Commit graph

13994 commits

Author SHA1 Message Date
Juan Linietsky
040c87ea7b Merge pull request #5093 from DimOkGamer/more_translatable_strings
Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
DimOkGamer
9c762fef0f rtr instead ttr 2016-06-07 23:24:32 +03:00
DimOkGamer
ceae11ee29 Fixed localization in file dialogs
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Bojidar Marinov
e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Paulb23
d66b034bd1 Improved breakpoint marker position, and scales with font size 2016-06-07 16:59:16 +01:00
Pedro J. Estébanez
3df26825b4 Remove found dead code 2016-06-07 13:46:31 +02:00
Rémi Verschelde
0729c852b4 Fix indentation issues in last commits
Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky
06bc4e20d3 Merge pull request #4101 from SaracenOne/listener
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky
aec5506414 properly pass events to parent controls, closes #4701 2016-06-06 22:03:29 -03:00
Juan Linietsky
e535c942f3 Merge branch 'master' of https://github.com/godotengine/godot 2016-06-06 21:15:13 -03:00
Juan Linietsky
2b9cab25c0 -Fix small bug regarding to canvas layer detection, closes #4381 2016-06-06 21:14:25 -03:00
Juan Linietsky
736b65e566 Merge pull request #4977 from SaracenOne/scripting_expose
Expose extra methods and constants to scripts
2016-06-06 20:27:40 -03:00
Juan Linietsky
be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
9df4c18853 Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Bitmask import plugin
2016-06-06 20:07:30 -03:00
Paulb23
a0eb297cfc Fix error tab index out of size print, issue 4997 2016-06-06 20:25:19 +01:00
Saracen
1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
volzhs
f792f63b03 Fix min size bug of Label
caused by #5030
2016-06-06 00:09:02 +09:00
Juan Linietsky
cee94b6119 changed TTR for RTR 2016-06-05 00:25:15 -03:00
Juan Linietsky
c1028b9011 fix for travis 2016-06-04 21:45:50 -03:00
Juan Linietsky
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Geequlim
5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Geequlim
dc3cef7c4d Add texture region support for Patch9Frame 2016-06-05 00:45:53 +08:00
Geequlim
fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
Saracen
b160a26abd Expose control theme element and override detection methods to scripting side. 2016-06-04 16:42:07 +01:00
Rémi Verschelde
280e3611b9 Merge pull request #5032 from akien-mga/pr-defaut-linear-damp
Physics2D: Rename default_density to default_linear_damp
2016-06-04 16:08:37 +02:00
Rémi Verschelde
f1cd33b539 Merge pull request #5030 from sanikoyes/Pr-fix-label-minsize
fix line_edit&label get min size bug&draw problem
2016-06-04 16:08:25 +02:00
Rémi Verschelde
cbba9c4506 Merge pull request #4300 from leezh/control_focus_mode
Exposed Control::focus_mode to the scene editor
2016-06-04 14:41:36 +02:00
Rémi Verschelde
a068152ba0 Physics2D: Rename default_density to default_linear_damp
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109.
2016-06-04 14:05:53 +02:00
sanikoyes
5f7b42cb87 fix line_edit&label get min size bug
fix line_edit draw char(x ofs_max)
2016-06-04 18:10:11 +08:00
J08nY
dd4eaa1005 Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript. 2016-06-03 18:03:12 +02:00
Juan Linietsky
33bb0491f8 Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-prop
fix stb font property names
2016-06-01 10:33:28 -03:00
Juan Linietsky
df139f57b3 Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
sanikoyes
21bcf4a8aa fix stb font property names 2016-05-31 21:23:51 +08:00
Rémi Verschelde
9418b81c74 Merge pull request #4916 from Paulb23/current_line_highlighting
Current line highlighting draws behind line numbers and breakpont gutter
2016-05-31 07:35:27 +02:00
Juan Linietsky
4d6d6fcbfc Merge remote-tracking branch 'origin/master' 2016-05-30 19:53:19 -03:00
Juan Linietsky
0eb6c644b2 changed font system to use fallbacks
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Rémi Verschelde
78b4dcf84d Merge pull request #4920 from neikeq/pr-search-bar-fix
Fixed and improved search bar
2016-05-30 22:33:01 +02:00
Ignacio Etcheverry
7e4c58c563 Fixed and improved search bar
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Paulb23
6ae126ef9b Current line draws behind line numbers and breakpont gutter 2016-05-30 16:28:31 +01:00
Geequlim
dde995a513 Make dialogs translatable 2016-05-30 22:23:53 +08:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
e8d5ff5169 Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crash
Fix crash when redoing backspace to clear selection
2016-05-29 18:34:31 +02:00
Rémi Verschelde
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Ignacio Etcheverry
aba972238e TextEdit: Improve search method to avoid overlapping results 2016-05-28 18:23:49 +02:00
Ignacio Etcheverry
65fa8f91ca TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hint 2016-05-28 18:22:54 +02:00
Bojidar Marinov
ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
Paulb23
4a5997ec1c Fix crash when redoing backspace to clear selection 2016-05-26 14:45:11 +01:00
Paulb23
72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Andreas Haas
677b77036a Allow ItemList icons to stretch to max size. 2016-05-24 20:36:46 +02:00
Rémi Verschelde
15e9f66a1a Merge pull request #4798 from Paulb23/caret_color_not_setting
Fixed caret colour not changing though properties
2016-05-24 17:09:46 +02:00
Paulb23
6dd538a7ae Fixed caret color not changing though properties 2016-05-24 15:21:34 +01:00
Rémi Verschelde
98e73429af Merge pull request #4792 from djrm/better_property_ranges
Better property ranges
2016-05-24 07:35:42 +02:00
Juan Linietsky
e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
Daniel J. Ramirez
ba0baa3ca7 Modified damp ranges 2016-05-23 18:23:51 -05:00
Daniel J. Ramirez
c9350d7897 Clamped some light2D ranges 2016-05-23 17:56:10 -05:00
Juan Linietsky
d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Zher Huei Lee
0ccf153a15 GUI Focus mode improvements
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
2016-05-23 15:08:50 +01:00
Ovnuniarchos
0d20ceeb61 Polygon2D now exposes vertex colors. 2016-05-23 03:40:45 +02:00
Juan Linietsky
b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00
Juan Linietsky
eacb8f04c4 Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde
da24bc8f3f VehicleBody: Cosmetic fixes to previous commit 2016-05-21 11:52:21 +02:00
Agustin Benavidez
97da9f14ab Add get_linear_velocity() method to VehicleBody class
Doc added also.
2016-05-21 11:35:55 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
captainwasabi
4b80895082 Fix for tooltip blinking (#4713)
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Christian Dannie Storgaard
8884b8f519 Added toggle for loop interpolation based on adolson's code 2016-05-20 13:13:32 +03:00
volzhs
ebcf04ff1f fix compile failure when tools=no 2016-05-18 14:29:53 +09:00
Rémi Verschelde
be4d95c19a CanvasModulate: fix build issue with GCC
Bug from c195c0d.
2016-05-17 23:47:26 +02:00
Juan Linietsky
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
volzhs
d6ccea541d remove old bind for add_frame of SpriteFrames
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17 22:48:36 +09:00
Rémi Verschelde
02f3e7e766 Merge pull request #4659 from Paulb23/hex_notation_highlighting
Fixed hex notation highlighting
2016-05-17 09:33:44 +02:00
Rémi Verschelde
68dc685f1f Merge pull request #4652 from Paulb23/node_duplication_position
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
f93aaa9b78 Default editing popup for LineEdit and TextEdit 2016-05-16 20:25:17 -03:00
Juan Linietsky
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59 Changes to FileSystem Dock
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Paulb23
b2bf266ddc Fixed hex notation highlighting 2016-05-15 01:32:43 +01:00
Paulb23
aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
Juan Linietsky
da7a9aae27 Merge pull request #4096 from neikeq/pr-margin-cont-imp
MarginContainer improvements
2016-05-13 13:13:12 -03:00
volzhs
81b4d38fa7 open directory or file when double click
fixes #4607
2016-05-13 01:22:19 +09:00
MattUV
91c85ff1f5 classref: Fixed return types in Area and Area2D (#4635) 2016-05-12 17:03:15 +02:00
Juan Linietsky
0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
Rémi Verschelde
b42c4cce0f Merge pull request #4627 from Paulb23/caret_blink_binds
Exposed caret blink to gdscript and properties
2016-05-11 19:05:55 +02:00
Paulb23
dc90cba42e Bind caret blink to gdscript and properties 2016-05-11 17:41:57 +01:00
Rémi Verschelde
7b471068cf Merge pull request #4612 from bojidar-bg/fix-anchor-builds
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde
b9b423c1ee Merge pull request #4598 from Paulb23/caret_blink
Added caret blink to the text editor
2016-05-11 09:33:12 +02:00
Bojidar Marinov
0b572b35c2 Fix #4588 (crash Control::_set_anchor)
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Rémi Verschelde
bc31be9812 Sync classes.xml with current sources
Also fix a typo in the binding of Control::set_drag_forwarding.
2016-05-09 22:20:35 +02:00
Paulb23
e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Rémi Verschelde
0dfc4a2029 Merge pull request #4571 from akien-mga/pr-rot-deg
Rotation APIs: Better exposure for degrees methods
2016-05-09 19:08:06 +02:00
Paulb23
9e6234201b Fixed autocomlete strings not appearing for function arguments 2016-05-08 13:18:50 +01:00
Rémi Verschelde
59e68ae6d0 Merge pull request #4557 from Paulb23/autocomplete_truncate_issue_4554
Fixed autocomplete truncate, issue 4554
2016-05-07 20:19:40 +02:00
Paulb23
488495852b Fixed animation player auto-queue duplication and undo/redo 2016-05-07 17:27:52 +01:00
Paulb23
0a2b341d0a Fixed code completion after opening bracket, issue 3977 2016-05-07 12:01:56 +01:00
Rémi Verschelde
4eab767a6f Rotation APIs: Better exposure for degrees methods
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.
2016-05-06 23:38:08 +02:00
Paulb23
accc2a195b Fixed autocomplete truncate, issue 4554 2016-05-05 16:27:05 +01:00
Rémi Verschelde
99e31e1005 Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Juan Linietsky
f909634832 -make sure single select after multi select works better
-fixed some warnings for OSX
2016-05-04 17:41:58 -03:00
Ignacio Etcheverry
1e752c0120 Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
Rémi Verschelde
6a4b62e720 Merge pull request #4535 from sanikoyes/Pr-crash-dynamic-font
Fix crash in dynamic font
2016-05-04 08:35:16 +02:00
Juan Linietsky
dd69aeceac Merge remote-tracking branch 'origin/master' 2016-05-03 22:32:38 -03:00
Paulb23
084d0bef96 Autocomplete no longer shows duplicates, issue 1824 2016-05-03 19:48:35 +01:00
Juan Linietsky
c7e8def446 Add ability to send drag events to another object
will be documented/tested later
2016-05-03 11:10:28 -03:00
sanikoyes
c824781e98 Fix crash in dynamic font 2016-05-03 17:25:33 +08:00
Juan Linietsky
78eccd61f8 Revert "added name parameter on animationplayer finished" 2016-05-02 14:22:27 -03:00
Rémi Verschelde
479cfb1d36 Merge pull request #4518 from AlexHolly/animationplayer-finished-name
added name parameter on animationplayer finished
2016-05-02 11:37:40 +02:00
Juan Linietsky
5bb7cef836 Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Alexander Holland
f9fafb75dc added name parameter on animationplayer finished 2016-05-02 01:48:00 +02:00
Rémi Verschelde
21c181bd3c Tabs: Fix align issue with right/close buttons
The stylebox around the close button was badly centered.
There were also bad margins applied when using right buttons.
2016-05-01 16:48:55 +02:00
Rémi Verschelde
8b32c80529 Tabs: cleanup code, no functional change
Some dead code removed, a few cosmetic changes.
2016-05-01 16:27:33 +02:00
Rémi Verschelde
8574489dd2 Tabs: Fix navigation buttons overlap when resizing
It was not taking into account the minimum width of the stylebox.
Fixed by factorizing some duplicate code.
2016-05-01 15:29:07 +02:00
Rémi Verschelde
bbaf296948 Tabs: Fix icon size not taken into account for offset
Fixes #4107.
2016-05-01 14:54:45 +02:00
Rémi Verschelde
ab7886ffc4 FileDialog: reset mkdir label after use (#4500)
Closes #1686.
2016-05-01 11:38:24 +02:00
Rémi Verschelde
6883325f92 math: Fix rounding error for 0 in Math::round (#4495)
Thus revert the previous workaround in commit b123bc4a2a.
Fixes #3221.
2016-05-01 11:37:46 +02:00
Franco Eusébio Garcia
a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
Rémi Verschelde
a0dce1e66f Merge pull request #4482 from Geequlim/master
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29 10:43:50 +02:00
Geequlim
5c61e17c10 Add more documentations and fix AcceptDialog::add_cancel 2016-04-29 16:34:07 +08:00
Rémi Verschelde
c97cc362e3 Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
Hooked up RigidBody2D torque methods
2016-04-29 10:29:12 +02:00
Juan Linietsky
0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Rémi Verschelde
45ffc053b5 Merge pull request #4462 from Paulb23/scroll_lines
Added scroll lines, issue #4243
2016-04-28 20:53:41 +02:00
Rémi Verschelde
0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
Rémi Verschelde
3a4ec88b37 Classref: Document Button and ButtonArray
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Paulb23
54244e0e1d Added scroll lines, issue 4243 2016-04-27 18:32:14 +01:00
Josh Grams
a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams
bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Josh Grams
2272824ee2 AnimationTree: set value track property per frame, not per track. 2016-04-24 04:39:32 -04:00
Josh Grams
ffaced87a6 RigidBody2D: rename apply_impulse(pos) to offset. 2016-04-24 04:36:51 -04:00
Bojidar Marinov
b2e0cedbf0 Fix continious update with Camera2D
Closes #4406
2016-04-23 15:27:32 +03:00
Aren Villanueva
d75856146c Adds a remove class item option in the theme editor.
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Josh Grams
f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00
Rémi Verschelde
c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
Rémi Verschelde
30e5df6e21 Merge pull request #4365 from bojidar-bg/surfacetool-add-quad
Add an add_triangle_fan method to SurfaceTool
2016-04-19 22:40:22 +02:00
Rémi Verschelde
6da39ce18d Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
Fix Camera2D ignoring zoom when checking limits
2016-04-19 20:48:59 +02:00
Bojidar Marinov
7a8aea0be9 Fix Camera2D ignoring zoom when checking limits
Closes #1912
2016-04-19 21:35:02 +03:00
Bojidar Marinov
e7f66a88d6 Add preview of the Camera2D's screen boundaries
Closes #3365
2016-04-19 16:07:06 +03:00
Bojidar Marinov
325a02e4af Add a add_triangle_fan method to SurfaceTool
Closes #4298
2016-04-18 20:33:54 +03:00
Alex
e566b17f91 tiny fix to loop restart (#4358)
Closes #4355
2016-04-18 08:16:46 +02:00
Rémi Verschelde
6b41544a39 Merge pull request #4319 from kubecz3k/played_signal
animation_started signal for AnimationPlayer
2016-04-18 08:12:40 +02:00
Rémi Verschelde
f124b5e0ac Merge pull request #4299 from neikeq/pr-issue-4297
Keep editable instances data when replacing tree root node
2016-04-18 08:09:53 +02:00
Saracen
bc5ee6c98f BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
Hearto Lazor
08b93da28a Fixed curve baking, now always start at origin point 2016-04-15 00:13:17 -03:00
Jakub Grzesik
fd9b82a082 animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00
Rémi Verschelde
20f62dd958 Merge pull request #4308 from JoshuaGrams/atp-resources
AnimationTreePlayer: fix discrete value tracks.
2016-04-14 12:39:08 +02:00
Ignacio Etcheverry
3029f5ee02 Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
Josh Grams
ee59b2053f AnimationTreePlayer: fix discrete value tracks.
Discrete value tracks don't update every frame (only when a new key is
reached).  So we can't use the actual property value as an accumulator:
it will end up being zero most of the time.
2016-04-12 11:54:17 -04:00
Rémi Verschelde
08aaff21f3 Merge pull request #4286 from JoshuaGrams/atp-resources
AnimationTreePlayer: allow animating resource properties.
2016-04-12 13:18:47 +02:00
Rémi Verschelde
e07266f6c1 Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Port collision and layer masks to 3D
2016-04-12 13:17:26 +02:00
Rémi Verschelde
29ed58eab6 Merge pull request #4284 from JoshuaGrams/atp-process-mode
AnimationTreePlayer: constructor now sets processing mode.
2016-04-12 08:56:48 +02:00
Josh Grams
aabb0d9cbc AnimationTreePlayer: allow animating resource properties.
e.g. Particles2D config and param values.
2016-04-11 20:10:35 -04:00
Josh Grams
ed497cb153 AnimationTreePlayer: constructor now sets processing mode. 2016-04-11 11:54:32 -04:00
Rémi Verschelde
7d1b4567b0 Merge pull request #4155 from JoshuaGrams/anim_tree_switched
AnimationTreePlayer: Various processing improvements
2016-04-11 13:02:21 +02:00
Bojidar Marinov
f7c3d6329c Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-04-09 22:11:12 +03:00
Paulb23
8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Rémi Verschelde
b9ac3df29b Merge pull request #4259 from neikeq/pr-issue-4224
Fix RayCast not updating when debugging collissions
2016-04-07 14:13:48 +02:00
Rémi Verschelde
33d63f42f5 Merge pull request #4257 from sanikoyes/Pr-gui-fix-warn
Fix warn print when hide an control does not inside_tree
2016-04-07 14:10:50 +02:00
Rémi Verschelde
e7b6994e24 Merge pull request #4256 from sanikoyes/Pr-fix-tween-crash
Fix crash when tween control object previous freed
2016-04-07 14:10:38 +02:00
Ignacio Etcheverry
6cf3bdcf76 Fix RayCast not updating when debugging collissions 2016-04-07 13:30:40 +02:00
Rémi Verschelde
7820e590ea Doc: fix type of stream object 2016-04-07 11:45:39 +02:00
sanikoyes
5ec7d3f264 Fix warn print when hide an control does not inside_tree 2016-04-07 15:46:38 +08:00
sanikoyes
da28a2f062 Fix crash when tween control object previous freed 2016-04-07 15:45:16 +08:00
Josh Grams
4f6b2152e2 AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste duplication. 2016-04-06 15:09:00 -04:00
Josh Grams
1b95dca6bd AnimationTreePlayer (set_active, reset, constructor): seek all animations to start. 2016-04-06 15:07:58 -04:00
Josh Grams
5d6b58fea6 AnimationTreePlayer (_process_node): more robust oneshot termination condition. 2016-04-06 15:06:42 -04:00
Rémi Verschelde
3e3f16fefc Merge pull request #4251 from Paulb23/block_indent_issue_3803
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23
93700676b5 Fixed block indent inconsistency, fixes issue 3803 2016-04-06 17:46:10 +01:00
Rémi Verschelde
d5191a610b Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Rémi Verschelde
44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde
d6871ee847 Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Bojidar Marinov
6dcd1354c2 Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
Closes #3911
2016-04-06 17:14:38 +03:00
Bojidar Marinov
b7d79c93f4 Fix PopupMenu and MenuButton not activating items with shortcut inside submenus 2016-04-06 15:42:50 +03:00
Paul Batty
646e089782 Fixed text edit undo and redo operation interaction 2016-04-06 08:36:29 +02:00
Paulb23
c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Paulb23
971c3be52d Fixed 'complex' typo in method name 2016-04-05 14:30:00 +01:00
Paulb23
15f43149e1 Fixed undoing twice when removing selection 2016-04-05 13:52:18 +01:00
Rémi Verschelde
72825ecdca Merge pull request #4191 from leezh/progressbar_minsize
Progress bar minsize now checks percent_visible
2016-04-04 07:31:03 +02:00
Paulb23
a984adb5a6 Fixed insert mode interaction with auto complete 2016-04-03 15:21:16 +01:00
Paulb23
fe779d4386 Fixed insert mode removing first unselected character 2016-04-03 14:54:54 +01:00
Paul Batty
50aa78210c Function syntax highlighting 2016-04-02 21:46:42 +02:00
Rémi Verschelde
48f057ea81 Merge pull request #4193 from Paulb23/text_edit_insert_mode
Added insert mode to text editor
2016-04-02 20:25:24 +02:00
Paulb23
2b57cb94da Added insert mode to text editor 2016-04-01 13:48:38 +01:00
Hearto Lazor
995890d5b2 Now the timer could be paused
pause with: set_active(true/false)
is paused with: is_active()
2016-03-31 18:23:16 -03:00
Josh Grams
0a9c8a9f36 AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade. 2016-03-31 12:12:05 -04:00
Josh Grams
7fe28d4168 AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn->seek_pos. 2016-03-31 10:06:38 -04:00
Zher Huei Lee
0bba09c4cb Progress bar minsize now checks percent_visible
Allows for really thin progress bars such as for pixel-art styles.
2016-03-31 12:58:07 +01:00
Josh Grams
8920ab0fbf * AnimationTreePlayer (_process_node): remove switched argument.
The _process_node function (which recurses through the blend tree
generating blend values and the active animation list) had an argument
named `switched` which would loop an animation back to the beginning if
it had reached the end (regardless of whether or not it was supposed to
be a looping animation).

