add backward looping support to AudioStreamSample (wav files)
2018-10-28 19:37:14 +01:00
Alexander Holland
1f271e4be6
Doc RichTextLabel push strikethrough and align
2018-10-25 18:51:31 +02:00
Rémi Verschelde
7a42df3626
doc: Sync with current source
2018-10-25 15:14:47 +02:00
Max Hilbrunner
4eb9099df0
Merge pull request #23199 from Ashafix/packedScene
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[DOCS] more detailed example for usage of PackedScene
2018-10-25 13:39:24 +02:00
Rémi Verschelde
11be39f3ce
Merge pull request #23221 from pgruenbacher/lookahead_docs
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added docs for lookeahead pathfollow2d.xml
2018-10-25 10:58:01 +02:00
M. Huri
b46ba24e3b
Repaired mistyped of 'its' on several files.
2018-10-25 07:19:21 +07:00
paul gruenbacher
1c73443915
added docs for lookeahead
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Fix indenting
lookahead clarification
fix ahead
2018-10-24 17:17:54 -04:00
Ashafix
725bec7735
more detailed example for usage of PackedScene
2018-10-24 16:01:50 +01:00
Rémi Verschelde
d42850f62e
Merge pull request #23201 from Ashafix/VectorSlicing
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[DOCS] Added section that coordinates can be accessed via indexes
2018-10-24 16:32:49 +02:00
Ashafix
bbfa37a29c
Added section that coordinates can be accessed via indexes
2018-10-24 15:22:44 +01:00
M. Huri
325ecd1c2b
[Docs] Repaired some words on ProjectSettings
2018-10-24 20:56:06 +07:00
lupoDharkael
e19520e8fe
ColorPicker: extend access to presets from gds
2018-10-24 01:07:33 +02:00
Max Hilbrunner
72db3000a5
Merge pull request #23200 from santouits/navpoldocs
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NavigationPolygon descriptions of the class and methods
2018-10-23 23:38:33 +02:00
Max Hilbrunner
c487cce6d0
Merge pull request #23206 from mhilbrunner/docs-streampeertcp
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[DOCS] StreamPeerTCP
2018-10-21 22:28:58 +02:00
Max Hilbrunner
1df0900d8e
[DOCS] StreamPeerTCP
2018-10-21 22:28:21 +02:00
Max Hilbrunner
1511a66a98
[DOCS] YSort
2018-10-21 22:19:46 +02:00
santouits
1c14b01422
NavigationPolygon descriptions of the class and methods
2018-10-21 20:38:57 +03:00
Alex
e3d7ac17e0
fix doc markdown
2018-10-18 11:48:11 -04:00
David Sichma
6ec4da2e3b
Fix inconsistency in KinematicBody
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- moved new infinite_inertia argument of move_and_slide and
move_and_slide_with_snap in KinematicBody and KinematicBody2D to the
end if not already there. This makes the order of arguments consistent
and should keep projects from 3.0 compatible as this argument did not
exist in 3.0. Docs updated accordingly.
- renamed max_bounces to max_slides for consistency. Docs updated
accordingly.
- the argument infinite_inertia in test_move is now optional, as it is
in every other movement related method. This closes #22829 .
2018-10-17 17:22:14 +02:00
Rémi Verschelde
8b42890217
Merge pull request #23009 from AlexHolly/doc-tabcontainer-rearrange
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Doc Tabcontainer rearrange tabs
2018-10-16 14:35:28 +02:00
Alexander Holland
44aa312881
Doc Tabcontainer rearrange tabs
2018-10-15 15:05:46 +02:00
Alexander Holland
3a875d3200
Doc Tabs
2018-10-15 15:01:36 +02:00
Max Hilbrunner
b95f0e61e0
Merge pull request #22942 from AlexHolly/doc-string-filedialog
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Filled missing Doc for String and FileDialog
2018-10-14 19:37:32 +02:00
Max Hilbrunner
c106c88da8
Merge pull request #22986 from AlexHolly/doc-lineedit-clear-button
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Doc LineEdit MenuRedo and clear_button_enabled
2018-10-14 19:32:39 +02:00
Max Hilbrunner
f1d4167030
Merge pull request #22978 from CakHuri/fix-get_button_count-link
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[Docs] Fixed 'get_button_count's link and a typo related to 'button'.
2018-10-14 19:31:31 +02:00
Max Hilbrunner
73e22a7cee
Merge pull request #22924 from clayjohn/doc_MeshDataTool
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[DOCS] Added descriptions to MeshDataTool classref
2018-10-14 19:26:39 +02:00
Alexander Holland
c6dbcb1474
Doc LineEdit MenuRedo and clear_button_enabled
2018-10-13 17:41:02 +02:00
M. Huri
967831d9a0
[Docs] Fixed 'get_button_count's link and a typo related to 'button'.