This argument was only used in four places: two of them were overridden
by a seek-to-zero, and I believe the other two are bugs.

In OneShot, it was used to reset the oneshot animation to the beginning
when fired. But this would fail if the oneshot node was fired before it
had completed its previous run. While this *could* be a valid way for
oneshot to work (firing does nothing if it's already running), the code
currently resets the fade-in, so I believe that it is intended to reset.
I replaced this usage with seek-to-0.

In Transition, it was used on the previous (fading out) animation when
seeking the Transition node, which I believe is incorrect: why would you
want to loop a non-looping animation instead of simply fading out from
the end? Also it will never happen unless you seek the Transition node
twice during one cross-fade.

The other two uses are in Transition and _process_animation, where it is
used along with a seek-to-zero which overrides it.
2016-03-27 07:19:05 -04:00
Paulb23
cd07badee3 Fixed numbers not highlighting after space 2016-03-26 22:03:27 +00:00
Rémi Verschelde
15d1fca061 Merge pull request #4102 from SaracenOne/dynamic_margin_properties
Dynamic property list for control margins
2016-03-23 09:36:18 +01:00
Rémi Verschelde
e8ee4f7973 Merge pull request #4115 from Paulb23/number_syntax_highlighting
Syntax highlighting for numbers
2016-03-22 07:34:08 +01:00
sanikoyes
0c6f089ce4 Fix GDScript crash when call show/hide in func _exit_tree 2016-03-22 12:46:33 +08:00
Paulb23
c844c2d604 Syntax highlighting for numbers 2016-03-21 15:45:38 +00:00
Ignacio Etcheverry
d38454b967 MarginContainer: Add top, right and bottom margins 2016-03-21 00:53:47 +01:00
Saracen
d8392dd117 Dynamic property list for control margins allowing floating point properties to be used with ratio anchors. 2016-03-20 05:59:18 +00:00
Saracen
3741bc70fe Added listener spatial node. 2016-03-20 02:10:04 +00:00
Rémi Verschelde
b8daa7e6e6 Merge pull request #4095 from neikeq/pr-bind-add_spacer
BoxContainer: Bind method add_spacer(bool)
2016-03-19 13:55:04 +01:00
Rémi Verschelde
bf13f29b15 Merge pull request #4094 from neikeq/pr-fix-4062
TextEdit: Fix Shift+Delete shortcut not calling cut()
2016-03-19 13:54:02 +01:00
Ignacio Etcheverry
0571f961a8 BoxContainer: Bind method add_spacer(bool) 2016-03-19 13:37:07 +01:00
Ignacio Etcheverry
abb720438f TextEdit: Fix Shift+Delete shortcut not calling cut() 2016-03-19 13:22:44 +01:00
Bojidar Marinov
2a581835ca Fix issues with tilemap covering child nodes and old quadrants
Closes #4070
2016-03-18 18:57:26 +02:00
Saracen
44fe74bfc3 Fix cursor getting locked on tree control if tree is cleared while modifying numerical element. 2016-03-17 23:10:09 +00:00
Paulb23
9c0e1524e5 Fixed highlighting when word occurs as substring first 2016-03-17 20:35:04 +00:00
Paulb23
4cc3fbeaff Fixed highliting with shift and mouse 2016-03-17 19:37:19 +00:00
Paulb23
b0488cacf2 Highlight all occurrences of selected word 2016-03-16 21:20:42 +00:00
Ignacio Etcheverry
fac027cb14 LineEdit/TextEdit: Add Shift+Delete shortcut for cut 2016-03-15 13:03:38 +01:00
Ignacio Etcheverry
4dfd0c1863 TextEdit: Fix inconsistent copy, cut and paste behaviour 2016-03-15 13:02:38 +01:00
Rémi Verschelde
aec4f57f95 Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Rémi Verschelde
c1a1adae28 Merge pull request #4051 from AlexHolly/fileeditor-open-any
(editor)filedialog open file and dir MODE_OPEN_ANY
2016-03-15 08:45:01 +01:00
Rémi Verschelde
86c6a4a8f6 Merge pull request #4056 from TheHX/issue-1423
Automatically create input node when creating a ShaderGraph
2016-03-14 20:08:44 +01:00
Franklin Sobrinho
5ee67ba498 Automatically create input node when creating a ShaderGraph 2016-03-14 15:24:12 -03:00
Rémi Verschelde
c30bebd1d3 Merge pull request #4017 from Paulb23/set_tab_size
Added configurable tab size in the text editor.
2016-03-14 17:12:15 +01:00
Paulb23
9234bd3ff9 Added configuable tab size 2016-03-14 15:13:45 +00:00
Alexander Holland
751c1deef1 (editor)filedialog mode open any 2016-03-14 16:03:18 +01:00
Rémi Verschelde
8b9596b7bf Merge pull request #4035 from TheHX/item-list
Add icon region support for ItemList
2016-03-13 23:52:27 +01:00
Saracen
b2e471fd7c Undo and redo commands on text editor now affect internal version which fixes inconsistent file saving validation. 2016-03-13 20:08:12 +00:00
Franklin Sobrinho
1f07fe5502 Add icon region support for ItemList 2016-03-13 12:51:19 -03:00
Juan Linietsky
8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Rémi Verschelde
6e86a05350 Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d
Fix link error when disable_3d=yes
2016-03-11 07:11:23 +01:00
sanikoyes
a638af886e Fix link error when disable_3d=yes 2016-03-11 10:01:56 +08:00
Bojidar Marinov
bac875be66 Fix a crash when running a game with Controls with a tools build
Regression from #3997

TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs
2016-03-10 21:01:49 +02:00
Rémi Verschelde
aaad24e6fb Merge pull request #3865 from Marqin/coverity
[Coverity] fixed 11 of 537 potential bugs found by Coverity
2016-03-10 16:15:49 +01:00
Rémi Verschelde
6ef3c3b645 Merge pull request #3980 from JoshuaGrams/timescale-remainder
TimeScale node: scale return value (time remaining).
2016-03-09 20:17:13 +01:00
Bojidar Marinov
0e8a8d2cb1 Add option to keep margins when changing anchors, closes #3979
Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
2016-03-09 21:14:17 +02:00
Josh Grams
65b7791263 TimeScale node: return +inf remaining for 0 scale. 2016-03-09 06:57:28 -05:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9 fix two reading uninitialized pointers
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Rémi Verschelde
1dad6eca81 Merge pull request #3991 from JoshuaGrams/issue-3711
Issue 3711
2016-03-08 23:54:46 +01:00
Josh Grams
2fa200ff53 AnimationTreePlayer: distinguish value tracks.
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
2016-03-08 17:23:32 -05:00
Juan Linietsky
9157a13aef Merge pull request #3969 from Paulb23/scroll_past_end_of_file
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Saracen
7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Josh Grams
2e1b1234a3 TimeScale node: scale return value (time remaining). 2016-03-07 17:21:07 -05:00
Rémi Verschelde
20308c0475 Merge pull request #3919 from chuckeles/open-lines-below-above
Open line below and above
2016-03-07 20:33:05 +01:00
Paulb23
f19eea2f2d Enabled scrolling past end of file 2016-03-07 02:32:51 +00:00
Franklin Sobrinho
1d188c1c7b Fix Sprite doesn't updating region_rect value in certain conditions 2016-03-05 12:30:09 -03:00
Martin Chuckeles
bd7f2590f1 Add special new line opening 2016-03-04 20:10:31 +01:00
Juan Linietsky
5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Martin Chuckeles
47206b409d Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Martin Chuckeles
26cc14e839 Hide hint if completion is active 2016-03-03 20:31:25 +01:00
Martin Chuckeles
03025f60b6 Move the call hint under the current line 2016-03-03 20:26:50 +01:00
Rémi Verschelde
46bfcd3507 Merge pull request #3858 from JoshuaGrams/blend3
AnimationTreePlayer (Blend3): process all inputs.
2016-03-01 14:02:11 +01:00
Josh Grams
391ce81c5e AnimationTreePlayer: blend value tracks (closes #2299)
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
2016-03-01 07:37:36 -05:00
Josh Grams
b79351aa45 AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
2016-02-28 06:55:53 -05:00
Juan Linietsky
08e0e64a19 fix transform localization event in mouse motion 2016-02-27 09:47:39 -03:00
eska
104e008b56 Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
Juan Linietsky
b91b89cf60 Add support for placeholders in tscn, which was missing. Closes #3652 2016-02-21 11:18:31 -03:00
Juan Linietsky
c04a9ff751 -Fixed bug with event player crashing, closes #3687 2016-02-20 21:00:08 -03:00
Juan Linietsky
70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
281236280e Fix NavigationPolygon references in _bind_method
Also sync the doc accordingly
2016-02-17 18:46:31 +01:00
Nuno Donato
2d1de83434 refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
Rémi Verschelde
5439937899 Bind method is_cell_transposed 2016-02-15 23:30:52 +01:00
Juan Linietsky
db43e94175 -Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
Juan Linietsky
61f03c98c8 -Added missing functions to the doc, fixes #3583 2016-02-09 16:58:03 -03:00
Juan Linietsky
595de75641 -Allow renaming root node of inherited scene 2016-02-09 16:30:50 -03:00
Juan Linietsky
34c022a0a2 -Cleaned up GraphEdit, also fixes #3568 2016-02-08 16:28:12 -03:00
Juan Linietsky
9109e41a20 Property handle rotated controls in 2D editor, fixes #3613 2016-02-08 11:29:32 -03:00
Rémi Verschelde
f5433dc60d Merge pull request #3627 from lordadamson/master
renamed function get_video_texutre to get_video_texture
2016-02-08 11:21:58 +01:00
Adham Zahran
6be6d02daf renamed function get_video_texutre to get_video_texture 2016-02-08 12:11:26 +02:00
Rémi Verschelde
84fbe2d4cb Merge pull request #3409 from akien-mga/pr-script-tab-colour
Make custom_bg fit the whole "selected" area in ItemLists
2016-02-08 07:39:40 +01:00
Saracen
de5281c398 Ability to colourize baked lighting in real time. 2016-02-06 18:03:20 +00:00
Johan Manuel
a634fc7a4a Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
MarianoGNU
11b3b68c3f Stop ColorPicker's narcissism ( fixes #3592 )
Also prevent alpha in guidelines.
2016-02-06 00:26:54 -03:00
MarianoGNU
614cf481ce ColorPicker: Prevent regenerating hsv values every time. Fixes #3492 2016-02-05 23:35:15 -03:00
hondres
df4faf8f33 support horizontal mouse wheel, use in text editor 2016-02-04 17:16:22 +01:00
Juan Linietsky
bdfac2806f -Fix mouse coordinates not being affected by canvas transform 2016-02-03 09:31:55 -03:00
Juan Linietsky
6d63dda72b Merge pull request #3534 from Biliogadafr/pickable2d
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-03 08:56:49 -03:00
Juan Linietsky
259bd73cae -make stream player and time restore state properly if removed, fixes #1949 2016-02-02 23:27:10 -03:00
Juan Linietsky
6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415 2016-02-02 20:44:42 -03:00
Juan Linietsky
857edbea1c -make animationplayer thinner, also toolbuttons too. fixes #3526 2016-02-02 18:22:37 -03:00
Juan Linietsky
ddf21735ba -remove the !inside_tree error, fixes grab focus error, closes #3521 2016-02-01 21:32:47 -03:00
Juan Linietsky
b587614653 Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531 2016-02-01 19:01:06 -03:00
Juan Linietsky
11933811ee store animation names in alphabetical order, fixes #3423 2016-02-01 00:31:13 -03:00
Biliogadafr
e8c5b41dd8 Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' 2016-02-01 04:30:16 +03:00
Juan Linietsky
dbcca7bea2 -Removed bizarre code introduced in a 2 years old PR, fixes #3483 2016-01-31 18:09:45 -03:00
Juan Linietsky
53e237dfe4 -Fix crash opening and closing the scene, closes #3491 2016-01-31 15:10:33 -03:00
Juan Linietsky
8341038bbe -Increment resources total in scene format text, fixes #3506 2016-01-29 08:51:51 -03:00
Rémi Verschelde
0c7e7e2c28 Merge pull request #3470 from MarianoGnu/master
Get color constructor from ColorPicker
2016-01-27 19:08:22 +01:00
Franklin Sobrinho
05a85894da Fix Tree Slider disappearing when clicking on it 2016-01-27 12:24:49 -03:00
George Marques
38c557114b Remove strand debug print, fix #3473 2016-01-26 22:39:20 -02:00
MarianoGNU
c927409f25 Get color constructor from ColorPicker 2016-01-26 19:10:56 -03:00
Rémi Verschelde
600411b433 Merge pull request #3467 from MarianoGnu/master
Focus and select line edit every time color is changed. Fixes #2586
2016-01-26 21:48:53 +01:00
MarianoGNU
5d3fb49826 Focus and select line edit every time color is changed. Fixes #2586 2016-01-26 17:24:58 -03:00
Franklin Sobrinho
66eb28b945 Fix wrong position of LineEdit in Scene editor 2016-01-26 16:03:28 -03:00
Juan Linietsky
094f0767d8 -Fix input bug on window ordering due to foretting to sort root items 2016-01-25 10:39:55 -03:00
Juan Linietsky
5245adcf81 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-25 10:30:47 -03:00
Juan Linietsky
07e7909480 -Changed how popups work in Viewport to make them a lot less invasive to the scene tree 2016-01-25 10:30:03 -03:00
Rémi Verschelde
6ceb1c3a9f Merge pull request #3440 from TheHX/issue-2946
Fixed small inconsistencies with the text format
2016-01-25 10:58:50 +01:00
Juan Linietsky
75537c661f Merge pull request #3434 from TheHX/pr-tscn-dependency
Fix .tscn not raising dependency error
2016-01-24 20:07:23 -03:00
Franklin Sobrinho
1cfe20562d Fix .tscn not raising dependency error 2016-01-24 19:05:32 -03:00
Franklin Sobrinho
41ae83e415 Fixed small inconsistencies with the text format 2016-01-24 18:38:37 -03:00
Juan Linietsky
021fc47434 Merge pull request #3431 from TheHX/pr-tscn-groups
Fix .tscn format not loading groups
2016-01-24 15:34:44 -03:00
Juan Linietsky
35a28f3442 -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
Franklin Sobrinho
2493cb1e26 Fix .tscn format not loading groups 2016-01-24 10:32:46 -03:00
Juan Linietsky
d01f55a78e Merge pull request #2698 from Faless/add_area_fix
Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Juan Linietsky
a74138a0dc -Some changes to how scenes and scripts are overriden in scene instance and inheritance
-Fixes #3127 and also properly fixes #2958
2016-01-23 21:42:15 -03:00
Juan Linietsky
a2992d5955 -Forgot to add clips input to graphedit, fixes #3420 2016-01-23 18:49:26 -03:00
Juan Linietsky
0c6ffcf7b0 -Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368 2016-01-23 14:09:55 -03:00
Juan Linietsky
d59733bd67 -Ability to retrieve state data from PackedScene, closes #3413 2016-01-23 12:01:42 -03:00
Juan Linietsky
5a1593951b -Added a "modal_close" signal for controls
-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky
579ec65d36 Revert "Tree and PropertyEditor confirm value change on focus loss" 2016-01-23 11:20:54 -03:00
Juan Linietsky
dfbc2dce17 -Improved tab visibility, fixes #3314 2016-01-22 20:19:57 -03:00
Juan Linietsky
fe46f0d2b2 -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
Juan Linietsky
b30839fb08 -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
Juan Linietsky
84d7a559e5 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-22 19:17:24 -03:00
Juan Linietsky
9d571d8eac -Fix viewport converting the scren in grayness, fixes #3406 2016-01-22 18:54:43 -03:00
Rémi Verschelde
1120b6ae0d Make custom_bg fit the whole "selected" area in ItemLists
Closes #3096
2016-01-22 00:22:27 +01:00
Rémi Verschelde
23be1d8639 Merge pull request #3407 from TheHX/pr-issue-1717
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho
06cafeac0a Tree and PropertyEditor confirm value change on focus loss 2016-01-21 13:03:06 -03:00
Rémi Verschelde
432e7bf839 Merge pull request #3403 from neikeq/spinbox_hold_imp
Fix and improved Spinbox behaviour
2016-01-21 14:18:58 +01:00
Ignacio Etcheverry
bd6f7a411c Fix wrong local mouse pos when holding spinbox and improve behaviour 2016-01-21 14:09:30 +01:00
Ovnuniarchos
37ee43fd5a Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
Rémi Verschelde
f2a397375e Merge pull request #3381 from MarianoGnu/graph_zoom
Add zoom to GraphEdit
2016-01-20 08:00:28 +01:00
Rémi Verschelde
a6b7e8c24e Merge pull request #3390 from Hinsbart/duplicate_fix
duplicate groups and signals
2016-01-20 07:25:34 +01:00
Juan Linietsky
891e31b139 -Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite 2016-01-19 20:28:20 -03:00
hondres
4c753f60b1 duplicate groups and signals 2016-01-20 00:08:04 +01:00
Rémi Verschelde
5d84589e42 Fix build with tools=no
Fixes #3384.
2016-01-19 10:45:12 +01:00
MarianoGNU
76ee2035b6 Add a slider to handle zoom 2016-01-18 22:10:44 -03:00
MarianoGNU
c2aaeaaf5a Add zoom to GraphEdit
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
2016-01-18 20:41:37 -03:00
Juan Linietsky
d1bb868a19 -fixed bug related to mouse cursor changes, fixes #3366 2016-01-18 19:49:54 -03:00
Ovnuniarchos
ded1acc33e New shader nodes are now created under (more or less) the cursor. 2016-01-18 16:02:42 +01:00
Rémi Verschelde
4481e8af5c Merge pull request #3358 from neikeq/issue_1123
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde
c0b9634235 Merge pull request #2854 from MarianoGnu/color_picker
new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky
72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
MarianoGNU
e730d4b3d9 Add guide lines to visual editor. 2016-01-15 17:32:10 -03:00
MarianoGNU
d1ee2ab893 add screen color picking 2016-01-15 17:23:19 -03:00
MarianoGNU
ad2387f0be Add presets.
Also fix some bugs.