2018-10-13 17:34:57 +07:00
M. Huri
32ec2e3b2c
Fixed a typo, sahpe to shape.
2018-10-13 13:20:45 +07:00
Alexander Holland
e4b2a20cd6
Filled missing Doc for String and FileDialog
2018-10-12 04:46:24 +02:00
clayjohn
596c36a9ac
added descriptions to MeshDataTool doc
2018-10-11 09:00:37 -07:00
clayjohn
84e82a387f
update and expand surfacetool doc
2018-10-08 21:34:36 -07:00
Rémi Verschelde
b17e71b6e5
Merge pull request #22808 from KellyThomas/vector-one
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Add ONE constants to Vector2 and Vector3
2018-10-07 18:57:27 +02:00
Kelly Thomas
b150ceb62c
Update class documentation xml
2018-10-07 21:57:26 +08:00
Kelly Thomas
215db9ff71
add ONE constants to Vector2 and Vector3
2018-10-07 21:33:18 +08:00
Rémi Verschelde
cff89fc4e4
Merge pull request #22678 from Dragoncraft89/set_pause
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Add Behaviour of SceneTree pausing to the doc
2018-10-07 11:44:07 +02:00
Max Hilbrunner
f28b032490
Merge pull request #22818 from cbscribe/kcc_doc_spatialmat
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[DOCS] SpatialMaterial descriptions
2018-10-07 03:20:22 +02:00
Chris Bradfield
5e42e45c04
[DOCS] SpatialMaterial descriptions
2018-10-06 17:39:24 -07:00
Rémi Verschelde
3d91af282e
Merge pull request #22773 from KellyThomas/docs-links
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[Docs] Fix some broken links
2018-10-06 12:04:08 +02:00
Kelly Thomas
b1ab7b4acf
[Docs] Fix some broken links
2018-10-06 04:20:16 +08:00
Guilherme Felipe
5016ef6fe0
[Docs] Add doc for Input::get_action_strength
2018-10-05 09:54:00 -03:00
Nathan Lovato
86a138f154
[DOC] Complete the TextureProgress reference
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Added 6 missing entries, clarified one definition
2018-10-04 10:38:18 +09:00
Rémi Verschelde
caa141a1ac
Merge pull request #22659 from YeldhamDev/animation_doc_example
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Add example to Animation doc
2018-10-03 20:35:09 +02:00
Rémi Verschelde
1aa1398012
Merge pull request #22671 from Dragoncraft89/master
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ItemList signals additional documentation
2018-10-03 18:20:23 +02:00
Rémi Verschelde
75fceb37f8
Merge pull request #22674 from Dragoncraft89/find_node
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Document find_node()'s owner argument behaviour
2018-10-03 18:19:58 +02:00
Michael Alexsander Silva Dias
a02f02b9ed
Add example to Animation doc
2018-10-03 13:17:49 -03:00
florian
c14e034f06
Document find_node()'s owner argument behaviour
2018-10-03 18:16:27 +02:00
florian
65d182a939
ItemList signals additional documentation
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Signals:
* item_selected
* item_rmb_select
2018-10-03 18:13:59 +02:00
florian
353af122b8
Add Behaviour of SceneTree pausing to the doc
2018-10-03 15:29:25 +02:00
Rémi Verschelde
d952126caf
Fix warnings in Android platform
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Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]
platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]
modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]
drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
2018-10-03 15:17:00 +02:00
Rémi Verschelde
9941c5a132
Merge pull request #22651 from cbscribe/kcc_docs_color_rigidbody
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[DOCS] Classref updates: Color, RigidBody*
2018-10-03 08:19:38 +02:00
Chris Bradfield
7bc11505b1
[DOCS] Classref updates: Color, RigidBody*
2018-10-02 15:47:10 -07:00
Michael Alexsander Silva Dias
07e0f796af
Add note in ParallaxLayer doc about ignoring position/scale changes after entering the scene
2018-10-02 17:48:01 -03:00
florian
612193b77f
Add critical info to TreeItem.set_custom_draw documentation
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Indicates that the method needs 2 arguments to be called
2018-10-02 19:42:58 +02:00
Rémi Verschelde
88a14949dd
Merge pull request #22612 from Dragoncraft89/master
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Improve doc of ProjectSettings
2018-10-02 13:49:59 +02:00
florian
73429cf9f5
Improve doc of ProjectSettings
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Documentation added for:
* bool load_resource_pack(String)
* bool property_can_revert(String)
* Variant property_get_revert(String)
* Error save()
* Error save_custom(String)
2018-10-02 11:52:37 +02:00
Rémi Verschelde
876456754d
Merge pull request #21421 from YeldhamDev/mult_view_changes
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Small improvements to the Spatial Editor's multiple viewport mode
2018-10-02 11:22:49 +02:00
Rémi Verschelde
a8a12daed5
Merge pull request #22355 from LikeLakers2/docs-tabs