Fix a crash and a minor bug
2016-01-15 17:23:19 -03:00
MarianoGNU
1f3d6824c8 Move shaders to default theme and add shader_override related methods to Control class 2016-01-15 17:23:19 -03:00
MarianoGNU
dc7755ffcd Add a visual editor to color picker. 2016-01-15 17:23:19 -03:00
Ignacio Etcheverry
e80e450ee8 F5 hotkey to refresh FileDialog/EditorFileDialog 2016-01-15 21:19:16 +01:00
Rémi Verschelde
3c6dd5749d Merge pull request #3204 from neikeq/fix_3153
Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Rémi Verschelde
698b338bc8 Merge pull request #3351 from neikeq/issue_3348
Fix LineEdit not capturing text input events
2016-01-14 16:36:31 +01:00
Ignacio Etcheverry
ccbf8b42f4 Fix LineEdit not capturing text input events 2016-01-14 16:26:22 +01:00
Juan Linietsky
4248c84e20 -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
Juan Linietsky
c4cee22510 Properly fix tab scrolling, fixes #3128, fixes #3314 2016-01-13 07:39:31 -03:00
Juan Linietsky
f2ae6f87a4 Fix situation where TSCN format might crash, closes #3062 2016-01-12 07:07:36 -03:00
Juan Linietsky
a625f7d073 -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
Rémi Verschelde
cbdcd99b85 Merge pull request #3257 from TheHX/pr-range-properties
Fix error caused by dragging a Range property
2016-01-11 11:50:50 +01:00
Rémi Verschelde
90e5fba1c1 Merge pull request #3300 from MarianoGnu/bug_fixing
fix: TouchScreenButton should stop propagating action when button is …
2016-01-11 08:47:37 +01:00
Juan Linietsky
d7015613b1 It seems everyone misses the polygon decomposer output, fixes #3069 2016-01-10 23:09:05 -03:00
Juan Linietsky
6eb742d49f -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
Juan Linietsky
5b088b41b3 make path update when curve changes, fixes #3144 2016-01-10 18:01:16 -03:00
Juan Linietsky
1aaf507ffb change intersect_ray function to discriminate pickable objects, fixes #3203 2016-01-10 15:54:57 -03:00
MarianoGNU
3169b66d15 fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
Juan Linietsky
3a3ce982b0 removed this fix, which brought more problems than solutions 2016-01-10 00:26:35 -03:00
Ariel Manzur
d199ed344d removed prints 2016-01-09 19:51:05 -03:00
Rémi Verschelde
3ad263eafe Merge pull request #3279 from neikeq/issue_3259
Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Ignacio Etcheverry
02d1ef8ca6 Fix TextEdit caret drawn when outside the visible region 2016-01-08 17:33:42 +01:00
Richard Nespithal
b123bc4a2a do not return zero with minus-sign within range value, fixes #3221 2016-01-08 15:57:03 +01:00
Ignacio Etcheverry
6541f6418e TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End 2016-01-07 22:59:23 +01:00
Ignacio Etcheverry
a825cfd932 TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled 2016-01-07 21:51:47 +01:00
Rémi Verschelde
a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
c8849c0b79 Merge pull request #3136 from MarianoGnu/bug_fixing
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Franklin Sobrinho
a906bce9a0 Fix error caused by dragging a Range property 2016-01-06 09:58:22 -03:00
Franklin Sobrinho
69240aa243 Fix .tscn format not loading signal binds 2016-01-06 08:56:06 -03:00
Rémi Verschelde
52e18accf2 Merge pull request #3159 from neikeq/tab_close_icon
Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Rémi Verschelde
78e5bc8e9a Merge pull request #3211 from SaracenOne/audio_stream_pause_fix
Fix delay on audio stream pause
2016-01-06 11:54:03 +01:00
Rémi Verschelde
e0b91c701c Fix is_node_being_edited() when not building tools
Fixes #3213.
Superseded #3242.
2016-01-05 16:02:59 +01:00
Ignacio Etcheverry
a9dbe83155 TileMap: Properly flip/rotate tiles with non-square region 2016-01-04 15:28:11 +01:00
Juan Linietsky
a501ee355b properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
b988f016fd forgot to bind NOTIFICATION_INSTANCED, closes #2261 2016-01-03 12:57:19 -03:00
Saracen
53b2b0ccbe Fix delay on audio stream pause 2016-01-03 01:24:30 +00:00
Juan Linietsky
939c5f5c9e -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 2016-01-02 20:32:19 -03:00
Juan Linietsky
2db78e8f87 Properly clear/restore current camera when switching scenes. Fixes #2137 2016-01-02 17:18:45 -03:00
Juan Linietsky
b0b1da6950 Make buttons properly obey stylebox content marins, closes #2156 2016-01-02 15:51:41 -03:00
Ignacio Etcheverry
e22e0cecf7 TileMap: Consider texture offset for rotated tiles 2016-01-02 18:17:20 +01:00
Juan Linietsky
757b8c4206 -Restore mouse on X11 when debugger break happens, closes #2232 2016-01-02 12:58:59 -03:00
Juan Linietsky
9ed3d6d007 added a finished signal to StreamPlayer, closes #2249 2016-01-02 12:24:04 -03:00
Juan Linietsky
d069c44a7f -Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286 2016-01-02 11:23:30 -03:00
Ignacio Etcheverry
3ca800226e FileDialog: keyboard shortcut to toggle "show hidden files" 2016-01-02 12:58:38 +01:00
Juan Linietsky
df5fa62ab9 remove the invalid id error when freeing a 3D joint, fixes #2383 2016-01-02 08:37:27 -03:00
Juan Linietsky
199a29b353 Merge pull request #3184 from vnen/update-copyright-2016
Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
7879efc50b Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
Juan Linietsky
b78c1e52c2 Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
Juan Linietsky
7d0894e925 -Improved convex decomposer for CollisionPolygon2D, fixes #2336 2015-12-31 20:23:34 -03:00
Juan Linietsky
d1a799f744 -fix range limit issue in Particles2D, closes #2411 2015-12-31 15:18:03 -03:00
Juan Linietsky
1e65c3c701 remove error print in area collision, should be a valid situation, closes #2463 2015-12-31 11:15:49 -03:00
Juan Linietsky
335c52ba03 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
b8f18cd73c add 2d paths and joints to collision/navigation debug, fixes #2439 2015-12-29 19:07:37 -03:00
reduz
408a67193e Added a reset() function to Particles2D, fixes #2472, fixes #2468 2015-12-29 18:53:45 -03:00
reduz
196b3e03fc Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 2015-12-29 18:27:20 -03:00
reduz
875bff2c4e -fix loading of samples in mod, s3m and xm. Fixes #2553 2015-12-29 16:06:45 -03:00
reduz
5063cd7757 -Make tilemap able to change light mask, fixes #2557 2015-12-29 14:47:13 -03:00
reduz
974e5362bc -forgot a check for tools enabled, closes #3166 2015-12-29 12:14:02 -03:00
reduz
2f19260fb7 -restrict gui root from being removed while performing input, fixes #2578 2015-12-29 10:01:29 -03:00
reduz
45ad1024e1 make it easy to edit popupmenus, fixes #2595 2015-12-29 09:26:17 -03:00
reduz
0c6a4b47a6 -Allow negative texture scale in TextureButton, fixes #2956 2015-12-29 08:47:13 -03:00
Ignacio Etcheverry
563c761c8c Add tab close icon to the default theme 2015-12-29 12:09:41 +01:00
reduz
f7b64a62d1 -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
reduz
496cb49771 Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
reduz
e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
Rémi Verschelde
bfbde4dfd1 Merge pull request #3146 from akien-mga/pr-argument-names
Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-28 01:41:12 -03:00
reduz
f613d546ed -fixed rich text label fill alignment, always works now
-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
fe46b2ac0c Fix wrong getters in ShaderGraph 2015-12-28 01:42:22 +01:00
Rémi Verschelde
9fddc69769 Style fix for rounded_values methods in Range 2015-12-28 00:12:13 +01:00
Juan Linietsky
4dba503fc3 Merge pull request #3140 from neikeq/fix_refresh_icon
Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho 2015-12-26 15:39:49 -03:00
reduz
ddd66c8904 small optimization improvement to rich text label tables 2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe Added reload icon to FileDialog's default theme 2015-12-26 19:15:22 +01:00
MarianoGNU
df5c92c66e Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606) 2015-12-26 10:44:54 -03:00
reduz
9d9520f227 Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-26 10:27:04 -03:00
reduz
13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky
acc9db1695 Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Juan Linietsky
9bf7adfc1f -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
Juan Linietsky
49a19f85b8 -different attempt to avod deadlock problem 2015-12-21 10:25:46 -03:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
f65eb470ae -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
Juan Linietsky
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Juan Linietsky
035bb03331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-15 09:19:00 -03:00
Juan Linietsky
b12a2f456c -fixes to theora video ending sooner than expected, fixes #3066 2015-12-15 09:17:32 -03:00
Rémi Verschelde
566f8da3cc Merge pull request #3036 from slapin/animation-tree-player
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14 20:02:01 +01:00
Juan Linietsky
83e0e97214 -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
Juan Linietsky
1312df7fdc implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848 2015-12-14 09:06:53 -03:00
Juan Linietsky
f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Ovnuniarchos
89efebbf56 New and corrected are override modes. 2015-12-14 02:56:49 +01:00
Juan Linietsky
7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Rémi Verschelde
4018ea63c7 Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde
75e88b8b9e Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Juan Linietsky
709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky
11eaf019b3 ability to get video player texture 2015-12-12 20:05:26 -03:00
Juan Linietsky
97fe073f33 Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Juan Linietsky
101049518a -force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky
890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky
ec8f0d7eb9 ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
Juan Linietsky
e2e6f3ec00 added proper functions to ColorRamp, fixes #3034 2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234 -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751 make popup emit index when id is not defined 2015-12-12 09:07:43 -03:00
Juan Linietsky
9251298f46 -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
Juan Linietsky
990690f9f5 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-11 09:38:41 -03:00
Juan Linietsky
46497c4508 added fallbacks proprty to fonts 2015-12-10 23:02:40 -03:00
eska
a028840ea5 Fix editing TreeItem cells in range mode
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73 Fix exponential sliders 2015-12-10 23:48:03 +01:00
Rémi Verschelde
3b68f0d051 Merge pull request #2306 from dbsGen/patch-1
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e Merge pull request #3019 from neikeq/spinbox_timer
Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Sergey Lapin
8eff61ca87 This fixes long standing animation bug
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde
8a94297105 Merge pull request #3029 from neikeq/textedit_select_imp
TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
neikeq
5f739a2660 TextEdit: Scroll while selecting with mouse idle 2015-12-09 19:56:47 +01:00
Franklin Sobrinho
afb41b283c Fix tscn format not being recongnized by EditorFileSystem 2015-12-09 13:56:14 -03:00
Juan Linietsky
428984ec0c -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
Juan Linietsky
c650d4e19c Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 17:48:03 -03:00
Juan Linietsky
09ff457185 made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
Juan Linietsky
ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky
b6d6c2220f Merge pull request #2922 from romulox-x/set_hidden
Added set_hidden method to Spatial and CanvasItem
2015-12-08 17:06:45 -03:00
Juan Linietsky
ecad3a285f better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
Juan Linietsky
9637460331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 11:23:23 -03:00
Juan Linietsky
3c33b705d1 added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
Rémi Verschelde
2cc60386d8 Merge pull request #3005 from TheHX/pr-file-dialog
Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
Rémi Verschelde
c667bde183 Merge pull request #3007 from neikeq/fix_line_edit
Fix LineEdit cursor
2015-12-07 20:39:43 +01:00
neikeq
f499fb6fcf Fix LineEdit cursor 2015-12-07 20:31:21 +01:00
Franklin Sobrinho
42eef3cdc6 Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Juan Linietsky
3ecc9e07b7 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-05 14:19:19 -03:00
Juan Linietsky
200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
neikeq
71eaa2d547 Add refresh button to file dialogs 2015-12-04 19:33:30 +01:00
Juan Linietsky
35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Rémi Verschelde
68d3438a93 Merge pull request #2975 from neikeq/help_scroll_top
Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
Juan Linietsky
064fd762fa Merge branch 'master' of https://github.com/godotengine/godot 2015-12-02 11:17:01 -03:00
Juan Linietsky
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
neikeq
11b560d6d4 Fix help view not scrolling to the top 2015-12-02 14:01:46 +01:00
Fabio Alessandrelli
3eba84e1d7 Properly update node after clearing shapes in _update_shapes_from_children()
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
neikeq
c5698fc28e Fix RichTextLabel copy never called 2015-12-02 08:19:33 +01:00
koalefant
c93a005fb6 Script Editor: automatic indentation after a colon 2015-11-29 17:13:29 +01:00
Juan Linietsky
68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Franklin Sobrinho
43e1b879d0 Add container automatic update when moving a child node 2015-11-28 13:05:39 -03:00
Franklin Sobrinho
1138103c63 Fix shader loading, making possible load .shd and .sgp from editor 2015-11-27 21:11:20 -03:00
Franklin Sobrinho
493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
romulox_x
0b4830f3be Added set_hidden method to Spatial and CanvasItem 2015-11-26 13:44:06 -08:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
2fbc1445a5 Merge pull request #2870 from neikeq/submenu_pos_fix
Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde
aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
neikeq
9797b6374b Popup submenu position enhancement 2015-11-22 15:53:22 +01:00
Rémi Verschelde
f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Franklin Sobrinho
5ef23812ac Add more properties to AcceptDialog 2015-11-20 18:25:01 -03:00
Juan Linietsky
fd5ee87c24 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky
d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Franklin Sobrinho
bc3b5847b0 Fix SplitContainer bool properties 2015-11-19 09:56:04 -03:00
Juan Linietsky
b6084a8a62 Merge pull request #2364 from neikeq/textedit_select
Some TextEdit selection improvements
2015-11-19 00:30:39 -03:00
Saracen
dd00452997 Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-18 23:18:10 +00:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
3337191d5a Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes
Fix default StyleBoxes of MenuButton
2015-11-18 19:43:02 -03:00
Juan Linietsky
f0aeb036d1 Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18 19:36:47 -03:00
Juan Linietsky
734e3751c6 Merge pull request #2720 from SaracenOne/bone_attachment_fix
BoneAttachment fix.
2015-11-18 19:33:28 -03:00
Juan Linietsky
6de941f21c Merge pull request #2721 from SaracenOne/animation_tree_player_manual_control
Experimental retooling of AnimationTreePlayer to allow manual advancement
2015-11-18 19:32:37 -03:00
Juan Linietsky
75922c57d6 Merge pull request #2635 from StraToN/tabs-buttons
Fixed bug : both tab buttons appearing hovered
2015-11-18 19:15:13 -03:00
Juan Linietsky
326781f4c9 Merge pull request #2636 from TheHX/fixed_material
Bind missing FixedMaterial constants, fixes #2628
2015-11-18 19:14:48 -03:00
Juan Linietsky
762a76630c Merge pull request #2638 from MarianoGnu/master
add missing default value
2015-11-18 19:14:37 -03:00
Juan Linietsky
a8f18e1bae Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00
Juan Linietsky
d38fd747ab Merge pull request #2672 from Brickcaster/patch-1
Fix for world_to_map() with negative coords.  Fixes issue #2665
2015-11-18 19:07:53 -03:00
Juan Linietsky
c0170d3891 Merge pull request #2695 from eska014/add-default-angular-damp
Set World2D default angular damp per global `physics_2d/default_angular_damp`
2015-11-18 19:01:49 -03:00
Juan Linietsky
b0d3c27d31 Merge pull request #2725 from SaracenOne/line_edit_alignment
nice!
2015-11-18 19:01:04 -03:00
Juan Linietsky
8bbde9e6cc Merge pull request #2730 from TheHX/fix_exp_property
Fix Range exp_edit property
2015-11-18 19:00:19 -03:00
Juan Linietsky
ee944e0da2 Merge pull request #2734 from neikeq/popupmenu_imp
Small PopupMenu behaviour changes
2015-11-18 18:59:56 -03:00
Juan Linietsky
b4f88eb4b6 Merge pull request #2735 from TheHX/fix_tree_checkbox
Fix Tree checkbox check/uncheck behavior
2015-11-18 18:59:02 -03:00
Juan Linietsky
ef6fab88be Merge pull request #2747 from MarianoGnu/line_edit
Add <Select All>(Ctrl+A) shortcut to LineEdit. Fixes #1094
2015-11-18 18:55:59 -03:00
Juan Linietsky
e84fa04141 Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoom
Fix for smoothing camera2D when you change zoom.
2015-11-18 18:44:50 -03:00
Juan Linietsky
f2b43e3ec0 Merge pull request #2769 from TheHX/text_edit_improvements
Implement Ctrl + backspace/delete to delete words
2015-11-18 18:42:37 -03:00
Juan Linietsky
0bbe1e1657 Merge pull request #2779 from bojidar-bg/patch-5
Change popup_menu.cpp to deselect on .clear
2015-11-18 18:36:39 -03:00
Ovnuniarchos
0b05739a8b *Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor. 2015-11-18 19:20:50 +01:00
Juan Linietsky
b08312b30c -Fixed default theme a little
-Added option to group help pages, fixes #2805
2015-11-18 09:20:46 -03:00
Juan Linietsky
18e014a193 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	drivers/theora/video_stream_theora.cpp
2015-11-18 04:49:28 -03:00
Juan Linietsky
3974fbb852 -fixed tabs 2015-11-18 04:47:41 -03:00
Juan Linietsky
081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Ariel Manzur
8adc4ef65b windows crash and bind placeholder method 2015-11-14 11:14:17 -03:00
Juan Linietsky
8420c24f7f -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
neikeq
ae65dfa4ec Small PopupMenu changes 2015-11-13 22:03:17 +01:00
Bojidar Marinov
bff8b04f52 Change popup_menu.cpp as proposed in #2011
Closes #2011
2015-11-13 12:16:55 +02:00
Franklin Sobrinho
222d112f49 Implement Ctrl + backspace/delete to delete words 2015-11-12 13:35:48 -03:00
Juan Linietsky
1d7e9c4ba5 -fixes to animatedsprite used with atlas 2015-11-11 17:39:06 -03:00
Saracen
c1d19ad258 New shader feature: change the colour of shadows on a per-material basis.
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-08 03:54:55 +00:00
neikeq
b70e2b754d TextEdit: Properly scroll vertically when selecting text with mouse drag 2015-11-07 16:04:32 +01:00
MarianoGNU
7828986b1c Add <Select All>(Ctrl+A) shortcut to LineEdit. 2015-11-06 19:02:57 -03:00
Franklin Sobrinho
8d48cf95b9 Add Tree checkbox check/uncheck behavior when pressing enter 2015-11-05 12:20:45 -03:00
Franklin Sobrinho
467ee040c4 Fix Range exp_edit property 2015-11-04 15:38:02 -03:00
Juan Linietsky
dde6396f22 more fixes 2015-11-04 09:54:23 -03:00
Saracen
e3c50ac63d Aligned line edit fix. 2015-11-02 17:37:49 +00:00
Saracen
0006f035eb Added alignment to LineEdit GUI control. 2015-11-02 17:37:47 +00:00
Saracen
e011bcf162 Experimental retooling of AnimationTreePlayer to allow manual advancement. 2015-11-02 17:06:28 +00:00
Saracen
957baf48dc BoneAttachment fix. 2015-11-02 16:58:24 +00:00
Saracen
b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. 2015-11-02 16:03:31 +00:00
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
eska
825bc8b293 Add default focus StyleBox to MenuButton 2015-11-01 10:33:28 +01:00
Juan Linietsky
281d6fac1e -some fixes to audio 2015-11-01 01:55:22 -03:00
eska
06e0eba402 Set World2D default angular damp per global physics_2d/default_angular_damp 2015-10-28 18:21:45 +01:00
Juan Linietsky
8f84f4117c -Fixed a bug in scrollcontainer not respecting expand flag
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
Brickcaster
4e0511a8a0 Fix for negative coords. Regarding issue #2665
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
MarianoGNU
754908844a Merge branch 'master' of https://github.com/okamstudio/godot into posta 2015-10-24 11:55:00 -03:00
Juan Linietsky
b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
f6a790d58c Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-20 23:55:08 -03:00
Juan Linietsky
d241b2ec1b -work in progress implementation of NDEE's theme It's NOT DONE YET 2015-10-20 23:54:24 -03:00
Juan Linietsky
2b12a8109d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d -some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
MarianoGNU
6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
MarianoGNU
bf4bb3e17b Clamp filling angle instead of normalize 2015-10-19 15:26:00 -03:00
MarianoGNU
4345009a0e add missing default value 2015-10-19 12:21:19 -03:00
Franklin Sobrinho
1e36f36357 Bind missing FixedMaterial constants, fixes #2628 2015-10-19 08:03:29 -03:00
Julian Murgia - StraToN
f256e421b5 Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered 2015-10-19 12:26:19 +02:00
MarianoGNU
ede0cf20bb Add fill_degrees to limitate radial filling 2015-10-18 01:21:53 -03:00
MarianoGNU
4452e26253 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 23:38:33 -03:00
MarianoGNU
68fb30aaea Add fill modes. Clockwise, Counter-CW and center-offset 2015-10-17 23:37:39 -03:00
Juan Linietsky
7d8f187c33 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 15:49:27 -03:00
Juan Linietsky
85a611d1cd -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 2015-10-17 15:48:42 -03:00
Juan Linietsky
1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
MarianoGNU
25324aa506 Fix crash when using a Scalar Uniform node to GraphShader 2015-10-17 15:27:36 -03:00
Juan Linietsky
6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
Juan Linietsky
be0f7563fb Merge pull request #1899 from guilhermefelipecgs/fix_#1897
Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
Juan Linietsky
88b6e04cc1 Merge pull request #2330 from FEDE0D/parallax_fix
ParallaxBackground: added option to ignore camera zoom
2015-10-17 12:05:27 -03:00
Juan Linietsky
c22b627ee3 Merge pull request #2362 from AlexHolly/update-scene-tab-fix
[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
Juan Linietsky
c9ff40e140 Merge pull request #2380 from StraToN/tabs-buttons
Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
Juan Linietsky
63033aa646 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 10:30:08 -03:00
Juan Linietsky
ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
Juan Linietsky
0d2b28377f Merge pull request #2455 from firefly2442/hide-menu-fix
[UI fix] Hide opened menu when click on menu button
2015-10-17 10:28:20 -03:00
Juan Linietsky
7060eaaa1b Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00
Juan Linietsky
f11fdb611e Merge pull request #2556 from volzhs/fix_miss_bind_findnode
fix miss bind for Node::find_node
2015-10-17 10:02:43 -03:00
Juan Linietsky
b3d34bcef4 Merge pull request #2589 from eska014/add-raycast2d-type_mask
Add type mask customization to RayCast2D
2015-10-17 09:45:52 -03:00
Juan Linietsky
426909e26b Merge pull request #2594 from Biliogadafr/PinSoftness
Expose softness parameter of pin joint to the editor.
2015-10-17 09:45:16 -03:00
MarianoGNU
a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
17a90ddc08 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
reduz
078a474135 -fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
Juan Linietsky
79e5ced7e6 -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
Juan Linietsky
b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
52e756752e ability to change audio track in theora video 2015-10-13 01:17:54 -03:00
firefly2442
692216b86a ran cppcheck, fixed cases where array index is used before limits check 2015-10-12 09:45:44 -05:00
Biliogadafr
2ffc90d8b4 Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
reduz
6b20ee4324 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-10 09:09:59 -03:00
reduz
422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
eska
793c53122a Add type mask property to RayCast2D 2015-10-10 05:46:47 +02:00
Ariel Manzur
c2532bffb3 Please enter the commit message for your changes. Lines starting
removed locks
2015-10-08 12:59:12 -03:00
volzhs
1630f0ad35 fix miss bind for Node::find_node 2015-09-30 21:55:31 +09:00
Juan Linietsky
8154dff3d0 Merge pull request #2528 from MarianoGnu/sprite-edit
SpriteRegionEditor
2015-09-28 09:32:42 -03:00
MarianoGNU
3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
2015-09-28 00:06:06 -03:00
Rémi Verschelde
2caf1548a5 Fix return type of get_reverb_room 2015-09-26 23:58:11 +02:00
Rémi Verschelde
3d7740ba17 Fix default/filter/* parsing in _get
Closes #2542. The actual flaw was identified by @reduz.
Also fix a typo.
2015-09-26 21:06:12 +02:00
Rémi Verschelde
1e147c4945 Fix some copy-paste mistakes in linear/db volume functions 2015-09-26 21:06:12 +02:00
Rémi Verschelde
3bf24eeb6b Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D 2015-09-26 21:06:12 +02:00
Juan Linietsky
c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
d5579b1506 Merge pull request #2458 from TheHX/text_edit_hscroll
Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
Juan Linietsky
10e7871091 Merge pull request #2533 from eska014/fix-visibility-notification-propagation
Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26 00:59:19 -03:00
Juan Linietsky
6f0df4e80c Merge pull request #2534 from eska014/unpress-hidden-buttons
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
ce2faae2c5 Fix BaseButtons remaining pressed when hiding them while pressing them down 2015-09-26 03:06:42 +02:00
eska
b9bb2ab9c0 Fix propagation of NOTIFICATION_VISIBILITY_CHANGED 2015-09-26 02:23:19 +02:00
Rémi Verschelde
4abc7f5740 Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
Juan Linietsky
52eebdc001 Merge pull request #2449 from leezh/label-valign-fix
reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky
447c319f2c Merge pull request #2502 from vnen/fix-itemlist-typo
Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Juan Linietsky
9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
Zher Huei Lee
c38808b5b1 added alignment to BoxContainer
Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
George Marques
5ff0b69dae
Move the shape test to a little sooner 2015-09-22 21:30:37 -03:00
George Marques
e68f04b9d0 Check if shape is valid before referencing it
See the comment from @MartiniMoe at #2366.
2015-09-22 20:27:48 -03:00
eska
ab3b0c82c8 Add missing return so Visual Studio compiles 2015-09-22 05:59:10 +02:00
George Marques
e6e9e83c2e
Fix typo in ItemList bindings 2015-09-21 14:08:10 -03:00
Juan Linietsky
8f07f24318 remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
Juan Linietsky
205634791c fixed stupid bug caused by accidentally removed line before commit 2015-09-20 17:29:36 -03:00
Juan Linietsky
83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
3f9e5afe68 begin work on debugging collisions.... 2015-09-18 23:10:58 -03:00
reduz
2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
3013a83f2f Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c HTML5 exporter Improvements
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Franklin Sobrinho
26a715298e Fix HScrollBar of TextEdit, closes #2355 2015-09-09 13:44:31 -03:00
firefly2442
930cb97c7d hide opened menu when click on menu button 2015-09-08 22:48:22 -05:00
Zher Huei Lee
564f3e0302 fix minsize-related issues with Label
- fixed end of string adding to Label minsize
 - exposed set_clip_text() and is_clipping_text() to the script side
 - text would now never stick outside its boundaries
 - label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
Zher Huei Lee
a0ba134643 added get_visible_characters() to Label 2015-09-07 22:56:16 +01:00
Zher Huei Lee
7c5cd0c296 reworked Label class
- no longer inherits Range - instead, more sensible
   function names controlling lines visible
 - more accurate vertical alignment
 - percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Guilherme Felipe
da895e8542 Fix for smoothing camera2D when you change zoom, fix #2074. 2015-09-03 19:23:39 -03:00
Juan Linietsky
688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Mariano Javier Suligoy
553edf1f25 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy
680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
Juan Linietsky
2d8866574d Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
Juan Linietsky
947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy
c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
a19a653e2c Compile shaders using default values. 2015-08-30 02:44:49 -03:00
Juan Linietsky
7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
Mariano Javier Suligoy
ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
1fecba6b5b -added hints to sprite v/hframes, fixes truncation problem
-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
Juan Linietsky
3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Mariano Javier Suligoy
54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
Juan Linietsky
f6e17e37e8 Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky
4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN
17fbd20673 Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. 2015-08-18 20:27:01 +02:00
neikeq
51fa997cb5 textedit selection improvements
allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
Alexander Holland
cff2509ecd close all parent PopupMenus fix 2015-08-12 22:24:21 +02:00
Mariano Javier Suligoy
3a83337420 Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-09 16:33:02 -03:00
Juan Linietsky
c2e2f2e0ae Merge pull request #2282 from Ovnuniarchos/master
Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
Federico Pacheco
7a516d13e2 ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
Mariano Javier Suligoy
c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
Juan Linietsky
cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Mariano Javier Suligoy
d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
Gen
88bf7f35e1 Fixed the mouse position for control when it is in a canvas_layer. 2015-07-27 08:36:21 +08:00
Ovnuniarchos
af132adf94 Merge remote-tracking branch 'refs/remotes/origin/master' 2015-07-26 20:16:38 +02:00
Juan Linietsky
07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy
add0105c4e Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode 2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy
5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy
bdde79a3f4 Box selection for GraphNodes 2015-07-24 21:59:48 -03:00
Juan Linietsky
d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
Mariano Javier Suligoy
2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Ovnuniarchos
43053e3a71 Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. 2015-07-20 20:07:25 +02:00
Mariano Javier Suligoy
bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy
5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
2b64f73b04 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
romulox_x
acb5cdb574 forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75 added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00
Juan Linietsky
b4190ed2b9 compile fix 2015-06-24 18:34:31 -03:00
Kermer
32d4b4128c Tiny typo
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24 23:24:44 +02:00
Juan Linietsky
52308aba68 ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
Juan Linietsky
8b61a3c358 Merge pull request #1907 from tommy3/show-hidden-files
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky
46692cccf2 Merge pull request #2068 from Krzycho666/color_ramp
ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky
25470dd3a0 Merge pull request #2058 from volzhs/create_from_fnt
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-22 23:57:54 -03:00
Juan Linietsky
ae28305d7c ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Juan Linietsky
89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky
9e479065f5 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
936b6e69f6 founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp 2015-06-11 05:18:13 +02:00