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[Docs] Remove double-spaces from descriptions, plus a couple other tiny fixes
2018-10-02 09:28:13 +02:00
Rémi Verschelde
dd1e8cd774
Merge pull request #22601 from cbscribe/kcc_class_docs
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[DOCS] Update VisibilityEnabler* and TileSet doc
2018-10-02 08:39:57 +02:00
Chris Bradfield
49549ce93c
[DOCS] Update VisibilityEnabler* and TileSet doc
2018-10-01 15:20:18 -07:00
aBARICHELLO
6e0de76746
Add Input buttons and axes missing descriptions
2018-10-01 18:57:19 -03:00
Max Hilbrunner
84b6394a4d
[DOCS] NetworkedMultiplayerPeer: TransferMode(s)
2018-09-30 16:45:48 +02:00
FlamyAT
da296ce30f
Fixed casting result in float.xml
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The float-string parsing result in the documentation was inaccurate. 1e-3 is written as 0.001 when decimal.
2018-09-29 07:45:27 +02:00
Kelly Thomas
7759155ce4
[DOCS] ButtonList - extra mouse buttons
2018-09-29 00:37:25 +08:00
Rémi Verschelde
f87fb2c795
Merge pull request #22413 from lupoDharkael/array-mesh-docs
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Add code example to ArrayMesh class docs
2018-09-28 10:36:36 +02:00
Rémi Verschelde
c7e646c30a
Merge pull request #22447 from akien-mga/fix-warnings-Wswitch
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Fix warnings about unhandled enum value in switch [-Wswitch]
2018-09-28 09:47:29 +02:00
Kelly Thomas
7ecad927f3
[DOCS] InputEventMouseButton: correct description for doubleclick property
2018-09-28 01:46:49 +08:00
Rémi Verschelde
7b081a7fc8
Fix warnings about unhandled enum value in switch [-Wswitch]
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Fixes GCC 5 warnings of the form:
core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]
Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde
9108b5fba5
doc: Fix OS.execute example (cf. #22412 )
2018-09-27 09:34:08 +02:00
lupoDharkael
9b85866c07
Add code example to ArrayMesh class docs
2018-09-26 18:42:16 +02:00
Damien Picard
5e8e216ee0
Doc: fix example in Array sort_custom()
2018-09-25 11:46:45 +02:00
LikeLakers2
eaac1e3b81
[Docs] Remove double-spaces from descriptions, as well a couple other small fixes
2018-09-23 16:13:30 -04:00
homer666
194f476095
[DOCS] PhysicsDirectSpaceState updates
2018-09-23 09:31:37 +10:00
Max Hilbrunner
d878c828b5
Merge pull request #22115 from akerudesu/find-parent
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Added find_parent method to node class
2018-09-22 17:15:38 +02:00
Fabio Alessandrelli
b9707ce08f
StreamPeer get[_utf8]_string with negative length.
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If the "bytes" parameter of get_string and get_utf8_string is negative,
the length will be read from the stream instead.
The bytes parameter has now a default (-1), allowing to use them
directly as reverses of put_string and put_utf8_string .
put_string was not implemented, so I implemented it to allow sending
ASCII strings (which are much smaller than UTF8 ones).
2018-09-22 13:35:41 +02:00
Rémi Verschelde
ef7b384861
doc: Misc formatting fixes
2018-09-21 15:34:11 +02:00
Rémi Verschelde
eaef2cc6b5
Merge pull request #22032 from Windfisch/docfix
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Add documentation details about Image formats and color space conversion
2018-09-21 15:21:24 +02:00
Max Hilbrunner
0279985a70
Merge pull request #22218 from char0xff/doc_editorpluginsinterface
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Improve EditorPlugin.xml and EditorInterface.xml
2018-09-21 14:58:27 +02:00
Rémi Verschelde
83758a9004
doc: Sync classref with current source
2018-09-21 09:33:05 +02:00
Rémi Verschelde
69ee33896a
Merge pull request #21426 from groud/add_files_to_tree_view
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Add files to tree view
2018-09-20 18:32:13 +02:00
char0xff
a0efe25c9e
Improve EditorPlugin.xml and EditorInterface.xml
2018-09-18 16:38:19 +02:00
groud
76b2ae8dc6
Fixes favorites not updating and rename favorite_dirs to favorites
2018-09-18 14:02:59 +02:00
Rémi Verschelde
ebd14a778d
Merge pull request #22113 from char0xff/editor_interface
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Update EditorInterface.xml
2018-09-17 13:49:07 +02:00
Rémi Verschelde
7ffeabf6bb
Merge pull request #22119 from char0xff/doc_config
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Fix mistake in ConfigFile.xml
2018-09-17 13:48:32 +02:00
Rémi Verschelde
341e18a48e
Merge pull request #22162 from cbscribe/kcc_classref
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[DOCS] Classref additions and consistency fixes
2018-09-17 11:50:23 +02:00
Jared
d286e98fd1
Small documentation clarification added to CanvasItem.