krzycho
394276c45f ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
volzhs
9bee9e7498 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:25:34 +09:00
volzhs
5ffa3f4ff0 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:23:47 +09:00
Juan Linietsky
c76900beb8 draw button focus before text and icon
closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21 grid container supports separate h and v spacing
closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
f052153983 Added Node.find_node(mask) function
by popular request
2015-06-08 00:33:10 -03:00
Juan Linietsky
c7af3146c8 Merge pull request #2007 from Krzycho666/master
Fixed ui_accept problem
2015-06-07 00:29:35 -03:00
Juan Linietsky
143265d4cb Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky
5064cc5006 Merge pull request #1932 from Faless/gravity_distance_full
Calculate gravity based on distance from body to gravity point
2015-06-07 00:25:37 -03:00
Juan Linietsky
b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
14c4c1b568 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-06 11:09:41 -03:00
Juan Linietsky
954256268a Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
6974823288 Merge remote-tracking branch 'origin/master'
Conflicts:
	tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
0e1510214a small fixes 2015-06-01 23:35:23 -03:00
Juan Linietsky
ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Juan Linietsky
d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
krzycho
14c63565ec Fixed ui_accept problem. It's possible now to make a custom ui_accept action event and pull it. 2015-05-29 23:37:23 +02:00
Biliogadafr
dc1940d3e8 Inline get_color_at_offset(). Delete unnecessary check. 2015-05-28 00:11:54 +03:00
Biliogadafr
3f975965e9 Add get_color_at_offset(). Ensure correct points order. 2015-05-26 22:17:54 +03:00
Juan Linietsky
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky
f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr
df9d48d9b5 Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
Juan Linietsky
1e50677594 fixes on sample importing 2015-05-19 23:37:04 -03:00
Juan Linietsky
fec6aaffd8 more fixes
fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
2015-05-19 23:07:11 -03:00
Juan Linietsky
9f686563d0 fixed latin separation in label, broke it? for cjk
changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it.  closes #1935
2015-05-19 22:26:25 -03:00
Juan Linietsky
221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
Juan Linietsky
e323cc0505 -Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Fabio Alessandrelli
590afbcac4 Calculate gravity based on distance from body to gravity point (2D) 2015-05-18 01:32:26 +00:00
Fabio Alessandrelli
473c7222f5 Calculate gravity based on distance from body to gravity point 2015-05-18 01:30:43 +00:00
Juan Linietsky
12bd89a39c small description improvement 2015-05-17 17:19:12 -03:00
Juan Linietsky
b6b346e8ae added a built-in scene changer API, closes #1928 2015-05-17 16:33:35 -03:00
tommy3
282c392466 set initial flag 'show_hidden_files' for file dialogs in project manager initialization 2015-05-14 23:50:15 +02:00
Guilherme Felipe
53541c69d4 Fix for scroll_to_line and search functions, fix #1897
The function scroll_to_line(0) should return ERR_FAIL_INDEX because
the first line is 1.
2015-05-13 23:35:00 -03:00
Juan Linietsky
3936ed882c -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
421b4fec3e -compatibility option for physicsbody layers, fixes #1842 2015-05-10 15:58:08 -03:00
Juan Linietsky
18251997dd Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-10 15:46:34 -03:00
Juan Linietsky
9b692b174b -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
Hearto Lazor
bd1e54a8b7 - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
Juan Linietsky
d1e4d6e997 -fix clip+center alignment on Button, fixes #1865 2015-05-09 18:29:55 -03:00
Juan Linietsky
65d48d6d39 -Added prints() function, fixes #1132, #1859
-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Juan Linietsky
9de37817bc -removed dynamic_cast on CheckBox, fixes #1830 2015-05-06 09:45:25 -03:00
ehriche
ac9263c680 clearified parenthesis of if construct 2015-05-06 01:39:42 +02:00
ehriche
897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
ehriche
fe13c728fd added notes to resolve undefined behavior of calculations in tweening
interpolators in future.
2015-05-06 00:51:49 +02:00
Juan Linietsky
36932a0065 avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 2015-05-05 00:37:06 -03:00
Juan Linietsky
9b03ea903e Merge pull request #1814 from sanikoyes/Pr-Tween-fix
Pr-Tween-fix
2015-05-05 00:19:22 -03:00
Juan Linietsky
74b0e0c296 fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x 2015-05-05 00:17:22 -03:00
sanikoyes
6d0914dfc5 Spine: add feature to insert/remove interpolates while updating 2015-05-05 11:12:17 +08:00
Juan Linietsky
dce8a6c251 Merge pull request #1804 from ricpelo/ricpelo-patch-2
Wrong use of | instead of ||
2015-05-04 21:49:12 -03:00
Juan Linietsky
a6e6c5b878 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 18:32:18 -03:00
Juan Linietsky
2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Ricardo Pérez
f3542ff838 Wrong use of | instead of || 2015-05-04 19:54:17 +02:00
Juan Linietsky
f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
Juan Linietsky
a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky
4b6225586c Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 00:53:52 -03:00
Juan Linietsky
d6d29f6d79 Merge pull request #1755 from dbsGen/master
Fixed some bugs in Label.
2015-05-03 22:55:58 -03:00
Juan Linietsky
f64fcc42ef Merge pull request #1772 from Biliogadafr/Tripleclick
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
2015-05-03 22:54:16 -03:00
Juan Linietsky
f850f0d9ec Merge pull request #1784 from NateWardawg/sa_fixes
Fixed some items caught in cppcheck
2015-05-03 22:54:02 -03:00
Juan Linietsky
e7aa37fe75 improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
Juan Linietsky
af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
Juan Linietsky
5f2aac4bbe same fixes to 3D navmesh.. 2015-05-02 17:39:29 -03:00
Juan Linietsky
2296b0508e 2D pathfinder fixes, should now always find the best path. 2015-05-02 16:35:43 -03:00
Nathan Warden
6212946927 Fixed some items caught in cppcheck 2015-05-02 12:17:59 -05:00
Juan Linietsky
1e422941c8 -Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Biliogadafr
8e7973d660 Triple click doesn't select line if click was done on different lines. Fix #1727 2015-05-02 00:03:49 +03:00
Juan Linietsky
c45ffc2ca9 -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 2015-05-01 12:16:51 -03:00
Juan Linietsky
bf53b7789a -fix timer behavior described, closes #1455 2015-05-01 11:44:02 -03:00
Juan Linietsky
c08597aa64 -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Gen
0bc5b7a146 Optimize the code. 2015-05-01 18:47:34 +08:00
Juan Linietsky
21939ce08b -some cleanups
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Gen
c322eddffb fixed a autowrap bug when word is too length. 2015-04-30 12:47:05 +08:00
Gen
57d571a1c4 Update label.cpp 2015-04-30 00:03:19 +08:00
Gen
02d672753f space is only skipped when autowrap. 2015-04-29 23:43:39 +08:00
Gen
6fa342a1b0 record the number of space before a word. 2015-04-29 16:34:56 +08:00
Gen
ad358562e5 record the number of space before a words. 2015-04-29 16:34:25 +08:00
Juan Linietsky
7773d70f44 bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462 2015-04-28 23:10:06 -03:00
Juan Linietsky
98c086edaf -fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28 22:05:01 -03:00
Gen
dfc59d1e00 Update label.h 2015-04-28 23:07:41 +08:00
Gen
1a6012aff5 Update label.cpp 2015-04-28 23:06:34 +08:00
Juan Linietsky
0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
Juan Linietsky
82cbee2d2d -added set_master_player binding, fixes #1477 2015-04-27 00:23:16 -03:00
Juan Linietsky
79d5b7f258 -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 2015-04-26 17:46:20 -03:00
Juan Linietsky
65c96a71bd fix crash on exit for popup, fixes #1676 2015-04-26 15:42:02 -03:00
Juan Linietsky
330351c613 properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 -03:00
Juan Linietsky
1721ef17d6 disable apply modifiers by default in export flag 2015-04-22 18:20:29 -03:00
Juan Linietsky
7648088fca ability to get closest owner to point, for navigation and navigation2d 2015-04-21 16:47:49 -03:00
Juan Linietsky
93ce7d92c1 -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
70752f3e4b -oops, duplicated text issue fix.. 2015-04-20 20:51:52 -03:00
Juan Linietsky
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
389d6ca0c7 disable undo properly after ctrl-i, fixes #1688 2015-04-18 16:57:01 -03:00
Juan Linietsky
4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
be46be7801 -renamed function to get object from instance id
-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
61ab20a0bb fixed UV2 source in shader graph, closes #1633 2015-04-12 19:36:35 -03:00
Juan Linietsky
3fddc9e55a fixed navigation tile issue, fixes #1581 2015-04-09 01:18:01 -03:00
Juan Linietsky
e7ba4eca9f -function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603 2015-04-09 00:49:48 -03:00
Juan Linietsky
d148a03848 -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 2015-04-09 00:29:21 -03:00
Juan Linietsky
54ed432913 fix crash when deleting shader from material, fixes #1631 2015-04-07 22:30:36 -03:00
Juan Linietsky
7852be816a fixed shader graph length node, fixes #1632 2015-04-07 22:22:46 -03:00
Juan Linietsky
b307ee79a1 Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
fixes_3d_spot_attenuation
2015-04-07 20:16:00 -03:00
Juan Linietsky
7b75658bb2 Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
TheoXD
68c2a959dd Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. 2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
yg2f
3c67e22c3d add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f
103ab3bd1a fixes_3d_spot_attenuation 2015-03-25 16:27:55 +01:00
Juan Linietsky
7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
ffa556aeea Merge pull request #1402 from ElectricSolstice/editor_match_fix
Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky
3aed92e5b1 Merge pull request #1450 from theuserbl/master
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky
6d813c81b8 Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
47efcff8bb Merge pull request #1535 from rollenrolm/hidden_files
New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1e4841dc52 drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542 gui in 3D demo now uses area for input 2015-03-22 11:52:07 -03:00
Juan Linietsky
92ab362afa avoid function naming conflict on light scale 2015-03-22 10:39:32 -03:00
Juan Linietsky
a93e33f5c8 added spatial and node2d helper methods
to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky
dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Juan Linietsky
acc6f3b285 signed distance field font support 2015-03-21 00:43:33 -03:00
Juan Linietsky
9dd0d8277d add overlap test function, remove a semicolon 2015-03-18 21:03:11 -03:00
Juan Linietsky
4cac1e0cb6 add functions to test overlap with another body or area 2015-03-17 09:25:35 -03:00
Juan Linietsky
a969e2e6f1 Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
sanikoyes
7cdd3c86c4 Add missing particles_2d macro bind 2015-03-14 10:40:58 +08:00
marynate
86eedaec21 Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
Juan Linietsky
650e13f3cd back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
a6f96f46b7 small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
marynate
7957709cb1 Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
Juan Linietsky
09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
0bc7eb1d91 Fix C++11 compilation 2015-03-08 10:39:27 -03:00
Juan Linietsky
2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Mariano Javier Suligoy
63006f6f6f Register CheckBox class to create it using editor. 2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Mariano Javier Suligoy
205ed6c9f5 Improve mechanism and fix radio icon rendering. 2015-03-01 16:45:13 -03:00
Mariano Javier Suligoy
e8e9f100e5 Add CheckBox control with theme edition and radio icon avaible. 2015-03-01 11:23:05 -03:00
theuserbl
525f2fe995 Update register_scene_types.cpp
Makes ToolButton usable for GDScript
2015-02-27 11:09:57 +01:00
Juan Linietsky
1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation
Tile Rotation
2015-02-21 15:37:02 -03:00
romulox_x
f4312a5076 added option to disable automatic clearing of viewport render buffer 2015-02-21 01:35:06 -08:00
ElectricSolstice
11a5949ec4 Fixed issue 1377 about script editor parenthesis matching. 2015-02-19 16:34:04 -08:00
Juan Linietsky
cf75bf842d -improved pathfinding accuracy
(i hope?)
2015-02-19 00:27:02 -03:00
Juan Linietsky
5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
reduz
2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 2015-02-16 14:45:11 -03:00
Carl Olsson
0fa1153ea7 Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation 2015-02-16 05:07:13 +10:00
Juan Linietsky
4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Carl Olsson
196185d0be Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
2185c018f6 begin new serialization framework
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1 Merge pull request #1362 from not-surt/tile_map_body_mode
Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73 Replace body_mode property with use_kinematic flag.
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5 Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 2015-02-11 21:11:14 +10:00
Juan Linietsky
b4e1c1d717 Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky
1d54c2dd1c added missing set_shader_param functions
also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky
d22b256f08 customizable content margin in styleboxes 2015-02-10 23:53:04 -03:00
Juan Linietsky
3b4fd0f24d Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Carl Olsson
ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
romulox_x
8db3c0a4db changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex 2015-02-01 09:23:31 -08:00
jaromirhribal
79e330c33e fixed math in Camera::project_position 2015-01-31 18:02:49 +01:00
Juan Linietsky
67d357191f begin work on lighting system for 2D
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
da0d4e4dea Fixes to texscreen, fixes to white testcube 2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257 Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Carl Olsson
a8b318871c Prep for tile transpose transform. 2015-01-19 23:07:25 +10:00
Juan Linietsky
a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
Juan Linietsky
91faf8e218 Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
938c6d0df3 Merge pull request #1204 from marynate/PR-new-default-theme
new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
cce0d50516 Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
07e63c3dc1 Merge pull request #1223 from NateWardawg/master
1: File path in save dialog automatically appended with correct extension if not manually added by the user.  2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Nathan Warden
cac555dc78 When overwriting a file with an auto added extension the file name is now set correctly. 2015-01-16 07:48:28 -05:00
quabug
341ea429db remove useless code 2015-01-16 15:16:58 +08:00
quabug
5823f90c53 fix bug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
marynate
7c430d52e9 Restore checkbutton margin to origin value, fixed issue in code search dialog 2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e Minor code formatting 2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd Tweak Button margins & small fix for ToolButton 2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e fix background alpha in dropdown arrows 2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8 Fixed the progressbar to only require 16px in height 2015-01-15 13:29:58 +08:00
Ralf Hölzemer
d8f453cb39 Missing files and Tab changes 2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677 More Theme fixes
- some color tweaks
- many margin fixes
- overall nicer look

Conflicts:
	scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35 Fix visual glitch in Progressbar 2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883 New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients

probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9 New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Nathan Warden
7d2f359a0c File path in save dialog automatically appended with correct extension if not manually added by the user. 2015-01-14 18:05:57 -05:00
Juan Linietsky
04af74596d -fix shader param names broken issue on code completion
-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
sanikoyes
b882836184 Fix canvas shader not registered when disabled_3d=yes 2015-01-14 14:49:54 +08:00
Juan Linietsky
9012cd408e -Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
823d7ae3b5 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
Juan Linietsky
869f400179 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 10:50:33 -03:00
Juan Linietsky
2ef5a342e3 -begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
marynate
3a0f665c90 Total rows of text edit was calculated wrong, fixed issue #842 2015-01-13 17:16:56 +08:00
Juan Linietsky
30d3658110 -fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
Juan Linietsky
66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
yg2f
75c3090e9f fix_environment_ressource_cubemap_support
this fix goes hands in hands with #1170.
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f
5e3a4c13da fixes cubemap ressource editor bug
this fixes the cubemap ressource editor bug described in issue #908.

some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
Juan Linietsky
78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f -Fixed matrix and vec+scalar multiplication issues, fixes #1143 2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e -changed type of C component of vec interp, fixes #1144 2015-01-07 19:48:38 -03:00
sanikoyes
b260bfab63 Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
Juan Linietsky
978769cdf1 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-07 01:46:28 -03:00
Juan Linietsky
7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
UsernameIsAReservedWord
996d93f972 fixes CurveXD::interpolatef()
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky
b51f645711 Changes to 2D physics engine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Juan Linietsky
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
f39473ae7a -Obscure bug in popups solved, fixes #1008 2015-01-03 23:27:11 -03:00
Juan Linietsky
dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
Juan Linietsky
0e1d70f637 -removed empty control 2015-01-03 16:55:07 -03:00
Juan Linietsky
ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
85c084c770 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 11:09:17 -03:00
Juan Linietsky
cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
romulox_x
c83a00c603 Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
Juan Linietsky
fa7a3ac0d3 removed deadcode 2015-01-03 00:25:21 -03:00
Juan Linietsky
0df45672e7 -ability to scale and modulate texturebutton, closes #818
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky
d722537154 -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
Juan Linietsky
8a28af024e -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
Juan Linietsky
ed8e70243f -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
Juan Linietsky
d88e192ae4 -fix readonly issues (#1018) 2015-01-02 14:27:21 -03:00
Juan Linietsky
bbaddfa70f -fixed silly bug in trigger check (#1051) 2015-01-02 13:30:59 -03:00
Juan Linietsky
aa36be3c9a -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
Juan Linietsky
2e08e11120 -fixed signal in #1075 2015-01-02 13:08:28 -03:00
Juan Linietsky
aeee764971 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b -fixed NODE_OUT error in animtreeplayer #1078
-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
marynate
61fcca7111 Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
Juan Linietsky
78e7777cf5 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
romulox_x
8ff61b4d0e fixed bugs in polygon_path_finder for finding nearest points 2014-12-20 15:28:08 -08:00
Juan Linietsky
a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9783f6fc96 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-20 12:32:32 -03:00
Juan Linietsky
cf0a419efa WIP work on graph nodes and editing 2014-12-20 12:32:14 -03:00
sanikoyes
64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky
9f5bbfc322 -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
Dana Olson
1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Juan Linietsky
d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
6851f9bfae Small Fixes
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
9df8d5f616 Merge pull request #916 from quabug/commit
Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
Juan Linietsky
10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Dana Olson
380f12def2 now undo/redo supported 2014-12-07 02:21:49 -05:00
Dana Olson
05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Juan Linietsky
efb257c675 missing fix in file 2014-12-07 02:31:43 -03:00
Juan Linietsky
c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
quabug
25f8f5339a use tab instead of space 2014-12-03 13:29:28 +08:00
quabug
4a71142623 Add move_child_notify method in Node class 2014-12-03 13:22:06 +08:00
Juan Linietsky
8ad12525a9 -fixes to vmethod for button 2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
5eb546e04b Merge pull request #867 from adolson/circleshape2d-radius-increment
add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Juan Linietsky
d70e16f72f -fix sound room params (was not working)
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Dana Olson
7d8e34c284 allow Alt+arrow keys to pass through editor 2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Brandon DeRosier
4b76b2caf5 Fix AnimationTreePlayer.node_get_input_source typo
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Dana Olson
dae2f4c96f add sane radius increment 2014-11-08 03:30:49 -05:00
Juan Linietsky
fc676fa6f8 missing files with fixes for shower of bullets 2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Gerold31
6532aa627c Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
Guy Rabiller
41d1f9b7d6 - Fix BaseButton "Click on Press" issue. Now a button correctly show its visual "Pressed" status when "Click on Press" is enabled and the button is clicked. 2014-10-24 16:33:43 +02:00
marynate
3161ceda2f Fix light was alwasy been disabled in release mode (tools=no) 2014-10-16 16:16:24 +08:00
Juan Linietsky
371eac9bef -added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview
2014-10-16 00:06:34 -03:00
Juan Linietsky
cd218b8c09 Fixes
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky
a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
romulox_x
299bccdee9 offset particle drawing order so that recently emitted particles are always drawn on top of the older ones 2014-10-12 20:20:56 -07:00
Juan Linietsky
948fd83cdd Little Bits
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Hilton Medeiros
f1d9de068c Remove camera check for 2D audio listener. 2014-10-10 11:00:17 -03:00
romulox_x
5cb403747e Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels 2014-10-09 19:34:27 -07:00
Juan Linietsky
9142d6fc40 Misc Bits
-=-=-=-=-