2018-09-16 21:44:37 +03:00
Chris Bradfield
ec5cc708ce
[DOCS] Classref additions and consistency fixes
2018-09-16 10:52:21 -07:00
char0xff
77ff6de27e
Fix mistake in ConfigFile.xml
2018-09-15 21:06:32 +02:00
char0xff
0c10d3fc16
Update EditorInterface.xml
2018-09-15 18:25:48 +02:00
Unknown
0fdbf6b2ef
Added find_parent method to node class
2018-09-15 18:22:29 +02:00
Rémi Verschelde
82e69f38ee
Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape
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Some fixes to mouse's cursor and shape
2018-09-15 11:56:45 +02:00
Rémi Verschelde
4547e22393
doc: Sync classref with current source
2018-09-15 03:13:47 +02:00
Rémi Verschelde
82ff99c180
Merge pull request #22087 from Faless/master_of_puppets
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Deprecate slave keyword in favor of puppet.
2018-09-15 02:29:52 +02:00
Fabio Alessandrelli
1e9b46d687
Clearly deprecate sync too in favor of remotesync.
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NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6
Rename slave keyword to puppet
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The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Michael Alexsander Silva Dias
585ad5c8ea
Expose "get_modal_stack_top()" to GDScript
2018-09-14 16:35:52 -03:00
Rémi Verschelde
ebc07ad5a2
doc: Mention get_node in Node.get_child documentation
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See #22052 .
2018-09-14 11:11:38 +02:00
Rémi Verschelde
cd0b82fd56
Mark AnimatedTexture frame_* properties as internal
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This way they no longer appear in the documentation, and the related
setters and getters do.
2018-09-13 22:54:35 +02:00
Guilherme Felipe
04aef23585
Fix set_custom_mouse_cursor changing to incorrect cursor shape
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[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13 15:13:57 -03:00
Max Hilbrunner
2b779cd5bb
[DOCS] Project Settings: Default clear color
2018-09-13 17:21:23 +02:00
Florian Jung
e37f408e70
Add documentation details about Image formats and color space conversion
2018-09-13 16:38:50 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
f6481d1694
Revert "Drop deprecated compatibility methods from AnimatedSprite"
2018-09-13 02:32:51 +02:00
Rémi Verschelde
ead2c2eef2
Merge pull request #21705 from KellyThomas/tree-create-item
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Change return value of Tree.create_item() from Object to TreeItem
2018-09-12 10:57:50 +02:00
Rémi Verschelde
03f6e36d71
Merge pull request #21988 from KellyThomas/array-invert-2
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Standardize documentation for the pool arrays' invert methods
2018-09-12 10:42:32 +02:00
Rémi Verschelde
158704fcaa
Merge pull request #21780 from akien-mga/animatedsprite-deprecated
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Drop deprecated compatibility methods from AnimatedSprite
2018-09-12 10:38:37 +02:00
Kelly Thomas
3e0ab0a2f2
Standardize documentation for the pool arrays' invert methods
2018-09-12 06:33:11 +08:00
Rémi Verschelde
c320d9394d
doc: Sync classref with current source
2018-09-11 00:18:21 +02:00
Rémi Verschelde
db26c1205c
Merge pull request #21937 from romlok/remotetransform
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Clarify which direction RemoteTransform[2D] work
2018-09-10 19:10:44 +02:00
Rémi Verschelde
584f1ab0c5
Merge pull request #21842 from merumelu/curve-point-count
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Bind Curve::get_point_count
2018-09-10 16:49:09 +02:00
Mel Collins
12448e659a
Clarify which direction RemoteTransform[2D] work
2018-09-10 15:54:32 +02:00
VirtualBox
cfb54df986
Fix mistake in Array.xml
2018-09-10 13:42:45 +02:00
Carl Scarlett
91aa940b42
added clarification about Input.get_accelerometer only working when project is exported
2018-09-10 17:20:17 +08:00