-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky
3cf6a6fa8c -One liner fix for crash, line was removed accidentally. 2014-10-07 10:25:30 -03:00
Juan Linietsky
0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
a0ae38e0c1 Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
Juan Linietsky
af4a97bef9 missing fils from yesterday comit.
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky
b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Juan Linietsky
cf04e1a827 -added collision exception to 3D Physics API too 2014-09-22 01:03:56 -03:00
Juan Linietsky
048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Juan Linietsky
11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky
549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky
f0f516442b Merge pull request #705 from rollenrolm/vslider-fix
Fix for inverted VSlider
2014-09-19 11:27:05 -03:00
Ralf Hölzemer
48ff50d447 Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode 2014-09-19 02:57:41 +02:00
Ralf Hölzemer
5cd174586a Fix for inverted VSlider
VSlider would get set at the inverted position when receiving a mouse click
Dragging the slider worked correct
2014-09-19 00:52:05 +02:00
Juan Linietsky
990f6cf50e More Bug Fixes
-=-=-=-=-=-=-

-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
2014-09-17 20:03:10 -03:00
Juan Linietsky
fa004d5c0f Small Fixes
-----------

-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
2014-09-17 11:53:29 -03:00
Juan Linietsky
87af69b14d Merge pull request #575 from marynate/PR-node2d-set-global-pos
Add node2d::set_global_pos()
2014-09-17 10:44:37 -03:00
Juan Linietsky
f304c9f93a Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
Fixed touchscreen was processing input in editor
2014-09-17 10:40:50 -03:00
Juan Linietsky
574a84b40c Merge pull request #628 from sanikoyes/PR-tween-support
thanks sanikoyes this is great!
2014-09-17 10:00:24 -03:00
Juan Linietsky
326fd93e1d Merge pull request #661 from adolson/add-tab-binding
couple tab and tab container fixes
2014-09-17 09:52:33 -03:00
Juan Linietsky
f00f4b9296 CollisionPolygon (3D)
Workaround for round() on PC.
2014-09-16 21:19:54 -03:00
Juan Linietsky
642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky
8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson
d344043db7 was fetching incorrect meta data for tab titles
closes #650
2014-08-28 02:12:15 -04:00
Dana Olson
a8266cd9b2 add/fix GDScript bindings for add_tab/remove_tab
closes #651
2014-08-28 02:06:28 -04:00
sanikoyes
64413191a9 tween:
1、add follow/targeting support
2、update demo
2014-08-25 13:36:56 +08:00
sanikoyes
3a93143e52 Fix tween seek, add tell function 2014-08-22 14:25:41 +08:00
sanikoyes
344420f67c Replace object to NodePath
Add time callback support
Update demo
2014-08-22 11:24:53 +08:00
sanikoyes
d7eb4550b0 Fix reset 2014-08-21 15:51:18 +08:00
sanikoyes
5668cec030 Add tween delay support
Add tween get_runtime function
Update demo for tween delay sample
2014-08-21 15:34:16 +08:00
sanikoyes
1c0ac4ee45 Add missing bind, fix bind argument description 2014-08-20 18:33:17 +08:00
sanikoyes
87faf1c046 Add tween seek/repeat support
Add tween demo
2014-08-20 16:39:28 +08:00
sanikoyes
b51da466e9 Add remove/remove_all for tween 2014-08-20 12:19:22 +08:00
sanikoyes
f75b8a81d2 Add tween support for godot 2014-08-20 12:01:41 +08:00
Juan Linietsky
2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz
20159ea7e9 Merge pull request #608 from TheoXD/timeseek_node_seek
Timeseek works like this
2014-08-14 10:29:35 -03:00
Juan Linietsky
678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate
568be61b09 Fixed potential crash when touchscreenbutton has no texture assigned 2014-07-13 10:09:47 +08:00
marynate
b1e03d536f Fixed touchscreen was processing input in editor 2014-07-13 08:48:02 +08:00
Theo Hallenius
9aa278c590 Timeseek works like this 2014-07-07 22:54:34 +02:00
Juan Linietsky
9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
marynate
a62305e0e3 Add node2d::get_global_pos() 2014-07-07 19:08:26 +08:00
Juan Linietsky
3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
marynate
e253d2010d Fixed #553: Disable 3D nodes for smaller executable 2014-07-03 16:07:11 +08:00
Juan Linietsky
01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
Juan Linietsky
2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
Juan Linietsky
e086bccd63 Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
ddc0e7fd3b FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
Juan Linietsky
703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
Juan Linietsky
64e83bfd14 Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
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-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
Theo Hallenius
359ea6088c Made a uniform distribution of characters in Label::set_percent_visible() 2014-05-31 23:50:10 +02:00
Juan Linietsky
6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
Juan Linietsky
2760a81b0b -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
Juan Linietsky
1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz
91e88f4b96 Merge pull request #413 from marynate/PR-decouple-skeleton-mesh
Add 'mesh/skeleton' property to MeshInstance
2014-05-20 20:45:57 -03:00
reduz
ad61dfed5d Merge pull request #432 from marynate/PR-fix-screen-button-null-texture
Fix potential null exception in screen button without texture assigned
2014-05-20 20:45:04 -03:00
marynate
3164784ca3 Fix script editor scrollbar disappear issue 2014-05-21 01:07:47 +08:00
marynate
fd13b25d6e Fix potential null exception in screen button without texture assigned 2014-05-20 21:07:32 +08:00
Juan Linietsky
b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
7eb86f2fbc Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
marynate
56d9faebab Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
marynate
8090a4ebb1 Fix LineEdit selected text drag and drop behavior: move instead of duplicate selected text; maintain selection after drag and drop. 2014-05-11 12:16:08 +08:00
jonyrock
6c9203fdaf remove degud output 2014-05-07 15:42:55 +04:00
jonyrock
0121d96288 call during autocompletion 2014-05-07 15:38:07 +04:00
marynate
0771020c83 Add auto code completion (without press Ctrl+Space manually)
Disalbe auto code completion even there's only one option

Hide auto-completion if only one completion option and it's been typed

Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate
212b8b2a03 Add get_word_under_cursor() method to TextEdit 2014-05-06 19:21:21 +08:00
Juan Linietsky
c688086be9 mini-fix 2014-05-04 23:09:45 -03:00
Juan Linietsky
72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
jonyrock
209eaf6fa0 Merge remote-tracking branch 'upstream/master' into pair_symbols_tool 2014-05-01 20:15:28 +04:00
jonyrock
bb853d121e EDITOR_DEF in the right place 2014-04-30 20:21:58 +04:00
Juan Linietsky
87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
jonyrock
2c683b0f99 #331 settings menu option title fix oops 2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321 #331 settings menu option title fix 2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b pair symbols tool basic imp 2014-04-27 14:34:37 +04:00
jonyrock
a5e331c66f #298 imp 2014-04-26 16:42:19 +04:00
Juan Linietsky
a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky
0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
jonyrock
a49527540f text cursor in text editor & const in Rect2i 2014-04-17 15:30:40 +04:00
Juan Linietsky
ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
jonyrock
89568b9017 home button like & whitespace 2014-04-10 19:57:20 +04:00
Juan Linietsky
c74d918d57 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-10 00:19:29 -03:00
Juan Linietsky
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
sanikoyes
77a840e350 Merge branch 'master' into hotfix-android-unicode-ime-input 2014-04-06 21:52:47 +08:00
Juan Linietsky
b4969373b3 -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
Juan Linietsky
9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
35b84d2c85 Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
reduz
6a737c79fc Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
fix render sprite used atlas texture position error
2014-04-05 09:42:55 -03:00
reduz
368a14b500 Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options
Add anchor options "Center"
2014-04-05 09:27:43 -03:00
marynate
4676aac335 Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
sanikoyes
9174ac7386 Add anchor options "Center" 2014-03-31 19:02:21 +08:00
sanikoyes
61179e82c7 fix atlas texture algo 2014-03-19 21:02:17 +08:00
sanikoyes
bc4e37b132 fix a mistake 2014-03-19 15:55:12 +08:00
sanikoyes
3037b3f6dc fix render sprite used atlas texture position error 2014-03-19 15:43:56 +08:00
marynate
ad9bf69283 Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
Juan Linietsky
0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
sanikoyes
51429bd8d6 fix android can't input unicode characters
fix hide soft keyboard by press 'back' button,
 then click current focus text edit/line edit control,
 soft keyboard won't show again

add features:
  press enter key with line edit control will hide soft keyboard
2014-03-13 16:58:03 +08:00
reduz
b657d2df90 Merge pull request #151 from marynate/PR-fix-line-edit-bind-select
Fix LineEdit select method binding
2014-02-28 14:50:50 -02:00
marynate
8fb19e5843 Auto select custom property value field when pop up, user can start typing to change value right away. 2014-02-27 22:19:30 +08:00
marynate
3985660ca4 Fix LineEdit select method binding 2014-02-27 22:17:40 +08:00
Juan Linietsky
ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky
b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
51609ffc04 -fixed bug importing skeletons 2014-02-23 10:35:05 -03:00
Juan Linietsky
c45daa5604 ho 2014-02-23 09:22:21 -03:00
Juan Linietsky
7ca29bfaa7 -added kinematic body
-added kinematic body demos
2014-02-22 20:28:19 -03:00
okamstudio
b98da14f0f Merge pull request #116 from olifly/master
Added function "get_tiles_ids" to TreeSet.
2014-02-20 23:40:26 -02:00
Juan Linietsky
51c55b237b wtf 2014-02-19 18:09:52 -03:00
Olafur Haukur Flygenring
c78a06536e Merge remote-tracking branch 'upstream/master' 2014-02-19 20:52:07 +00:00
Juan Linietsky
d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Olafur Haukur Flygenring
ec448845e2 Added function "get_tiles_ids" to TreeSet. 2014-02-18 09:49:34 +00:00
Juan Linietsky
8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky
b607687a31 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
4e2c81bd4e Merge pull request #11 from rafalcieslak/rotating-camera2d
A rotating Camera2D
2014-02-13 12:09:40 -02:00
Trent McPheron
555d3761db Disabled the slider for numeric values on the tree view. 2014-02-10 16:42:46 -05:00
rafalcieslak
0366d6cb83 Fixed accidentally broken identation 2014-02-10 14:00:26 +01:00
rafalcieslak
a29bfdf912 Implemented Camera2D.Rotating property 2014-02-10 13:55:12 +01:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00